
Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Aug 21 → 12/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 145.8Kreviews | 93% | — | $92.9M |
| $29.99 | 1Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1547 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An amazing experience overall. The gunplay and the vigors you get are very much in line with the other Bioshock games. Columbia OOZES atmosphere. this game is gorgeous, even by todays standards. There were some bugs where the guns would automatically fire without me touching the button for some reason, but meh. Overall a great package and a cool story. If you liked the first Bioshock this an easy recommend.
I’m going to split this review into two parts. The first is just talking about the game in a vacuum and mainly focusing on the mechanics and aesthetics. The second is going to be talking about the narrative, but in the context of recent changes in perception the game has undergone. ------------------------------------------------------------------------- Bioshock Infinite is a 2013 shooter which everyone and their mother has probably heard about. It was a huge deal on its release and marked the end of the critically acclaimed Bioshock series. Moving away from the gloomy economic philosophy of Rapture to the flying jingoism of Colombia produces a game that has a very different texture while still undeniably being Bioshock. Gunplay in this one is probably the best of the three, and the arenas are wide open spaces encouraging fast movement as opposed to the cramped tactical combat 1 and 2 went for. Zipping around on the skyline to get behind a racist before zapping him with lightning and blowing his head off is one of those things that doesn’t really get old. Colombia is bright and vibrant and the game looks and sounds fantastic. Enemies, powers and guns are all distinct which keeps things varied and exciting. Colombia as a city has a great variety of different sights and environments to go through, meaning you never get stuck in one place for long. The game isn't super difficult, it showers you with health and ammo, but that doesn't take away from the frantic energy the game provides when its at its best. Being able to bring temporary cover or grapple points into the fight using Elizabeth means you always feel in control of all aspects of the gunfight. So having said all that from a purely kinetic standpoint I think Bioshock Infinite is very good. Now we’re going to talk about the narrative, and this is going to be long so stop reading here if you don’t care. Over the past few years I’ve noticed a growing body of thinkpieces about Bioshock Infinite, most of them quite negative. While I always appreciate deep dives into games as art, I don't completely agree with many of the points made, and I'd like to take the rest of the review to argue an alternate position on three major issues. I’m going to start with the first and most obvious, which is that while the socio-criticism of the first Bioshock was razor sharp, Infinite’s is at best wishy-washy. I think it’s difficult to argue against this, but my feeling is that focusing on the politics of Bioshock Infinite is the wrong way of looking at it. Bioshock 1 is remembered as a scathing critique of objectivism, but it was first and foremost designed as a noir action game followup to System Shock, it having good political theming was a bonus, but not the actual point. If you consider that Bioshock Infinite represents a twist on the feel of Bioshock 1 (much like how Bioshock 1 was a twist on System Shock) in which the setting, gameplay and general theming are flipped then its weird lack of stance makes sense since the main goal was always to create a pulpy contrast to Bioshock’s weighty thematic hammering. When you approach the game intending to be Errol Flynn with fire hands, everything else falls by the wayside because it’s so satisfying that the moral is obviously “swashbuckling is awesome” and everything else is secondary. Does that make the pathetic lack of stance and casual both-side-isms good? Not really, but it’s also not the point, so focusing on it seems odd to me. The second big one is the lack of choice in the game, and this one I really don’t understand. The lack of meaningful choices in Bioshock Infinite is, I suspect, supposed to be a contrast to the choice focused Bioshock 1. A game which was, and continues to be, lambasted for the absurdity of its moral choice system. And that’s just at a meta-level, all of the Shock games have played with the nature of your choices and the idea of choices in an interactive medium so I don’t know why people thought this game would be any different. “You have no choices, really” is a fairly natural followup to “what is a choice in a linear narrative anyway?”