
On Halloween night, 1978, no one is safe from Michael Myers. Become the Boogeyman or fight back against the face of evil itself in Halloween.
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About
Take The Shape of Evil: Target, stalk, and terrorize the residents of Haddonfield as the iconic Michael Myers.
Become a Hero of Haddonfield: Arm yourself with weapons and everyday household items to fend off the impending evil, alert the authorities, and rescue the innocent families of Haddonfield.
Experience the Ultimate Horror Sandbox: An expansive array of dynamic map features, distinct gameplay systems, life-like NPC interactions, and player abilities elevates the horror sandbox like never before.
Singleplayer Slashing: Immerse yourself in the haunting narrative events of "The Night He Came Home" through the eyes of Michael Myers in a standalone singleplayer story.
Elevated Asymmetrical Multiplayer: Cooperate with up to four players as the Heroes of Haddonfield and face off against the one and only Michael Myers in unpredictable multiplayer matches unfolding within a living, breathing game world.
It’s Halloween night, 1978, the unsuspecting families of the quiet suburban town of Haddonfield are making holiday preparations, and evil has made its way home. Take The Shape of Evil as Michael Myers or save your neighbors as a Hero of Haddonfield in Halloween, the ultimate asymmetrical horror sandbox.
As Michael, players wear the mask, become the Boogeyman, and stalk innocent residents with relentless obsession. Utilizing a nightmarish array of abilities, Michael leverages shadows and stealth to satisfy his bloodthirst. This doesn’t mean Haddonfield is going down without a fight. Frightened townsfolk will call the local authorities and even fight back when threatened, incentivizing Michael to avoid detection. And for the first time ever, fans of the transformative original film will have the option to witness the haunting narrative events surrounding "The Night He Came Home" through the eyes of Michael Myers in a standalone singleplayer story mode.
As a Hero of Haddonfield, it’s your job to alert the residents of Haddonfield to the impending evil and help them escape before falling victim to Michael’s unyielding pursuit. In dynamic and ever-changing 1v4 asymmetrical multiplayer matches, hero players must arm themselves with everyday household items, weapons, and knowledge to combat an unpredictable and unkillable enemy. Convincing townsfolk and contacting the police will lead to increasingly powerful and thorough neighborhood patrols. To even the odds, you can command and equip NPCs with weapons to outsmart or even overpower The Shape, providing precious windows for escape.
This immersive horror sandbox is powered by Unreal Engine 5 to deliver engaging and dynamic gameplay systems, life-like NPCs, hauntingly realistic visuals, cinema-quality lighting, and endless scares for you and your friends. Asymmetrical horror comes home in Halloween.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 13.1Kreviews | 68% | #8 | $15.3M |
| $39.99 | 1.5Kratings | 72% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1342 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
На моей памяти это первый асимметричный хоррор, в котором ты большую часть времени чиллишь и ловишь фан от игрового процесса, а не бегаешь с поджатым очком. Я вижу, что многие хотели именно замену DBD, и теперь недовольны тем, что Хэллоуин не следует его формуле. А я скажу так: "И слава Богу, что Хэллоуин - это не DBD." Людям точно не нужно ещё одно токсичное болото из мета-гейминга и скиллозависимости. В этой игре нет рангов, системы матчмейкинга и какого-то честного баланса. [strike] Миша Майоров [/strike] Майкл Майерс может отвесить тебе ляпаса в самый неожиданный момент, но даже после смерти можно влиять на ход игры, проходя мини-игры, раздавая перки другим сурвам и фармя себе опыт. Также тебе часто дают возможность вернуться в матч за Лумиса или рандомного копа с огнестрелом. То есть духота здесь сведена к минимуму В целом - вкусно. Можно позалипать даже в соло
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Latest in each market: best US #9, worst PL #80 · 13 markets collected
US · last 30 days
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Russian, Korean, Portuguese - Brazil*languages with full audio support
| $39.99 | — | — | — | not modelled |
| $39.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm in disbelief that a developer could release a game in such a bad state and not address it in any meaningful way. I try to be as open minded with release bugs and issues, especially when it's a smaller developer but this is shocking. I would be ashamed to put my name to this. Here's a quick list of the issues I've faced so far: - Awful performance (The performance is probably the worst I've ever seen. My rigs pretty beefy and the game is nearly playable at medium settings at 1440p still get drops under 60 on single player plus stutters like mad) -Game crashes if you touch any of the HDR sliders or change to many settings in the graphics options -Graphics options will randomly reset on load. -Single player feels super janky. Like someone's first game thrown onto steam. Stiff animations, First chapter has a fight with three people that is so bad it's embarrassing. Challenge's that don't complete even though you've met the criteria. Challenge's that rely on luck to complete. The prologue's stealth challenge is nearly impossible and even when you do complete it, it doesn't unlock) -Multiplayer is just full of NPC's that break or ignore commands. Exits that bug out and stop working. Mini games that fail even though you get the alert for good or perfect completion plus loads of little issues with hitboxes and animations etc. I really wanted to love this game and I think there is a good game here. I can look past a few flaws but just the sheer level of issues this game has is unacceptable for a game that costs £35. I hope the developers turn it around, maybe give early players some type of in-game compensation for basically beta testing their game.
