
BioShock is a shooter unlike any you've ever played, loaded with weapons and tactics never seen. You'll have a complete arsenal at your disposal from simple revolvers to grenade launchers and chemical throwers, but you'll also be forced to genetically modify your DNA to create an even more deadly weapon: you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 21 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If this game interests you, just watch a let's play. There's almost nothing this game can give you, that doesn't come through by just watching. Respect where respect is due: Bioshock 1 is a masterpiece from an artistic point of view. The world is dark, driven by the most egoistical of human nature and presents itself through my favourite art-style: Steampunk. The visuals are timeless and artsy, the music superbly chosen and all of the sound-design is top-notch. Under all of the gameplay-loop there is an interesting lore, and combined with the almost horror-like atmosphere, which itself is great, the game manages to build an unique audio-visual experience like noone has ever done before. But unfortunately this experience can not carry the game for the full 10-12 hours it will take you to play through it. Because it kinda stays "lore" throughout the game. This game has story in the same sense Eldenring or Dishonored have stories-- It's a "premise". A reason for you to go through map after map and do the gameplay loop. Because this is what you will do for about 8 hours of the game: You enter the map--> you go to point "A" and kill a bunch of spawning enemies ( and let it be said here that the AI in this game is neither deep nor intelligent: Enemies will simply run into you,try to shoot you from 5 m away or rather run and be shot instead of fighting) -->"A" is closed off --> you go point "B"--> kill bunch of enemies--> "B" doesn't get you further--> >you go point "C" and kill a bunch of enemies--> "C" now opens "A" --> you go "A" and fight a bunch of enemies and maybe a "Big Daddy"--> next map --> REPEAT ENDLESSLY. After a few maps you realize that you HAVE TO explore like 97% of the maps. Exploration is only rewarded in the form of small rooms here and there, that are sometimes password coded and you have to find the combination. Deciding not to go straight as you are told is just a waste of time, this game could not be more linear. The gameplay loop from hour 6 on was so boring, I almost didn't finish this game,and even though this is what many people use to say "Bioshock Infinite" is bad, i honestly hope their new game Judas is nothing like this one. Yes you can hack robots, but the minigame gets boring quickly,Yes there are moral decisions by killing or not killing the little sisters, but they are so black and white and devoid of complexity it feels almost silly. Yes you can upgrade your weapons with certain (elemental) Bonuses ( which is very cool ), but this game was already easy when it came out, so it doesn't really matter, you can just brute-force your way even If you are a bad shot. The plasmids are fun and intuitive to use, yet strongly unbalanced in usability. Some of them can be used very tactically in certain situations ( shocking water ) and some of them are just over-powered ( The bees), but most of them are simply forgettable. You kinda just run around spamming them while shooting everything, and never really HAVE TO tacticize against anything that isn't a big daddy- So even though plasmids overall uplift the gameplay, because the loop itself is always repetitive, it still feels boring after a while. There is a mechanic of phographing enemies a certain amount of times to increase damage against them which I found to be quite creative for a shooter. ................................................ Yes there are 2 twists in this game, but 1 of them gets screamed at you and the other one explains the beginning of the game, but ultimately doesn't change anything. Especially the ending twist feels very cool for like 3 min and then you realize the twist is only there to twist itself, not really influencing what would have happened without the twist being there in the first place, very constructed imo( but cool, which is kinda the games perogative). I also did not mention the games primarily tool of information exposition: audio-books. 95% OF ALL INFORMATION is transmitted to the player by audio recordings. It tells you where to go, what to do, the lore of the (lorewise actually interesting) side characters. It is EVERYTHING. There is maybe 5-10 minutes of actual NPC Interaction that is visibly happening infront of you. How incredibly lazy. So you have an intersting world but no story, fadscinating characters that never interact with you, great artistic game design that repeats itself all over and cool shoooter mechanics for a game that is too easy most of the time. Is Bioshock because of that a bad game?No. It's honestly a 8/10 ( For that time, it didn't age well tbf ). But playing this ever repetitive gameplay loop made me almost quit the game. This is a game to be watched, look up your favourite let's player and then just watch the interesting parts and skip the rest and you get 95% the gameplay experience. Not bad, but don't spend money on this out of age dinosaur.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain**languages with full audio support
Hours played at review time, across 958 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BioShock 1 — это прекрасная художественная критика и деконструкция объективизма Айн Рэнд. Игра показывает, к чему может привести мир без моральных и социальных ограничений, где во главу угла поставлены культ гения, прибыль и личная свобода любой ценой. Атмосфера разрушенного утопического города, образ Эндрю Райана и постоянно ощущаемый конфликт идеалов и реальности до сих пор воспринимаются свежо и мощно. На мой взгляд, BioShock заслуживает своей популярности, сегодня всё ещё отлично играется — и как шутер, и как философская притча, — я однозначно рекомендую её к покупке всем, кто ценит сильный сюжет и атмосферу.
Verdadeira obra de arte, a trilogia compensa e muito! Jogão!
