
Blasphemous is a brutal action-platformer with skilled hack’n slash combat set in the nightmare world of Cvstodia. Explore, upgrade your abilities, and perform savage executions on the hordes of enemies that stand between you and your quest to break eternal damnation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.14/day in the week to Sep 1 → 28/day in the week after.
About


A foul curse has fallen upon the land of Cvstodia and all its inhabitants - it is simply known as The Miracle.
Play as The Penitent One - a sole survivor of the massacre of the ‘Silent Sorrow’. Trapped in an endless cycle of death and rebirth, it’s down to you to free the world from this terrible fate and reach the origin of your anguish.
Explore this nightmarish world of twisted religion and discover its many secrets hidden deep inside. Use devastating combos and brutal executions to smite the hordes of grotesque monsters and titanic bosses, all ready to rip you limb from limb. Locate and equip relics, rosary beads and prayers that call on the powers of the heavens to aid you in your quest to break your eternal damnation.

Explore a Non-Linear World: Overcome fearsome enemies and deadly traps as you venture through a variety of different landscapes, and search for redemption in the dark gothic world of Cvstodia.
Brutal Combat: Release the power of Mea Culpa, a sword born from guilt itself, to slaughter your foes. Acquire devastating new combos and special moves as you purge all in your path.
Executions: Unleash your wrath and relish in the gory dismemberment of your adversaries - all in beautifully rendered, pixel-perfect execution animations.
Customise Your Build: Discover and equip Relics, Rosary Beads, Prayers and Sword Hearts to give you the new abilities and stat boosts you need to survive. Experiment with different combinations to suit your playstyle.
Intense Boss Battles: Hordes of gigantic, twisted creatures stand between you and your goal. Learn how they move, survive their devastating attacks and emerge victorious.
Unlock the Mysteries of Cvstodia: The world is full of tormented souls. Some offer you aid, some may ask for something in return. Uncover the stories and fates of these tortured characters to gain rewards and a deeper understanding of the dark world you inhabit.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 67.3Kreviews | 90% | — | $26.1M |
| $7.99 | 4.5Kratings | 89% | — | $695K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2207 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
es una hermosura de juego... y aun mas la segunda parte recomendado
I got the game for under $5 during a sale, and it took me roughly 20 hours to get (nearly) 100% (I think I'm at 98% right now, some stuff is locked for me because there's an ending that was added alongside the last update, and you CAN get locked out of it. boooooooo). This is also not counting NG+, which has its own new content and bosses, as well as the time trial things. There's a lot here, and a dollar-to-hour value system has this game somewhere between "Solid" to "♥♥♥♥♥♥♥♥♥." Obviously, time isn't everything. Anyone can make an enormous walking sim and call it Crimson Desert, but only a really great game will actually feel worth your time. Blasphemous is one of those games. It just nails everything, top to bottom. The art and world design, the story, the level design and progression, the music JESUS ♥♥♥♥♥♥♥ CHRIST THE MUSIC. Everything is done with a level of polish and care rarely seen in AAA games, much less indie games. It's an honest to god rollercoaster from the first cutscene to the very end of the game, and ♥♥♥♥♥♥♥♥♥♥ was I seated and locked in for the whole playthrough.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 25.44/day in the week to Aug 4 → 28.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*, Simplified Chinese, Portuguese - Brazil, Russian, Japanese, Korean*languages with full audio support
| $24.99 |
| 13.7Kratings |
| 93% |
| — |
| not modelled |
| $6.24−75% | 3.2Kratings | 90% | — | not modelled |
| $2.49−90% | 752ratings | 88% | #54 | not modelled |
| $24.99 | — | 96% | — | not modelled |
| $6.24−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
粪怪也太多了,各种爱瞬移的飞天怪,还有那些前摇极小而且难以躲避的攻击夹杂在跳跳乐里,玩的很恶心
gg
Me gusto tanto que lo acabo de completar al 100%, Recomendadísimo !
不要听这个游戏的遗老说什么一代游戏剧情啊画风啊比二代怎么怎么好,从游玩体验上出发这代的操作手感玩起来就像是依托时,纯纯巧克力味的史
Just get the 2nd one
I understand making a game "retro" but there's no reason to ignore what makes games better now. Movement is clunky and input lag makes fighting feel like a slog. Enemy placement is like the original Castlevania, intenionally a** to pad gametime by making traversing unnecessarily hard. Hitboxes are inconsistent. There's no telegraphing of what enemies you can safely dash through and which will dmg you for trying. Parry is a thing that exists but it's completely random what enemies can actually be parried and which ones will push you back into the next abyss. Right at the start there's 2 types that use one-handed shortswords, one can be parried, the other pushes you back. Which makes the choice to make the first area right after Tutorial a Mountain with changing winds (pushes you when standing and affects jumping) and the shortsword enemies that push you back absolutely moronic. Oh and falling off is insta death instead of dmg and respawn. Quest design is stupid. I failed a quest because I took "the wrong route" when fetching an item for a questgiver because I chose the safer way around instead of going through screens of bull**** when it was never specified I had to take the direct way back. And now I'm locked out of the rest of that quest. The Art and Lore are really good, but it's not worth looking past all the bad game design it's buried under. If you are used to actually good metroidvanias/souls-likes like Hollow Knight and Nine Sols, stay clear of this one.
Miriam bad ash but i aint doing them challenges girl
QUE BENDITA JOYA 20/10 UN JUEGAZO INDISCUTIBLE
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $26.6M | 65.1K | 83% | $19.99 |
Related
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| — | 0 | — | — | |
| $3.2M | 16.8K | 91% | $11.24 | |
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