
Restore a crumbling occult library by a winter sea. Build the world’s foremost collection of grimoires and arcana. Master the invisible arts. BOOK OF HOURS is a narrative crafting RPG set in a 1930s world of hidden gods and secret histories. What sort of Librarian will you choose to be?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 56.83/day in the week to Jul 17 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.1Kreviews | 90% | — | $4M |
| $24.99 | 72ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
根本为0的新手教学一下子筛选了真正能和制作者同频的玩家,无比狠毒。 玩到现在都没非常搞清楚各种机制是怎么运作的,但是基本上是满足某一个关键点数就解锁新卡的套路。很有意思的一点在于刚解开的卡牌的性象是灯和铸,也是运用焰篆体和洪钟与铜器这两个技能解锁后面的书,获得书的教导之后进行研究获得新技能,解锁生命之树(?)——这个过程非常符合现实世界中学习新技能和读书的那种循序渐进的逻辑,很make sense,与此同时也真是很缓慢啊...... 比较专注地探索了五个小时,现在觉得有好玩的感觉了,其实不理解机制没关系,完全卡住的时候再查一下那一步,这样子的游戏体验真的很像在图书馆里摸爬古籍🙂
“生诞与死亡是唯二的方向。于两者间我们觅得了一处交汇点。” 复苏与羽化的文本,最喜欢的技艺,除虫小能手 超大杯文本与超枯燥玩法,适合有耐心爱文艺的人细细品鉴 玩了四个小时之后才摸清玩法,没有新手教程这一块前无古人后无来者
Really fun, and unlike some allegedly cozy games in which there's a constant churn of activities you have to get done, and which I find more stressful than games where things try to kill you a lot, there isn't much of a feeling of time pressure. The major disadvantages are a lack of quality-of-life improvements - it would be nice if the game did more to keep track of stuff you'd discovered, for example. There's more information to keep track of than there is in Cultist Simulator. It's also fun to meet these vaguely or not-vaguely dangerous occultist characters in Cultist Simulator, and here you're inviting them to long, boozy lunches with two desserts.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 8.2K | 93% | $19.99 | |
| $4M | 8.1K | 89% | $29.99 | |
| $4M | 19.1K | 82% | $9.99 | |
| $4M | 4.1K | 79% | $24.99 | |
| $4M | 11.6K | 97% | $14.99 | |
| $4M | 9.6K | 83% | $18.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4M | 14.2K | 80% | $19.99 | |
| $290.6K | 809 | 71% | $14.99 | |
| $90.1K | 216 | 74% | $18.99 | |
| $32.3K | 89 | 82% | $11.99 | |
| $1.2K | 6 | 83% | $5.00 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Japanese
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wciąż nie rozumiem, czym jest ta gra i nawet dobrze nie wiem jak ją opisać. Ale gra się super ❤️
我们成功优化了一作简洁性的优点,加入了幼儿园贴图地图和更多重复性的任务,让你知道这不是一个更大更强的密教模拟器
I hesitate to recommend this game, really... In fact, I kind of hesitate to call this a game... and yet, I've somehow managed to sink more than 60 hours into it. What the heck have I been doing all this time? I dunno... It's been kind of a slow, meditative journey of self-inflicted admin, teasing out a puzzle and a narrative via slowly catalogueing and organising the game's contents. I've even found myself maintaining a massive sprawling spreadsheet. Even now, I'm still not quite sure why I'm doing it, or why I actually enjoy it.
This recommendation comes with a qualifying statement. This game is not for everyone. It requires patience, curiosity, and a willingness to read a lot of tooltips. It rewards you greatly for doing so, but some will find the user interface (involving placing cards, that represent your resources, into verb slots, that represent potential actions you can take) too alien to enjoy. At its core it is a puzzle game with a slow dungeon delve, a rich narrative and deep lore. Part of the joy of the gameplay loop is in discovering things for yourself, and I will try not to spoil anything more here. Fans of Cultist Simulator will find a lot to like here, though this is a more gentle and forgiving journey, with (as far as I know, 29 hours in) no failure state.
豪玩 - 一如既往令人着迷的文本和世界观,我自己尤其喜欢技艺这部分,还有从回忆和自然现象(天气)中挖掘影响应用于神秘术法的路径 - 工具、性相还有能做的事变得更丰富了,节奏偏慢,没有生命危险,永远有尝试和体验的自由 - 肉眼可见用了一堆密教模拟器代码所以极好上手 以及角色扮演侧的爱好,我一直想过这种在隐居之地抛弃束缚喝茶看书观赏世界的美好小日子啊。。目前才刚开始玩期待后面内容如何 二编:我看预估游玩时间是40小时,现在三十多个小时了我还感觉才渐入佳境,原来是一款能煮饭采花泡茶养宠打工装饰屋子的超级多配方版合成大西瓜。好玩。好想穿越进游戏里过图书管理员的日子
this game is super addicting once you figure it out. its's really peaceful to play cause you can pause time and really figure things out. the only thing I didn't like is there was no tutorial on how the magic system, crafting mechanics, and upgrading abilities. like they throw you in the pool with no floaties and I had to figure out the basics and there's still some stuff I don't know how it works. but overall fun cozy game.
This game is weird. I can't recommend it. I can't tell you how to play it or why you might sink either 0 hours into it or a billion. I can say that if this is the game for you, it will find you. You won't understand how to play it at first or imagine yourself sinking hours and hours into categorizing books, learning new skills and carefully labeling/arranging various bookshelves according to your own specific needs. In short, I feel like this game is what I wanted others like Strange Antiquities/Horticulture to be and why I found myself so disappointed by them in the end. It is strange and branching with more mysteries to discover, confusing, labyrinthine and yet intuitive all the same. You truly feel like a scholar left to your own devices. It doesn't hold your hand or leave you feeling confused by various outcomes. Once you learn the hang of it, even bad outcomes are completely understandable and you just have to roll up your sleeves and try again. I think the sole thing that kept me playing is the reminder screen when you open it that states something like "if feel like you hit a dead end, it's ok." There are always more options to try and to keep going. I hope the creators take the hint and make more games like this that involve mysterious objects/ plants and larger, more mysterious towns/cities. For the time being, I feel like this game was meant for me. It won't be for everyone, but if you click around and find yourself playing for several hours without really understanding what you're doing or why, you'll be hooked.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.