Peak game Story hits much harder now that you're older Game runs surprsingly on modern systems without any headache and has controller support
Eu joguei o remaster antes de jogar o original, e pra falar a verdade gostei muito mais de jogar a versão original! Jogo espetacular, revolucionário para sua época. História é seu ponto forte na minha opinião, mas as mecânicas de evolução do personagem e itens também são interessantes e te fazem explorar cada canto do mapa. É um clássico 10/10
The game worked fine (occasional crashes but restarting the game resolved them) until I got to Fort Frolic. Once I got to taking elevator to Sander Cohen, I attempted to save the game which resulted in a game crash. Since then the game started to crash after only a few seconds of playing it (just moving around or traveling to a different map or using any vending machine or saving game or loading game - absolutely anything can crash the game now). Even the old saved games started to crash. Many many many attempts to resolve it produced no solution or even progress toward solution. Horrible... UPDATE: installed Windows updates, upgraded GPU drivers, rebooted, stopped saving the game in the open areas of Fort Frolic (where the light shines from above). The game still crashes every 2-3 minutes, but at least one can make some progress.
megusto mucho okm me hice el finalmalo porq lenetapatineta si keria todo el edam y.asi matarme.atodos jejeje ok pero si peeak de juego lorecomiendo
A fun and immersive experience. (No spoilers in this review) Great story with an interesting story and lore, all the little things around the map like diaries and environmental storytelling is great immersive gameplay. (also the voice acting is phemomenal) The gameplay and gunplay is pretty good too even now, the different weapons that are completely different then the other and not just a slight stat change is great with different Ammo types is fun and give variety. Also the mechanic and ADAM and plasmids are a pretty unique mechanic for a game like this and heavily spices up gameplay and matchups, and I am a sucker for games with looting systems and scarce rescources. Overal a fun and unique experience that still holds to this day. The only thing I don't like really is how the final cutscene immediately cuts off to the dingy and empty main menu screen (maybe something happened or I pressed something Idk) kinda ruined the moment for me just a little. Other then that you should 100% try this game out if like a story driven, action packed, immersive looter-shooter (kinda like fallout).
This game is MID. BioShockingly mediocre. Probably also one of the most overrated games that I've played. It's not the earth-shattering mind-blowing masterpiece that game journalists in 2007 would have told you (but would you seriously trust game journalism to begin with?). At best BioShock is a sub-par FPS. Graphically it was quite good for it's time, the story writing, setting, world building and voice acting is incredible. But none of that matters when the gameplay itself is just kinda... boring. The guns don't feel good and they're underpowered, most enemy encounters are not particularly interesting, and the only unique or innovative thing that BioShock does gameplay-wise is the Plasmid system, which are basically your character upgrades and special abilities. And then there's the Vita-Chamber system. It's a checkpoint system that somehow fell flat on it's face. In most games, like Halo for instance, it would make a checkpoint autosave right before an enemy encounter. If you died during the battle, the entire gamestate would be reverted back to when the checkpoint was made. This means that the player has to actually make the effort to survive and win. But in BioShock, it respawns you but it doesn't revert the gamestate. This removes all and any tension out of every enemy encounter in the game. Lure splicers/big daddies near the chamber, try to shoot them, die, respawn, finish them off. And even when you don't lure 'em in, there's still basically no consequence for dying. That is how you NOT do difficulty in video games. And somehow the wrench is more powerful and reliable than the other weapons in the game? The entire combat gameplay loop is just shock enemy with electro bolt, run up to them, mindlessly wack them with the wrench, repeat until they die. This doesn't apply to the Big Daddies because they are instead bullet sponges that take forever to kill. Which would be fine... if the Vita-Chamber mechanic did not exist. Big Daddies should be the mini-bosses that test your skill, but again there is no consequence for dying so it basically just becomes a shoot-die-respawn-repeat slogfest. The main two things that matter in this game are fun and challenge. But this game is neither fun or challenging. And it's not because this game is old, either. There are other FPS games that came out the same year as this game that are superior. Half-Life 2 Episode Two, Halo 3, Team Fortress 2, and even Metroid Prime 3. All four of those games are great, expecially H3 and TF2 when it comes to gameplay.... now that I think about it, comparing BioShock to Halo 3 is a really dumb and unfair comparison. But even a whole decade before this we were getting games like Quake 2 which came out in 1997. Now THAT was a great FPS. I wish I could give this game a rating that isn't just "positive" or "negative", something inbetween like a "mixed" review. This game nails everything BUT the gameplay. Great story and graphics, but gameplay? BOOOOOORING. And I wonder why this game got so much praise to begin with... maybe IGN or whoever was paid a large sum of money to say meaningless good things about this game in order to drive sales (which is what i assume happens with most critically acclaimed games these days, yes Expedition 33 i'm looking at you), or game journalists just like really mediocre games. Which is also probably true. At most this game is like a 6.5/10. Not the 90/100 or whatever like how Metacritic would tell you. I see this game get bundled up with these other "half-likes" a lot, those being games being similar to or inspired by Half-Life.... Why not just play Half-Life?? Expecially the first one as that has the better gameplay. This game was appearently also supposed to be the spiritual successor to the System Shock series, which even though I haven't played SS1 or 2, or the remake, I would still like to imagine that that game is not as bad or at least not as overrated as BioShock is. ...Or maybe I just don't "get" BioShock. Maybe I'm missing something. In that case, [i] would you kindly [/i] tell me what it is that I don't understand or am missing, or even argue against me about why this game is a ""masterpeice"". For now though, 6.5/10
>peak >thing to do check list >take down a arrogant rich guy >take down a child abuser >now boot up bioshock
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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