
Black Myth: Wukong is an action RPG rooted in Chinese mythology. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 1.2Mreviews | 96% | — | $809.7M |
| $41.99−30% | 216.2Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3295 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game looks so very good. I have everything on cinematic, and It is a work of art. The bosses are challenging, which is a good thing. Overall all, it is a masterpiece.
剧情差建模差BUG多,跟风买的,一点不好玩,骗钱游戏
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #14, worst CN #93 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 62.14/day in the week to Aug 12 → 217.71/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 55/day in the week to Aug 11 → 208.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Italian +3 more
| $59.99 |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $59.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
瑕不掩瑜 必定写进国单历史书的游戏
三四章不错,boss很多打得很爽,尤其喜欢黄眉boss战设计得非常不错,总体难度适中的同时也有一些boss颇具挑战性,比如二郎神、毒敌大王。大圣残躯设计的也很有感觉 接下来开喷:首先孝子太傻逼扣分,还有就是内空气墙,你要么就都设,要么就都别设。还有一些非常能破坏体验的bug不修,比如打小黄龙穿反甲小黄龙会自己掉血这个bug从24年就有到现在居然都没修,触发条件隐蔽不代表可以视而不见不修,我一周目非常期待与小黄龙大战一番,就是因为这个bug导致一分钟不到它自己死了,最后还是和朋友一起翻到24年贴吧有人反映。还有就是那个大体型boss的伤害判定,搁tm眼前就是劈不到,评论一群孝子还搁那护。第六章作为第一个设计的地图,给人感觉敷衍至极。结局去往石猿cg时提一嘴三打白骨精你恶心谁呢?就这种瑕不掩瑜的游戏,我看24年最佳给小机器人没毛啊
世人都晓神仙好, 惟有功名忘不了。 古今将相在何方? 荒冢一堆草没了。 你, 也想当神仙?
1/5 分, 刚出的时候就全成就了,现在来评价下,游戏内容本质三分(3/5)游戏,战斗单调,地图反人类,剧情无聊,演出一般,唯一可称赞的点是 BOSS 数量多,在本质三分的基础上,再算上场外因素,BUG 多扣一分,无脑粉太多再扣一分(主要),最终评分 1/5。
我来泼冷水,刚打到第六章被王灵官恶心完了,游科你是多喜欢你那b抽帧和快慢刀神经刀啊,从第三章开始充斥着这种狗屎设计的boss。看上去百来号boss,美名其曰量大管饱,实际是一堆大粪。还有你这优化也太差了,草坪闪烁,光影鬼畜,显卡在特定区域跑不满。剧情不说了,如网友所言的差。简而言之,初创的质量上乘的作品,但技术力不至于到可以拿年度最佳,加了地图算是个加分项,8分评价合理。
:>
gg
sem palavras, o jogo é incrível
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
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