
Blasphemous is a brutal action-platformer with skilled hack’n slash combat set in the nightmare world of Cvstodia. Explore, upgrade your abilities, and perform savage executions on the hordes of enemies that stand between you and your quest to break eternal damnation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.14/day in the week to Sep 1 → 28/day in the week after.
About


A foul curse has fallen upon the land of Cvstodia and all its inhabitants - it is simply known as The Miracle.
Play as The Penitent One - a sole survivor of the massacre of the ‘Silent Sorrow’. Trapped in an endless cycle of death and rebirth, it’s down to you to free the world from this terrible fate and reach the origin of your anguish.
Explore this nightmarish world of twisted religion and discover its many secrets hidden deep inside. Use devastating combos and brutal executions to smite the hordes of grotesque monsters and titanic bosses, all ready to rip you limb from limb. Locate and equip relics, rosary beads and prayers that call on the powers of the heavens to aid you in your quest to break your eternal damnation.

Explore a Non-Linear World: Overcome fearsome enemies and deadly traps as you venture through a variety of different landscapes, and search for redemption in the dark gothic world of Cvstodia.
Brutal Combat: Release the power of Mea Culpa, a sword born from guilt itself, to slaughter your foes. Acquire devastating new combos and special moves as you purge all in your path.
Executions: Unleash your wrath and relish in the gory dismemberment of your adversaries - all in beautifully rendered, pixel-perfect execution animations.
Customise Your Build: Discover and equip Relics, Rosary Beads, Prayers and Sword Hearts to give you the new abilities and stat boosts you need to survive. Experiment with different combinations to suit your playstyle.
Intense Boss Battles: Hordes of gigantic, twisted creatures stand between you and your goal. Learn how they move, survive their devastating attacks and emerge victorious.
Unlock the Mysteries of Cvstodia: The world is full of tormented souls. Some offer you aid, some may ask for something in return. Uncover the stories and fates of these tortured characters to gain rewards and a deeper understanding of the dark world you inhabit.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 67.4Kreviews | 90% | — | $26.2M |
| $7.99 | 4.5Kratings | 89% | — | $695K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2253 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tutorial de como tomar agua Paso uno-agarra una botella de agua y si no tienes botella de agua agarra un vaso. Paso dos-cuando tengas la botella abrela y si tienes el vaso llenalo de agua de la llave o de un garrafón. Paso tres-cuando tengas tu botella abierta y tu vaso lleno de agua toma el agua. Espero que este tutorial te aya servido.
slash, parry and crisanta
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.2M | 25.3K | 67% | $59.99 | |
| $26.2M | 27.5K | 95% | $69.99 | |
| $26.1M | 20.7K | 90% | $69.99 | |
| $26.4M | 52.8K | 93% | $19.99 | |
| $25.7M | 89.9K | 95% | $14.99 | |
| $26.6M | 23.3K | 77% | $49.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 25.44/day in the week to Aug 4 → 28.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*, Simplified Chinese, Portuguese - Brazil, Russian, Japanese, Korean*languages with full audio support
| $24.99 |
| 13.7Kratings |
| 93% |
| — |
| not modelled |
| $6.24−75% | 3.2Kratings | 90% | — | not modelled |
| $2.49−90% | 754ratings | 88% | #35 | not modelled |
| $24.99 | — | 96% | — | not modelled |
| $6.24−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
asmei
Its more akin to a polished 2D dark souls in a sense that the gameplay is slow, but there is a lot of tools to fight enemies and it certainly is something different from all the other pixel look alikes, it has its own flavour, which might be a drawback. Basically if you dig the style shown in the trailer - buy it.
意外的好玩
we need 3
muy bueno
[h1]This game is [b]not nearly enough fun[/b] for the [b]frustrating tedium[/b] it asks you to go through.[/h1] [b]Pros:[/b] + The animations are very smooth + The lore feels unique and original [b]Cons:[/b] - Movement and attacks are clunky making platforming [i]very[/i] annoying - Default button assignment on the controller is completely irrational, and button reconfiguration doesn't get saved between sessions - Button symbols and names are depicted in a nigh illegible font that replaces the common ABXY / 〇△☐✕ with unreadable numbers, making menu navigation utter guesswork - Text scrolling doesn't work properly in the menu, which is annoying when an item's actual function is always hidden at the bottom of a wall of text - Essential mechanics like ladder jumping, lantern bouncing and dash-slash are weirdly unreliable - Customary Metroidvania mechanics like airdash and doublejump don't exist - Hitboxes/hurtboxes feel unreliable due to misleading details in the sprites - 99% of all upgrades to moveset and abilities don't make noticeable differences, causing item rewards to feel unsatisfying - The 1% of useful upgrades are hidden behind extremely obscure puzzles - You can lock yourself out of the DLC (and thus multiple endings) by 1. missing a hidden door that has no indicators for its existence, and then 2. accidentally beating the midgame roadblock boss before reaching the area that loops back to the other side of the hidden door through natural progression - Ugly designs: Almost every NPC (friendly and enemy) is a lumpy naked person with disgusting disfigurements - Sprite style and background style feel out of sync - the BG's planar coloring style feels more like the Wand of Gamelon BGs - Enemy death animations are surprisingly gory and cruel, feeling a little too malicious for my taste - The worldbuilding uses jargon that has a different meaning in the game's context to needlessly obfuscate the plot I know the last 4 minus points are subjective, and I know that obscure lore and hidden areas are the bread and butter of Soulsborne games (I got Platinum in all of them on Playstation), but Fromsoft simply does it better. If there was a new ending in Hollow Knight, I'd replay the whole game in a heartbeat because its controls feel great. Blasphemous on the other hand makes me regret having spent money and time on it.
Decent
SUFRIMIENTO.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3M | 5.7K | 85% | $27.99 | |
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| $82.3K | 308 | 78% | $14.99 | |
| — | 0 | — | — | |
| $4.1M | 21.7K | 91% | $11.24 | |
| $123.1K | 2.8K | 82% | $2.49 |