
Restore a crumbling occult library by a winter sea. Build the world’s foremost collection of grimoires and arcana. Master the invisible arts. BOOK OF HOURS is a narrative crafting RPG set in a 1930s world of hidden gods and secret histories. What sort of Librarian will you choose to be?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 56.83/day in the week to Jul 17 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.5Kreviews | 89% | — | $4M |
| $24.99 | 72ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is great game if you want to live a second life, it requires a lot of work and I for sure wouldn't say its easy but it is really rewarding. There are so many different endings and things too do in game that the play time almost feels infinite. I absolutely would recommend if you enjoy a challenge/project!!
你妈的,现在5级技能升6级技能凑回忆凑得感觉自己要崩溃了。 九术登顶的是什么神人! 如果谁和你有仇,请买这个游戏送给他┗|`O′|┛ 能玩司辰之书玩到底的毫无疑问妥妥的吃屎大王,AK孝子!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Japanese
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
图书管理员刚进布兰库格时,随身行李和相性即被留在院外。管理员感到事情不大对头。当管理员快走近布兰库格大门时,专门对付他的渔夫立即走了过来....
ずっと気になっていたけどテキスト雰囲気ゲーだから英語だけだと少し厳しいな、思っていたら日本語対応してくれた。大変感謝。 少しクセがあるシステムと導入だけど楽しい、正月が溶けた。 味わいゲーなのでいいところはもう体験してもらうしかないが、UIだけは少し改善要望があったりする。 要望も兼ねて書くなら、例えば未読の本と既読の本は未分類のように見分けが外見で見分けられるようにするとか、特定属性のアイテムを検索して屋敷から探せるようにするとか、上の屋敷外アイコンでどこからでも屋敷の外に捨てれるようにするとか...
Level up system is really bad. Reminds me of Morrowind and Oblivion. To get the most out of it, you can't just level up what you want and enjoy the game. The game heavily encourages awkward gameplay, ignoring level up opportunities, shooting yourself in the foot for hours to prevent long term losses. I thought we left that behind in 2006 when we realized optimal leveling up should be fun. UI is absolutely terrible. The game is about managing a library, learning crafting recipes and efficiently utilizing dozens and dozens and dozens of those recipes. Book shelves are scarce and tiny, so organizing books is inconvenient. Your inventory is limited to 5 slots so no convenience there. Items just pile up on the ground, unordered, and that's the best the game can offer. Labelling book shelves is inconvenient in many ways. There is no note taking system. Those dozens if not hundreds of recipes and loot tables from books and actions? Yeah just remember them all lmao. Books you read have 2 paragraphs of new text shown, but it isn't saved anywhere. Either write it down out of game, or collect a billion horses and sticks and like cabbages and wait for it to rain on a friday in October then you can read the book again if you dare forget what it said. Oh yeah you need to do obscure weird stuff to just read a book in this game. That's, like, fine, but the way this game is is just extremely inconvenient and tiring.
I have spent a horrifying number of hours in this game so I feel qualified to state that it is an absolutely delightful experience. The lore is so deep, the vibes are immaculate, and while the learning curve is a bit steep, it is 100% worth sticking with. If you found Cultist Simulator a bit intimidating, don't worry, this is far more chill. Additionally, the devs are extremely responsive to accessibility requests -- I emailed them requesting a feature and they rolled it out in the next update.
I wanted to like it but didn't manage to. The content is interesting and I like the lore but the management aspect is tedious and the visuals are uninspiring
I really wished there was some kind of in-game encyclopedia which compiles recipes, effects from consider, and maybe even the lore we get from the flavour texts. Instead I spend days letting the weather slip by while I click through everything a hundred times
A perfect spiritual successor to 'Cultist Simulator.' 'Book of Hours' masterfully understands that the joy of playing is linked to the joy of learning how to play. I implore you to go in blind, resisting any guides is essential, because the process of unraveling its mysteries is the game's greatest reward. That strength, however, is also its limitation regarding replayability. For me, the magic didn't hold for a second playthrough once the secrets were uncovered. Nevertheless, it's a must-play for genre enthusiasts. A brilliant, if somewhat one-time, experience.
Well, i was always a crackhead when it comes to esoteric lovecrafting games, and I have played other gamers from the main writer, and boy, he does deliver. I particulary like Book of Hours a lot more then Cultist Simulator cause it is very rewarding when you being to understand the lore without being so ♥♥♥♥♥♥♥ stressful. Anyway, i love it, it is a slow burner style, so if you interested, know that action is not a part of the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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