. The third is that Booker is an uninteresting protagonist. It's true that he's a growly voiced dad type character, but within that field I'd say he's on the upper tier of damaged-dad, certainly no Mary Sue. He’s horribly flawed by nearly every metric and the only thing he’s good at is murder, something which is also deconstructed by the fact that this incredible propensity for violence came at the cost of the almost complete destruction of the self. Compared to the average protagonist at the time and even today he has quite a lot of depth. He has complex and irrational beliefs that contradict themselves, he is simultaneously responsible for all the terrible things that happen to and around him, and is also blown about by forces beyond his control (oh look it’s that choice thing coming back). I don’t want to say that anyone who has these critiques is wrong. I am not saying that, but I am saying I don’t share them and I think not sharing them is defensible. I write all this not to invalidate those views, but to offer an alternative reading for anyone curious about the game either because they’re considering playing it for the first time or because they're curious about how other people think about games. That’s part of the fun of art, I think.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Polish, Portuguese - Brazil, Russian, Japanese*, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Это Класика.Отличная,Красивая игра....Бомба
its good idgaf what anybody says
依旧补票老游戏。就这游戏特别晕,导致我直接囫囵吞枣,背景挺有趣,场景也多,故事挺好,但是魔法搭配枪还是有点怪。
[h1] BioShock Infinite - Шедевр под другим взглядом [/h1] !Без спойлеров! Эта игра крайне отличается от предыдущих частей, как и внешне, так и геймплейно. Тут намного больше вопросов в голове и таинственности, больший контраст атмосферы. После двух прошлых частей эта ощущается как [b] ''родится заново'' [/b]. DLC я пока не проходил, так что про них позже. [h3] Геймплей: [/h3] 1. Он гораздо более динамичный и даже в каком-то роде сложнее 2. Больше никаких сохранений сколько и где хочешь! 3. Выбор оружия велик, но бери только два, зато улучшения сколько за раз и куда как захочешь 4. Соли (они в прошлом плазмиды) теперь не просто способность, кинул и забыл. А это теперь тактика! Вместе с другими геймплейными фишками теперь точно скучно не будет! [h3] Сюжет: [/h3] Он подаётся не почти в лоб, а постоянно держа в загадке, даже сам персонаж говорит (ДА, он теперь говорит) видя всё это - ''Что?''. Большего сказать особо не могу, без спойлеров не получится. [h3] Минусы: [/h3] ДА, в этот раз он есть, да всего [b] ОДИН [/b], но какой не приятный. Нет он не сюжетный, нет он не геймплейный. Он чисто технический, но печальный. Мб вы его и не встретите, но если он у вас случился, то нечего не сделаешь. Игра 2013 года, очень старая, как и её движок и вся основа, из-за этого даже если ваши характеристики гораздо выше нужных. то вы всё равно можете столкнутся с не погружаемыми мыльными текстурами как будто не хватает VRAM. Можно много что делать в том числе в конфигах менять сколько игра может использовать VRAM, [b] но это не поможет! [/b] Единственное что можно сделать это поставить текстуры на средние, это даст возможность текстурам быть чёткими в близи, и то не всегда и не очень. К сожалению игра просто не умеет работать с современным железом, новее не всегда лучше, и возможно если не будет ремастера или т.п. то следующее поколение не сможет поиграть в эту игру вовсе... НО! Игра всё равно выглядит потрясающе! И в ней полно всего чтобы в ней остаться, если вы столкнулись с такой проблемой, не бросайте игру! Такая проблема не должна закрывать вам глаза на этот шедевр! [u] [b] Оно того стоит! [/b] [/u] (Время на момент прохождения - 12.1 ч) Burial at Sea - Episode 1: В процессе Burial at Sea - Episode 2: В процессе
top ding
Bioshock Infinite IS a good game. However, there are some things about it that could've been better. I will start with what I liked about it. The opening sequence of the game like every other Bioshock game was fantastic. Exploring the new city of Columbia was really amazing and in general the visuals of this game are top notch. Also the new Skyrail system was a very fun and interesting addition to combat and map traversal. This game has by far the best feeling gun combat and the dynamic between Booker and Elizabeth was really great and it was a joy when they would interact. Now I will talk about what could have been better. First of all, the story of the game is very confusing due to the addition of Elizabeth's ability to travel between alternate realities. I believe it would have been better to keep the focus on Columbia and Comstock and have Elizabeth be able to pull from "tears" but not go all the way in them. The ending also doesn't make sense since the DLC contradicts it. If Booker has to die for all Comstocks to die why is there a "final" Comstock in the DLC. The DLC also is just useless and kind of ruins the Bioshock 1 lore. Some gameplay critiques about Infinite are that the "Vigors" feel way worse than Plasmids and all do similar things. They either do dmg or cc the enemies in some way. As well as the two gun limit was annoying and the level design was very linear.
its just awesome...
我愿意给它我心目中的10分(满分)。游戏的剧情是我玩过最震撼的;虽然是十三年前的游戏,但它的画面其实放在现在看也还行;配乐也是顶级。但它也并不是什么都完美,比如很多关卡设计比较类似,战斗和前两作也有较大差别(真的很不喜欢在战斗的时候去找子弹和枪:/)。但我是个剧情游戏爱好者,所以我依然会给出10分:) I am willing to give it my ideal score of 10 out of 10. The plot of the game is the most shocking I have ever played; Although it's a game from thirteen years ago, its graphics are still decent when viewed today; The music is also top-notch. But it's not always perfect, for example, many level designs are quite similar, and there are significant differences between battles and the previous two games (I really don't like to look for bullets and guns during battles:/). But I am a fan of narrative games, so I would still give it a score of 10:)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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