
In BioShock 2, you step into the boots of the most iconic denizen of Rapture, the Big Daddy, as you explore through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and your own survival.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 20 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1154 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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I really liked this game. The only issue were to do with compatibility with Windows 11 but with just a few tweaks it was fine. It does lack the sinister feel of the first game but makes up for it with better combat mechanics
the best game ever created besides bioshock1 witch is the best game known to man kind like if there is a another one i am playing it straight away
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.8M | 41K | 93% | $9.99 | |
| $10.8M | 14.7K | 74% | $25.99 | |
| $10.8M | 14.9K | 86% | $20.99 | |
| $10.8M | 17.1K | 88% | $18.99 | |
| $10.8M | 15.7K | 94% | $23.99 | |
| $10.8M | 17.8K | 83% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.7M | 65.2K | 83% | $19.99 | |
| $15.9M | 32.2K | 94% | $19.99 | |
| $7.9M | 15K | 89% | $19.99 | |
| $92.9M | 145.8K | 93% | $29.99 | |
| $1.4M | 2.3K | 88% | $16.49 | |
| $48.8M | 144.9K | 95% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nota 7, o remastered é bom, mais por algum motivo achei o original melhor, mesmo assim é chato ficar pegando adam com as little sisters nota 7
A great sequel of course!
Top
BioShock 2 is a strange sequel for me because, in many ways, it is clearly a better game than the first one, but it also carries over one of the main problems I had with BioShock while introducing a technical issue that eventually made me stop playing. The first thing I noticed was how much better the presentation feels. Rapture still has the same distinctive visual identity, but BioShock 2 looks noticeably better and the cutscenes are more detailed and better integrated into the experience. The game feels like a more polished production overall, and the difference becomes even more obvious when comparing it directly with the first game. The gameplay is also more enjoyable this time. Playing as a Big Daddy changes the way combat feels, and the game makes several improvements to the original formula without completely abandoning what made BioShock recognisable. I found the moment-to-moment gameplay more satisfying, and there is a better sense of progression as you gain new abilities and become more comfortable with the mechanics. The biggest improvement for me, however, is the dialogue and voice acting. This was one of my main criticisms of the first game, where conversations often felt lifeless and characters rarely created the emotional connection the story was trying to establish. BioShock 2 feels much more natural in this area. The characters have more emotion in their voices, the dialogue fits the atmosphere of Rapture better and the writing feels more convincing. Conversations no longer feel like they exist purely to deliver information before the next section of gameplay, which makes the world itself feel more alive. At the same time, the sequel still struggles with something that bothered me throughout the first game: giving me a strong reason to care about the world and my place inside it. BioShock 2 does provide more context at the beginning, but I still spent a large part of the game wondering what my character actually wanted and why I should become emotionally invested in what was happening around me. You start as a Big Daddy, survive what should have been your death and are eventually given the objective of protecting the Little Sisters. The immediate goal is understandable, but the personal motivation behind it is much less clear. Why does this matter so much to my character? What does he actually want beyond protecting these children? Where exactly do I fit into the larger conflict taking place in Rapture? These are questions the game takes too long to answer, and because of that, I once again felt like I was being asked to care about a world before the story had given me enough reason to care. This is disappointing precisely because the writing itself is better. BioShock 2 clearly improves how characters speak and how scenes are presented, but stronger dialogue cannot completely solve a narrative structure that still struggles to establish the player's personal connection to the story. The first game had the same issue for me, and I was hoping the sequel would take the opportunity to build that connection much earlier. There are also some smaller changes that made the transition from the first game less comfortable than it needed to be. The keyboard shortcuts are different, so I had to change several controls because I was already used to the previous layout. It is not an important problem by itself, but it is the kind of unnecessary change that makes the sequel feel less consistent when playing both games close together. Unfortunately, the Remastered version also introduced a technical problem that I could not simply overlook. The game crashed multiple times during my playthrough, and the consequences were much worse than simply having to restart the game. Saves were not always reliable afterwards. I could manually save, including using the quick save function, continue playing and then have the game crash later, only to find that the save was no longer available and that I had lost part of my progress. That completely changes how I see the technical problems because I was no longer dealing with an occasional crash. I was losing progress that I had already saved and being forced to repeat sections of the game because the Remastered version failed to preserve that progress properly. Once that happens repeatedly, it becomes difficult to focus on the actual game because part of the experience is spent worrying about whether the next save will still exist after the next crash. I know there are community fixes and possible workarounds for these problems, but I am not interested in spending more time trying to repair a remaster that should have been stable in the first place. BioShock 2 Remastered has been available for years, and these save and crash issues have been reported by other players as well. Even if there is an easy fix, I should not have to modify files or install unofficial solutions just to make a game preserve my progress correctly. Because of that, I decided to stop playing this version. I may eventually play the original BioShock 2 instead, but I have no interest in going back to the Remastered version after already spending enough time dealing with crashes and lost progress. I have other games to play, and at some point you have to decide whether continuing to troubleshoot an old remaster is actually worth your time. That is what makes BioShock 2 particularly frustrating for me. There is a genuinely better game underneath these problems. The gameplay is more enjoyable than the first one, the presentation has improved, the cutscenes are stronger and the dialogue and voice acting are a clear step forward. At the same time, the sequel never completely fixes the narrative problem that prevented me from connecting with the first game, and the technical state of the Remastered version eventually stopped me from finishing it. I still think BioShock 2 deserves a 6/10 because the improvements are real and I enjoyed playing it more than the first game. My criticism is not based on whether I personally liked the direction of the sequel. It is based on whether the systems, writing and technical execution actually work for the experience the game is trying to provide. When something works, I have no problem recognising it. When something fails, especially when it directly affects my ability to continue playing, I have to take that into account as well. [b]Score: 6/10[/b] (1) Trash(2) Horrible(3) Very Bad(4) Bad(5) Average (6) Fine(7) Good(8) Very Good(9) Great(10) Masterpiece
Hace mucho tiempo jugué el original y solo ahora jugando el remaster me doy cuenta de lo malo que es, no solo es infumable y la historia es mediocre como ella sola, es que además crashea todo el rato haciéndome perder el progreso. Una pena porque el uno si es muy bueno y me gustó rejugarlo pero esta mierda no hay quien la disfrute.
The Bioshock series are my favorite games of all time. I have played and replayed this game many times. I look forward to the day when I see a 1 for 1 exact copy of it ported over to the unreal engine 5. They Multiplayer in this game was legendary, its pretty much dead now but you really had to be there. Rich in story and heavy in jump scares, they just don't make games like they used too.
The games about a divorced dad fighting for sole custody of his daughter from his ex-wife. Also one of my favorite games of all time.
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Active players
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Where this game's players are, estimated from review languages.
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