
Explore the fallen world of Penumbra in this precision 3D metroidvania platformer. Slash fierce enemies, conquer deadly traps, uncover ancient temples, and master fast, fluid movement across challenging platforming gauntlets in your quest to restore a fallen kingdom.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 15 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Enter the fallen kingdom of Penumbra, where only mastery of movement and combat will guide you through its mysterious ruins. Blue Fire is a 3D metroidvania platformer blending fast-paced combat, challenging precision platforming, and deep exploration.

Master fluid, high-speed movement to navigate deadly traps, complex platforming gauntlets, and traversal challenges that demand precision, timing, and skill.
Face dangerous enemies with unique fighting styles in intense combat encounters. Strike, dodge, and slash while testing your skills against powerful bosses, the deadly knights of the darkness.
Discover mysterious Void entrances hidden across Penumbra. Enter surreal platforming trials that push your movement skills to the limit, offering great rewards for those who survive.

Claim powerful swords, hidden spirits, and valuable loot. Upgrade your gear, unlock new abilities, and customize your build to face ever-deadlier foes.

Blue Fire delivers a deadly yet rewarding adventure where every jump, slash, and dodge counts. The mysterious world of Penumbra awaits.
Sums Steam + Google Play only; Xbox, PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.9Kreviews | 84% | — | $845.9K |
| $4.99 | 148ratings | 81% | — | $101.6K | |
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A terrible hit box in a platformer that requires precision movement, what a hell hole
Jogo ruim da porra minha cachorra faz um jogo melhor um jogo sobre fazer merda pela boca e vender e melhor q esse jogo
Amazing game, just couldn't put the controller down. It has its minor bugs, but everything is fully playable and enjoyable. Platforming was the perfect difficulty to need some strong focus and determination without being impossible. Level design was also lovely: overwhelming at first but fun to get used to. Highly recommend for a couple days worth of retro-inspired platforming fun!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Portuguese - Brazil, Russian, Spanish - Latin America, Spanish - Spain, Simplified Chinese, Korean, Traditional Chinese
| $19.99 |
| 879ratings |
| 76% |
| — |
| not modelled |
| $19.99 | 290ratings | 86% | — | not modelled |
| $19.99 | 29ratings | 72% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 71%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A cute "soulslike" platformer that takes some obvious inspiration from games The Legend of Zelda: The Ocarina of Time, and Hollow Knight. It is on the easier side, very approachable. More focus on the precision platforming than on the combat itself. I really enjoyed the game. Not without flaws, I think the balance is way off in that it absolutely smothers you in resources even before any real combats, and you can get absurdly strong if you do all the side stuff. Even then, the final bosses seem tuned more for that level, and create a difficulty spike that, to me, just says the game needed a bit more time balancing. That and a few other complaints (such as your attacks auto-targeting some indestructible environmental objects at times, and I had difficulty with the perspective and knowing how close I was to thinks in some of the platforming sections) mean the game isn't perfect, but they don't distract enough for me to not give this game a recommendation. Pretty solid 8/10, worth a look!
Legalzinho e bonitinho. as mecânicas são bem simples, acho que ele é bom para só relaxar jogando algo simples diferente do habitual. as lutas são bem fáceis e simples, a parte de metroidvania não é nada de mais, mas os mapas são bonitos, até q gosto de como foram construídos, apesar de algumas partes serem meio chatas e talvez algumas partes não serem tão bem pensadas. eu diria que a melhor parte é a de cenário e plataforma, não seria grande coisa se fosse apenas um jogo de plataforma, mas aqui esse não é totalmente o foco. para o jogo ser melhor, ele poderia combinar mais a parte de plataforma com a de combate, não adicionando monstros nas secções de plataforma simplesmente, mas criando mecanicas de combate mais fluidas e que combem com movimentação para plataformas, não gostei da falta de fluidez ao atacar as cabeças flutuantes no meio das plataformas, até então só realmente achei legal os cavaleiros que da para dar parry atordoando eles e que segurar o escudo te pune gastando energia, então apetar no momento certo poupa para usar mais vezes, mas tbm não acho que até aqui isso tenha sido aproveitado, está bem fácil até então.
