
This is the original version of Braid from 2009, which may not work well on newer systems. For an updated version of the game with nicer graphics, more levels and a large amount of developer commentary, see Braid, Anniversary Edition.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
This is the original version of Braid from 2009, which may not work well on newer systems. For an updated version of the game with nicer graphics, more levels and a large amount of developer commentary, see Braid, Anniversary Edition.
Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more.
Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world.
Key features:
Newly added Steam Cloud support
Save your in-progress game to the cloud, then play where you left off from on any Steam connected computer.
Forgiving yet challenging gameplay:
Braid is a 2-D platform game where you can never die and never lose. Despite this, Braid is challenging — but the challenge is about solving puzzles, rather than forcing you to replay tricky jumps.
Rich puzzle environment:
Travel through a series of worlds searching for puzzle pieces, then solving puzzles by manipulating time: rewinding, creating parallel universes, setting up pockets of dilated time. The gameplay feels fresh and new; the puzzles are meant to inspire new ways of thinking.
Aesthetic design:
A painterly art style and lush, organic soundtrack complement the unique gameplay.
Nonlinear story:
A nonlinear fiction links the various worlds and provides real-world metaphors for your time manipulations; in turn, your time manipulations are projections of the real-world themes into playful "what-if" universes where consequences can be explored.
Nonlinear gameplay:
The game doesn't force you to solve puzzles in order to proceed. If you can't figure something out, just play onward and return to that puzzle later.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 10Kreviews | 93% | — | $4.6M |
| $14.99 | 519ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Acho que foi o primeiro jogo indie que eu joguei? Não me lembro. Ainda é um classico demais, meu deus. É de explodir a cabeça até hoje o plot do final.
抄的马里奥
This is the most rewarding puzzle I've ever played. A couple of times it does require a bit of luck, or just fooling around long enough until you accidentaly discover a gimmick (like [spoiler]that monsters bounce off your head or that standing on a green platform makes you immune to time rewind[/spoiler]). Still, it feels great to beat each challenge. And it's entirely possible to do everything without a guide. Don't play it for the story though. It's weird. I could not follow it. Lots of text scattered throughout hours of gameplay, and I can't remember a thing I read in world 2. And the epilogue? Something about a princess? I don't know...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Portuguese - Portugal, German, Spanish - Spain, Japanese, Korean, Traditional Chinese
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
명성은 훌륭한 게임입니다만 지금 와서 보면 그정도인가? 싶네요 솔직히 진엔딩을 맞추는 조건이 지나치게 불합리합니다. 진엔딩을 노리지 않는다고 해도 (플랫포머 게임이라는 것을 감안해도) 중후반의 지나치게 억까스러운 레벨디자인들이 좌절감을 안겨줍니다. 게임을 직접 해보기 보단 스토리와 해석만 따로 찾아보시는걸 추천
牛逼疯了
10 OUDDA 10
Потрясающая игра-головоломка с неожиданной развязкой
神作,关卡设计和剧情放在2025年也是顶级; 但是奈何本人太菜,速通就算了。
Absolutely loved Braid! The visuals are stunning, and the puzzles are wonderfully challenging. Some may require a touch of genius (or a quick Google search) to crack, but that adds to the thrill. Highly recommend this game!
One psychedelic video game Edit: Firstly, didn't realize it didn't post my playtime from long ago. I have had this game since 2011 and really enjoyed it the first time around. I'm sad to see looking again recently that the original has been delisted and is now only available through an HD remaster. Guess i'll be getting that at some point, but this purchase goes back to a very special time in my life. I was in high school, a broke 17 year old. And Humble Bundles were just becoming a thing. In one of the indie ones was this game, and quite a few others I hold special from a time when I had a ♥♥♥♥♥♥ home computer, lost in my own youth back in 2011. Now I'm 30 and this game hits even deeper than it did back then with everything I've gone through.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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