
Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Aug 21 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 109.7Kreviews | 93% | — | $69.9M |
| $29.99 | 1Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1496 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game did not live up to the trailers/showcases, this is like the Half-Life 2 beta if the final product was a bit worse, it's almost as if it's a whole different game compared to the trailers. This is definitely the weakest game in the BioShock series, the atmosphere is a drastic change from the dark dystopian world to more of a brighter and less depressing world. The story got confusing a little over half way through the game and by the end of it. The 2 DLC's that take place in rapture felt a bit too fast and rushed, I mean, yeah they were pretty decent but it felt like the same game but just a different plot and map, I may be nitpicking but this game was very disappointing. The gameplay felt the same throughout the playthrough besides some parts, it was more shooting and running. BioShock Infinite removed one of my favorite features from the original BioShock and that was the hacking minigame, it just got replaced by a vigor, which yeah, it makes it way more easier but I liked having to a quick puzzle to get a turret on your side, it felt rewarding which as in this game, you just press right click on whatever machine and it becomes your friend for a minute. If this game was somewhat like we were promised through the demos and trailers then this probably would've been the best BioShock but instead, we got a generic FPS, this game just doesn't even feel like a bioshock game as it removed the survival and "horror" aspects of the first 2 bioshock games but it adds a little bit of a lore to the first game and setting up the events that happen in it, but that's only for the DLC. I would only really recommend this game if you REALLY like the BioShock series but this game was mostly a bit boring.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Polish, Portuguese - Brazil, Russian, Japanese*, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played this when i was 14 and liked it. Played it again now and it kinda blows. Looks beautiful and the Design is great, but the combat is pretty boring, especially after playing 1 &2. Liked the Story when i was 14, but it kinda falls apart playing it again. The DLC's also look great, but feel incredibly pointless to me. Episode 2 is fun for a bit until the novelty wears off and then it just answers Questions nobody has been asking. Ken's a hack.
蒸汽朋克+复古未来主义,留声机播放的上世纪欧美戏剧,剧情艺术感拉满,很难想象在那个游戏尚不发达的年代带给玩家的震撼
The most "whatever" game I have ever played.
Game holds up rly good ngl, wish more games had companions like Elisabeth. However, I have only 2 gripes: the lack of the manual save system feels inconvenient and the weird crashes and bugs that happen and you can only fix that by restarting the game (like the story dialogue overlaps between Elisabeth and Booker, where you can't make up what each says without restarting the game, even with subtitles on).
Bioshock infinite is the type of game the more you play it the worse it gets.
abi ben kimim şimdi tek oturuşta bitirdim de millet hikaye süper demiş hiç bir şey anlamadım youtube dan izlicem
Simplesmente uma das melhores trilogia que eu joguei, quem nao gostar vota no lula
[h1]BioShock Infinite: Монумент визуальному перехайпу, в который больно играть[/h1] В 2013 году Ken Levine и Irrational Games продали игровой индустрии главный мыльный пузырь десятилетия. BioShock Infinite обливали елеем критики, ей ставили десятки, а фанаты с пеной у рта доказывали, что это вершина цифрового искусства. Прошло больше десяти лет — и попытка пройти эту тягомотину в 2026 году окончательно расставляет всё по местам: перед нами красивый, но абсолютно пустой проект, застрявший между претензией на шедевр и посредственностью. Стрельба, от которой хочется спать Главный грех Infinite — это её геймплей. Игра чертовски хочет быть динамичным шутером от первого лица, но на деле предлагает одну из самых унылых и невыразительных боевых систем в жанре. Импакт отсутствует. Оружие ощущается как пластиковые игрушки, стреляющие пульками с присосками. Ни тяжести дробовика, ни отдачи, ни нормальной реакции врагов на попадания. Искусственный ограничение. Зачем нужно было резать классический инвентарь BioShock и оставлять всего два ствола — загадка, угодная только консольным ограничениям той эпохи. Это убивает всякое желание экспериментировать. Арены-повторы. Вся шутерная механика сводится к зачистке одинаковых аренок. Враги — банальные губки для урона (особенно «Патриоты» и «Соловьи»), которые просто прессуют количеством. Не спасают даже «энергетики» (вигоры) и рельсы (Sky-Lines): первые ощущаются как вторичные рескины плазмидов из оригинального BioShock, а вторые быстро превращаются в рутину. В 2013 году пробиться через эти бесконечные, скучные волны врагов не хватило терпения. В 2026 году, когда индустрия давно ушла вперёд в плане шутерных механик, играть в это становится вовсе физически больно. Одинокий плюс в море разочарования Справедливости ради, у BioShock Infinite есть ровно одно достоинство, благодаря которому о ней вообще помнят — сюжет. История Букера ДеВитта и Элизабет, концепция пространственно-временных разрывов, мультивселенные и финал, который аккуратно завязывает в узел все нити — это действительно отличная работа сценаристов. Элизабет как спутник вытянута на максимум: она живая, реагирует на окружение и искренне вызывает эмоции. Градостроительный дизайн Колумбии с её антиутопичным религиозным фанатизмом и расизмом на старте завораживает. Вердикт Проблема в том, что BioShock Infinite — это не хорошая игра, а хороший сценарий, зашитый в посредственный шутер. Больше ничего хорошего в ней нет. Это классический пример переоцененного продукта своего времени. Если вам интересен сюжет — лучше посмотреть прохождение на YouTube на скорости 1.5x. Мучить себя унылой стрельбой и бестолковым экшеном ради очередного пятиминутного диалога не стоило тогда, и тем более не стоит сейчас.
Obra maestra, aún no lo termino pero ya me enamoré de la historia, el gameplay es dinámico, cada arma se siente diferente, es lo que más valoro en un shooter. Sin nada que reclamar
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $12.4M | 25.2K | 94% | $19.99 | |
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.9M | 64.4K | 80% | $33.32 | |
| $70.2M | 147.7K | 85% | $29.99 | |
| $69.4M | 57.9K | 80% | $39.99 | |
| $70.6M | 63.2K | 91% | $59.99 | |
| $69.2M | 129.4K | 88% | $29.99 | |
| $69.1M | 95.7K | 86% | $39.99 |