
Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Aug 21 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 145.8Kreviews | 93% | — | $92.9M |
| $29.99 | 1Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1524 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
게임의 미적인 부분에 대해 제일 칭찬을 해주고 싶습니다. 1편은 디젤펑크를 그대로 옮겨놨지만 그럼에도 불구하고 해저도시라는 특성에 의해 칙칙한 기분이 절로 들었으나, 하늘 위의 공중도시 컬럼비아는 이것이 천국 아닐까하는 소리가 나옵니다. 게임성에서도 1편보다 총을 쏘는 맛이 더 살아나고, 특히 스카이라인을 활용한 액션이 일품이었습니다. 스토리도 1편이 철학적이다라는 호평이 자자한 것에 비해 떨어지는 감이 있었다면, 인피니트는 1편보다 더 곱씹을 면이 많고 스토리 자체도 더 재밌습니다.
la mejor saga de juegos de la historia, lo recomiendo totalmente
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $93.9M | 65.1K | 49% | $49.99 | |
| $94.2M | 132.2K | 84% | $39.99 | |
| $90.6M | 78.9K | 71% | $24.99 | |
| $90.2M | 105.8K | 86% | $39.99 | |
| $90.2M | 81.2K | 91% | $44.99 | |
| $89.3M | 395.3K | 97% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.9M | 32.2K | 94% | $19.99 | |
| $26.7M | 65.2K | 83% | $19.99 | |
| $13.5M | 30.3K | 72% | $19.99 | |
| $7.9M | 15K | 89% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Polish, Portuguese - Brazil, Russian, Japanese*, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bioshock Infinite number of people who have been working with the new
I can't say much for this game, if i can describe it in one word, i will say this game is "PEAK", in everything, combat, plot story, its incredible, this game will not be forgotten and will always be one of the best story rich game in history, and its eazy in my top 10 game of all time, and for developers tysm for making this such a beautiful game, every hardwork pays. Thank you for making all of this momen and memory
jogo muito top da trilogia bioshock
BioShock Infinite is my favorite of the series. I love the weapons and the feel of the game. The game is visually stunning and has a great story. The characters are enjoyable. I don't think there was a moment in this game where I wasn't amazed by this game. I don't know how some people can say this is the worst game in the series. All in all, 10/10. This game is a masterpiece.
Good
Игра классная концовке я был в шоке кто мы
Never liked the first Bioshock. Tried it a dozen times. This, on the other hand, was a wonderful experience!
te empujo los soretes?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.