
Black Myth: Wukong is an action RPG rooted in Chinese mythology. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 1.2Mreviews | 96% | — | $809.7M |
| $41.99−30% | 216.2Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3295 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
El juego mexicano. Como mexicano me siento muy feliz por este juego e incluso, orgulloso. poder ir golpeando gente con un palo me parece maravilloso pero no entiendo porque tuvieron que hacer que un mono optimizara este juego, no se realmente si es mi pc precaria o es por culpa del mongolico que optimizo este juego.
为什么要拿这种大ip当你们的练手工具?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #14, worst CN #93 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 62.14/day in the week to Aug 12 → 217.71/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 55/day in the week to Aug 11 → 208.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Italian +3 more
| $59.99 |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $59.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
终于玩到了
手感太差,没有武器选择,小怪存在感低,把boss难度提高强行拉长游玩时间,故事没说好,只是个及格作品
国产很难有能超过这款的游戏了,无论是美术打法音乐音效审美
国内第一个大学生
Amazing souls game and boss fights !
非常好玩,但一直不降价属实有点傲哦
里程碑
The most fun I've had playing a video game in a long time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $135.5M | 184.9K | 96% | $49.99 | |
| $52M | 50.3K | 89% | $59.99 | |
| $194K | 222 | 46% | $34.99 | |
| $1.4K | 10 | 80% | $6.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $935.4M | 1.2M | 93% | $59.99 | |
| $616.3M | 1.2M | 76% | $39.99 | |
| $484.1M | 376.9K | 90% | $49.99 | |
| $469.3M | 440K | 94% | $59.99 | |
| $459.2M | 368.7K | 64% | $69.99 | |
| $454.6M | 379.2K | 86% | $59.99 |