[h1]我非常热爱Halloween,但整体游玩下来这是一个让我后悔预购的“半成品”——目前真的不值得这个价格[/h1] 我在这个游戏刚公布预购的时候就已经买了。 原本对它的期待其实很高,毕竟题材本身很有吸引力,剧情模式也确实能看出来有一些对电影的还原。 但这两天实际玩下来以后,我最大的感受只有一个: [b]这根本不像一款已经正式发售的完整游戏,更像是一个大量系统还没做完、没测试完就直接拿出来卖的半成品。[/b] 而且它的售价接近200元人民币。 以这个价格来说,目前的完成度真的很难让人接受。 [hr] [h1]1. 这游戏简直是一个 BUG 集合体[/h1] BUG 多已经不是“小毛病”的程度了。 有些 BUG 甚至会直接破坏一整局游戏,让你完全无法继续。 我遇到过一个非常严重的问题: 玩平民的时候,按 P 打开卡牌界面并选择卡牌,有概率直接卡死。 然后: [list] [*]UI 完全消失 [*]角色无法移动 [*]无法正常继续游戏 [*]只能强制重启 [*]而游戏又没有正常的断线重连机制 [/list] 也就是说,一次 UI BUG 就可以直接毁掉你整场游戏。 而这还只是我遇到的其中一个比较严重的例子。 整个游戏里类似的问题还有很多。 [hr] [h1]2. 服务器体验非常差[/h1] 这个游戏的网络体验也很糟糕。 目前给人的感觉就是世界各地的玩家全部被塞进同一个匹配环境里。 不同地区的玩家混在一起,延迟和网络体验非常不稳定。 对于一款本身非常依赖追逐、走位、反应和即时操作的多人游戏来说,这种服务器体验影响非常大。 [hr] [h1]3. 游戏甚至没有告诉玩家“你到底应该干什么”[/h1] 我觉得这是这个游戏最严重的设计问题之一。 可能是: [list] [*]新手指引不足 [*]胜利目标解释不清楚 [*]计分系统设计有问题 [*]任务提示不明确 [/list] 导致大量玩家进入游戏以后,根本不知道自己的具体目标是什么。 很多时候玩家甚至已经在坑队友了,但他自己可能都不知道自己做错了什么。 一个多人合作/对抗游戏,如果玩家连“什么行为是正确的”都无法快速理解,那就已经不是玩家的问题,而是游戏设计本身没有把规则讲清楚。 [hr] [h1]4. 剧情模式有还原,但内容实在太敷衍[/h1] 剧情模式并不是完全没有优点。 至少在一些场景和流程上,确实能感觉到制作组想要还原电影。 但是问题是: [b]还原电影 ≠ 游戏内容做得好。[/b] 尤其考虑到这是一款接近200元人民币的游戏,目前剧情内容还是显得太单薄、太敷衍。 更离谱的是挑战任务。 例如第四章的“挑战6”。 它给出的提示居然基本只有: [b]“忠实于电影剧情完成本章节。”[/b] 然后呢? 到底让我干什么? 具体触发条件是什么? 哪些行为不能做? 完成判断是什么? 一个完全没看过电影的玩家怎么办? 更搞笑的是,哪怕看过电影,也不一定知道游戏到底要求你复现电影里的哪个细节。 这不是“有挑战性”。 这是[b]不给玩家足够的信息。[/b] [hr] [h1]5. 挑战系统过于冗杂,而且对休闲玩家极其不友好[/h1] 游戏里还有所谓的: [list] [*]渐进挑战 [*]被动挑战 [*]各种角色挑战 [*]各种解锁条件 [/list] 这些东西堆得非常多。 理论上,它们是为了让玩家解锁皮肤、装扮等奖励。 但问题在于: [b]很多挑战的条件实在太麻烦、太苛刻了。[/b] 这个游戏真正会长期玩的玩家,我认为很大一部分本来就是休闲玩家或者电影粉丝。 结果游戏却设计了一整套非常冗杂的挑战系统,再用大量高要求任务卡住外观奖励。 这和游戏本身的玩家群体感觉是冲突的。 [hr] [h1]6. 卡牌 / 平民技能系统,我完全不理解存在的意义[/h1] 这个设计是我最无法理解的系统之一。 在一场本来节奏就非常紧张的追逐游戏里,游戏居然希望玩家: [b]按 P → 打开界面 → 看卡牌 → 选择卡牌。[/b] 请问这是认真的吗? 你正在被杀手追。 然后游戏告诉你: “等一下,先打开一个菜单选技能。” 这不是等于主动给杀手制造攻击你的机会吗? 而且这种设计对沉浸感的破坏非常明显。 如果你想做电影式的恐怖追逐体验,就应该尽量让玩家注意力留在场景、声音和杀手身上。 而不是让玩家突然停下来研究一个菜单。 更何况,这个系统的 UI 本身还不明显。 我甚至见过玩家[b]整局都没有使用过卡牌系统。[/b] 可能他们压根没注意到。 再加上前面提到的 P 键 UI 卡死 BUG,这个系统目前的体验只能说更加灾难。 [hr] [h1]7. UI / 交互设计整体都需要重新整理[/h1] 不只是卡牌界面。 整个游戏的 UI 都有一种“不直观”的感觉。 很多重要信息没有很好地告诉玩家,部分功能隐藏得很深,有些操作甚至让人不知道为什么要这样设计。 另外目前还有一些很基础的功能缺失。 例如: [list] [*]缺少方便隐藏/屏蔽其他玩家名字的功能 [*]游戏结束以后不能方便查看其他玩家资料 [*]缺少完善的赛后举报功能 [/list] 对于一款多人在线游戏来说,这些都应该是非常基础的功能。 [hr] [h1]8. 装扮解锁系统也有 BUG[/h1] 我还遇到过这种情况: 某些角色装扮明明已经显示“解锁”。 但是实际上却无法使用。 一个以挑战 → 解锁装扮作为长期游玩动力之一的游戏,结果连“到底有没有解锁成功”都可能出问题,真的非常影响体验。 [hr] [h1]9. 优化很差,老电脑体验尤其糟糕[/h1] 最后就是性能。 这个游戏的优化目前也非常差。 帧数很低,对配置稍微老一点的电脑非常不友好。 考虑到游戏目前的画面规模和实际内容,我很难接受它有这样的性能表现。 尤其这种追逐类游戏非常依赖稳定帧率。 帧率不稳定不仅仅是“看着不舒服”,是真的会直接影响操作。 [hr] [h1]总结[/h1] 这个游戏不是完全没有优点。 电影氛围、部分场景还原以及题材本身,都能看出来它原本是有潜力的。 但是现在的问题是: [b]它明显还没有准备好正式发售。[/b] BUG、服务器、UI、引导、挑战、卡牌系统、性能优化、基础多人功能…… 几乎每一个重要部分都有明显问题。 如果这是一款抢先体验游戏,或者价格非常低,我或许还能接受。 但这是一个售价接近200元人民币的正式发售游戏。 以目前的完成度,我真的无法推荐。 [b]我的建议:暂时不要购买。[/b] 至少等制作组把严重 BUG、服务器、性能、UI 和游戏目标指引这些最基础的问题解决以后,再考虑入手。 现在买,我觉得更像是在花正式版的钱帮他们测试游戏。 ``` 2/10分。
