
Bright Memory: Infinite is an all-new lightning-fast fusion of the FPS and action genres, created by FYQD-Studio. Combine a wide variety of skills and abilities to unleash dazzling combo attacks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 9 → 1.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 36.2Kreviews | 92% | — | $6.4M |
| $4.99 | 1.9Kratings | 78% | — | $209.2K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏画质还可以,剧情也有点意思,但玩起来有点晕,操作也不流程,场景也挺杂乱的,属于食之乏味。
2 hrs game with descent graphics, but with very simple gameplay, close to no story and dlc bunny costumes. Not what I was expecting after the original game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 24 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Latin America, Portuguese - Brazil, Russian, Korean, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $19.99 |
| 2Kratings |
| 84% |
| — |
| not modelled |
| $19.99 | 95ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在中国没有所谓的3a级别单机游戏之前,这款游戏确实以单人制作而出名。以前的steam号支持过一波demo版本,Switch版也于23年打通过一次,现在刚通关的是好友送我的。 游戏爽的有限度,关卡也是堆怪严重,地图就那么大,还容易被boss卡住。
Gierka bardzo fajna, Gra trwa tylko około 2 godzin, szkoda, że nie jest dłuższa ale za krótka jak za tą cenę ;/ ❗❗ Jeśli kupisz ją w 85% lub 90% wyprzedaży.❗❗
This game is absolutely hilarious. Like the first one, it's a very short game, however the sequel definitely feels more focused. The shooting and combat in general is pretty damn good. The upgrades feel almost meaningless, but I wasn't really worried about some deep progression system in this game. Overall, probably worth about $5. Not a ton of replay value. Get it on sale. The story is one of the funniest things I have seen in a video game. I have no idea what the hell just happened in the last two hours of my life, but I had a great time playing it.
[h1] a fun yet super short concept game [/h1] [b] Overall : 6/10 [/b] Bright Memory infinite is basically a demo concept of a game. It feels almost like a VR type of game, a bit clunky at times, but quite fun to go through. It barely makes the thumb up, but hey, I respect the efforts of the game developer. [b] Gameplay : 6/10 [/b] It's basically a FPS, but with some powers on top. The gameplay feels ok and quite nervous but you can't change the keys assignment (weird) and the gameplay can feel a bit clunky at times. [b] Graphics : 6/10 [/b] The game design is nice, but feels rough on the edges. All the bells and whistles are there (raytracing and so on) but with small bugs/glitches along the way. [b] Story : 4/10 [/b] Story wise, it's rather simple and quick (90 min to go through). I mean, story is not why you will play this game. [b] Achievements : 10/10 [/b] For the hunters only. Bright memory infinite is an easy 100%, the achievements being linked to the gameplay and story progression. 1 for the collectibles but it's not difficult to find. 2 Playthroughs required (each will take roughly 60/90 min) + some mop up runs through selected scenes.
小小的支持一下国产游戏 小建议:剧情有一点短 打斗不错,打折的话可以买来玩一玩qwq
A lot of fun, a little janky but honestly leans into it where appropriate while being solid where it counts.
Поиграл я Bright memory: Infinite, и он прекрасен. дивлял тот факт, что разработку изначально ввёл один человек, и сделано это прекрасно, диву даешься как так у одного человека, ну почти одного человека получилась такая игра, с графикой ну и средним сюжетом. Да, у игры свои недостатки и свои плюсы, плюсы переваливают. Сюжет в этой игре не сильная сторона, он как бы есть, есть противник, есть необъяснимое явление, нужно выяснить что вообще происходит. Здесь особо и персонажей не раскрывают, по сути это типа демки. Из минусов к игре. На мой взгляд их почти нет.Разве что если бы к сюжету сделали больше упор, и не такой размах событий. Ну и различные мелкие баги, когда, враги стреляют в тебя сквозь стены, домов, и тд. Играл на клавиатуре, не знаю как на геймпаде, но были проблемы. Когда хотел поднять патроны а работает экзо-рука. На кнопку F было назначено очень много команд: Поднять патроны, экзо-рука, пройти препятствие, крюк. Порой приходилось выискивать место где сработает та или иная команда.Да можно было бы поменять клавиши. Но это мелкие минусы.:) Стелс часть игры, мне не очень понравилась, она была никакущая просто. В одном моменте я спрятался не там, где игра хотела, и скрипт не срабатывал, и я дальше не мог пройти. Боёвка. Стрелять, драться в этой игре приятно. Сеттинг, Китай, всё необычно и интересно. Игра мне чем то напоминает Крайзис и Дум. Меч и огнестрел в игре совмещены идеально, можно гармонично совершать атаки, порой очень красивые. Боссы тоже имеются. Они все разные, и к ним нужно искать свой подход. В игре есть некоторые элементы паркура, не везде конечно, но смотрятся довольно занятно. Так же есть езда по бездорожью на спорткаре.:) Несмотря на минусы которые я описал, да они есть. Но игра от этого не становится плохой. Она идеально подойдет для одно вечера, чтобы насладится, сеттингом, миром, и геймплеем этой игры. Игра старается преподнести что-то новое. Не занимается копированием чего-то в точь-точь. Западный игро-строй и в частности компании ААА-уровня делают то, что копируют у друг-друга. А инди сегмент старается преподносить что то новое и интересное. Не важно кто это делает, китайцы, русские, поляки или канадцы. Всё что я описал, это моё личное мнение, я получил удовольствие и с вами поделился. Спасибо.
很好玩,就是偶尔有点bug,加上时长偏短,一个人制作的游戏已经很好了,期待后续作品
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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