
From multi-award winning Revolution comes ‘Beyond a Steel Sky’, a groundbreaking 3D adventure thriller, set in an AI-driven future. Subvert the world, hack the systems and solve dark conspiracies to uncover the devastating truth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 0.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 1.7Kreviews | 88% | — | $1M |
| $3.99−80% | 462ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First of all this is a sequel to the game called Beneath a Steel Sky from 1994 which you can grab it for free right here on Steam. Also from my little googling around there was a remaster of it in 2009, but apparently that was only for iPod and iPhones. Hopefully the devs will give it some love and make a proper PC remake/remaster like they did with Broken Sword. Now, because I didn’t played that one I can’t really compare it, one thing is for sure, this one jumped to 3D, made in Unreal and it ain’t that great: sometimes characters do not move their mouths when talking, NPCs bump into each other or enter your frame during a dialogue, or the camera is off during a dialogue cutscene, it has a proximity hacking system which sometimes you gotta wait for a droid to be in a certain range, some stiff or rough animations, the beginning (which is more opened) has invisible barriers, NPCs you can talk/interact move around way too much and you gotta catch them when they stop. Another thing is the story, in this game you pick up after 10 years has passed from the first one. This means you will meet up with things from the past, this also means if you do plan on playing the original, then this one will feature heavy spoils. But I do like that it offers you plenty of knowledge about the past, enough for you to get a broad understanding of what happened. I am not gonna go deeper in the story to avoid spoilers, but I will say that you will be doing some detective work to uncover the dark secrets of a technological advanced utopia where everyone needs to be happy. But I will mention the gameplay. It is a standard point&click in 3D. Personally I am not a fan of the graphics, the animations don’t help either. As for additional mechanics, you got a hacking one which involves scanning specific terminals/devices, you can then hack them by changing around certain commands, think of it like very basic coding, like: if character is near perform X action otherwise do Y. Well, the most you do is change Y and X, other times you cannot do anything, I am not even sure why it allows you to hack those devices. As for the puzzles, I didn’t found them too hard or convoluted, and if you do, there is a Hit system which can offer a lot of info if you are stuck. There are also a few death scenes (no blood or gore visible, even when you get shot the camera pans away without showing gruesome stuff), but these are made useless because the game just resets to the moment before you die, you don’t even need to worry about saving, there are no repercussions whatsoever. And speaking of puzzles, the last ones were just way too easy, I would’ve expected the final phase to put up more of a fight. So, it may not be as great as Broken Sword, but it was an enjoyable point&click I did liked the hacking mechanic despite the fact that sometimes I had to fiddle around to get 2 or more devices in range (cuz you can hack multiple at once and mess around commands between them). In the end it is a nice point and clicker if you like those, but I really don’t think it’s worth the full price of 30 bucks.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 20 → 0.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Turkish +3 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Like the original years ago, I enjoyed this all the way through with the characters and the humour keeping me entertained way more than any NixFlix or other straming show I've watched n recent years. This game was really well made and the cartoon style 3d world worked great. It didn't seem to heavy on my midrange system either. I would highly reccomed this game to anyone who likes narrative based exploration games that don't involve destroying everything that moves. I found this one after finishing Encodya and looking for something to follow it. Coming from favorites like Half-life +2, Outer Worlds, RDR2, Cyberpunk and the Fallout games this is a refreshing change of pace. Would love to see more like this.
ai slop really is evolving
Beyond a steel sky! 24年在arcade上发现玩到第三章,后面steam买了以后许久没玩,最近一口气通关了 游戏的美术音乐剧情都非常的棒,美术非常有特色,有点类似老番茄玩过的一个丧尸游戏的画风。很有类似原子之心的苏联式钢铁风格,但又非常美国西部,也许是沙漠之城的原因,红色是这个城市的主要视觉元素 音乐总的来说比较合适,没有特别被强调的主题曲之类的,但是风格很搭,融合在游戏里了 关卡设计有时我没法跟上设计思路,解谜的引导这一块感觉和勇敢的心世界大战相比还是差了点 细节非常多,几乎每干一件事就和所有npc有新的小对话,真的听的很爽 简中版翻译疑似有点机翻成分在,很多词翻译的是不准确的,以及我对aspiration ptsd了 游戏里经常提到上一代,一查发现上一代竟然是1996年的游戏,两代游戏的概念和世界观设计真的很棒 剧情嘛直到结局都非常优秀,但是结尾的高潮既没有游戏性也不算特别的高潮,几个对极权主义反问的理由我觉得并没有什么说服力,不过鉴于是和ai对话我也就不计较了,ai这个议题真的很有意思 最后是游戏可玩性,作为一个箱亭世界还算是比较自由,每个去的地方都有用,不想zmd一样有些地方既不是很好看经过的也不明所以,但是人物模型卡脚真的把我恶心坏了,大概是该游戏最大的雷点了
有卡 有中文 有成就 有云存档 有免费DLC
Nachdem ich Cyberpunk 2077 und Mass Effect 1-3 durchgespielt habe (alle Enden), habe ich nach etwas "leichterem" aber eben auch im Genre Science Fiction gesucht: Beyond a Steel Sky hat sich als tolles Adventure für Zwischendurch entpuppt. Es ist leider etwas kurz, denn ich habe es in 17-19 Stunden durchgespielt, aber dafür auch im Sale ergattert, also halb so wild! Ich habe übrigens den ersten Teil nicht gespielt, aber dennoch kommt man gut in die Geschichte rein.
this game is classic adevnture players dream
Historia bien escrita y personajes carismáticos,
The intro of the game was pretty good but game fell off shortly after. Then it picks back up few hours later. 👍
Can't believe they managed to make a sequel. Love it! Thanks!!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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