Primero de todo, cobrar 62 euros por un juego inacabado lleno de bugs y mal hecho es increíblemente asqueroso por parte de IllFonic. La poca confianza que tenía en esta empresa se ha ido, evidentemente. Encima, si analizas el gameplay de este juego, te das cuenta de que su menor problema son los bugs, ya que mecánicamente es un juego mal hecho y sin ningún tipo de sentido. ¿Cómo sabes que has ganado? Te lo dice el juego literalmente: acabas una partida y no sabes si has ganado o perdido. Ganar la partida depende de salvar a los NPCs más estúpidos que he visto en mi vida, nivel PS2. Encima es increíblemente repetitivo: la misma salida del sótano todo el rato, ya que el coche es increíblemente inútil. En resumen, si lees esto, por favor no le des dinero a esta gente y no cometas mi mismo error.
This was the reason we lost Michael in DBD? At least make the game fun. Bruh
almayın aldırtmayın pohpohladılar yaramın başı çıktı
Good game, but it still needs some optimization. Hopefully, the developers can also keep an eye out for cheaters in the future. It would also be great to see more fantasy costumes added! Recommended! 👍 คนไทยมาเล่นกันเยอะ ๆ นะคะ
all these DBD glazers need to stop hating on the game lmao, the game is good and its going to have bugs since its not the full version yet so calm down hating on the game when you lot clearly don't understand it and want to take the streamers opinion on the game </3
People hating on it but i enjoy it. Play it for urself and see what you think. Few bugs but thats normal for most games on release.
Despite the handful of bugs and the absolutely terrible Civilians animations, the game is very fun. The best asymmetrical multiplayer horror game (next to Friday the 13th) and also the most balanced one. Really hoping they will improve on the animations and bugs as well as adding new content because it's genuinely good and unique and it'd be a shame to share the same fate as Texas Chainsaw Massacre, basically to die after 1 year (although that was the devs' fault) 10/10 soundtrack, amazing vibes and great graphics. Also 10/10 jiggle physics and body shapes (for those who care)
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