for everyone who enjoys, a mix of Zelda and Sonic, will love this. I enjoyed it to the fullest, somepoints where kinda hard for me like, where i need to go after some missions, but still got through. With a little bit of creativity you can even reach some late game chests/plattforms ingame in the early game, and just trying to get to some points wich seem impossible but were, was pure fun for me. There is actually an Easteregg in special places which are hard to reach, but if u do, you will find a golden duck xD I liked the story at the beginning, in the end it was sadly kinda disappointing, i wanted a bit more story to it, but after defeating the final boss (i didnt even understood that the last boss even was the last boss xD) u just see it die and the Credits will begin to play. So sadly there is nothing more to the story then just defeating the boss not knowing what will come next. The DLC is in my opinion kinda horrible. Its just a dungeon whith more of these small dungeon puzzle, yes they arte way more harder, but i was actually hoping for moire story and a new place to visit, maybe another boss, but no. Its just a big fat prison cell with all the statues with the small dungeons, if u missed any dungeons in the main Game, the statues at the first 2 levels on this training grounds are the same like you find in the different places. On 3rd floor start the actual new small dungeons, which are way more harder to complete. So the main game overall was a lot of fun, the DLC is jsut boring in my eyes, but i dont have to play the DLC to get that game on 100% completion. In my Eyes still a game i would recommand gaming, even though its sadly a pretty short game. Wish it would go longer.
Un juego de plataformas 3D muy divertido, con gran movilidad y formas de hacer distintos saltos. Puede haber zonas que resulten difíciles, pero solo si no te equipas las mejoras de movilidad, siendo accesible incluso para jugadores casuales en mi opinión. Sinceramente, me hubiera gustado algunos niveles que requirieran usar todas las mejoras de movilidad para superarse. También siento que el combate está poco pulido (por ejemplo, poder usar el escudo en el aire estaría bien) y recomendaría que de haber un Blue Fire 2 mejorarlo y hacer los jefes más interesantes porque la verdad es que se sienten genéricos y que no aprovechan las mecánicas del juego, sería genial que en vez de un escenario fijo, el enemigo alterará todo el rato el escenario y tengas que hacer parkour evitando trampas para llegar hasta él y golpearlo, o que el combate sea un scroll vertical y tengas que hacer lo mismo mientras evitas los ataque del enemigo. Cabe añadir que no sé si fue por el presupuesto o por los plazos de entrega, pero siento que le faltan pequeños detalles, ya sabes, los pequeños detalles marcan la diferencia entre un muy buen juego y una obra maestra, por poner un ejemplo, a la hora de poner las espadas en la maquina de vapor, el lugar donde lo insertas no gira junto a las espadas. Pero lejos de lo que yo desee. Me gustó mucho el juego y me quedé con ganas de más sobre su mundo y sus personajes.
Juegazo
攻略サイトがないので序盤だけど詰んだ。助けて 雰囲気はあるから雰囲気楽しみたいだけなら全然あり。音楽とかグラはめちゃ好き クリアした人、攻略サイト作ってくれ。どこ行けばいいかわからんのにマップがないからなんもわからん。序盤のエメラルドの入った宝箱と望遠鏡があるところ、ここからどこ行けばいいか誰か教えて。 HollowKnightと似てるなんて言われてるけど、あっちはマップあったからやりやすかった。こっちはそれがない。 あと、主人公の体軽すぎて操作が独特。慣性も効きすぎ。ふわぁ~~って飛ぶし、急ブレーキが効かない。人の形してるけど、ボールを操作してる気分になる。 これをクリアできる人は、おそらくサッカーとかピンボールとか得意な人だと思う。
Solid time kill if you want some semi-Zelda platforming adventure time, with ducks.
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Where this game's players are, estimated from review languages.
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