
From multi-award winning Revolution comes ‘Beyond a Steel Sky’, a groundbreaking 3D adventure thriller, set in an AI-driven future. Subvert the world, hack the systems and solve dark conspiracies to uncover the devastating truth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 0.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 1.7Kreviews | 88% | — | $1M |
| $3.99−80% | 462ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Esta excelente continuación de Beneath a Steel Sky está repleta de referencias a su predecesor, así que sugiero jugar ese primero (es gratis) o al menos leer un resumen de su historia. Los puzzles, junto con la mecánica de hackeo, son lógicos e intuitivos. Aún así, si necesitas ayuda puedes utilizar el sistema opcional de pistas que viene incluido en el juego. Las actuaciones de voz son muy buenas y van acompañadas por expresiones faciales bien logradas. Además, los protagonistas son carismáticos (especialmente [spoiler] Joey [/spoiler], que es de esos personajes tan geniales que se roban toda la atención). Si bien las conversaciones ya son entretenidas, una vez que aparece [spoiler] Joey [/spoiler] se vuelven muy graciosas. Si quieres reír, recomiendo que hables con él siempre que puedas y recorras los escenarios en su compañía, ya que tiende a hacer comentarios divertidos. En cuanto a la trama principal, esta avanza lentamente hasta momentos antes del final, pero el juego nunca deja de ser entretenido. Nota final: Para ser una aventura gráfica su precio es bastante alto, por lo que recomiendo esperar a que tenga descuento. 10/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 20 → 0.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Turkish +3 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beyond a Steel Sky setzt die Geschichte von Beneath a Steely Sky mit Robert Foster originalgetreu fort. Es ist wie der Vorgänger weder spielerisch noch erzählerisch allzu anspruchsvoll, dafür aber sehr ansehnlich mit sympathischen Haupt- und Nebencharakteren sowie einer unterhaltsamen Geschichte. Schön, dass man das stilvolle Union City dabei als plastische Kulisse erkundet und dass sich viele Rätsel um das Manipulieren der Umgebung drehen. Das ist inhaltlich sinnvoll und verleiht den Kulissen zusätzliche Substanz. Es fühlt sich ein bisschen so an, als würde man Life is Strange mit einer wesentlich stärkeren Gewichtung der Rätsel spielen. Die anfänglichen Bugs sind mittlerweile größtenteils behoben und man kann sich ohne Probleme ins Abenteuer stürzen.
This sequel to the classic [i]Beneath a Steel Sky[/i] point-and-click adventure game is a loving homage to original game and indeed to the era as a whole. And it's a very direct and loyal sequel, which is sure to appeal to long-time fans. Many of the wonderful characters are back—Hi, Joey!—and the game is crammed with callbacks and nostalgic detail. The writing and voice acting are all excellent, as should be expected from the high standards set by the original game. Fans will not be disappointed. Though it looks new and beautiful in 3D, sometimes breathtakingly so, it still plays old-school. Talk to people, find objects, and try to use every item with everything. You know the drill! That said, it introduces an innovative "hacking" puzzle mechanic that is quite satisfying, if somewhat underdeveloped. Indeed, a few portions of the game feel underdeveloped, as if there was an ambition to do something more with them but there wasn't enough time or budget. As a result, it can feel small and short. There are not many areas to explore and you will be revisiting some of them again and again. That said, there is a decent amount of content within those areas. The team seems to have made the best with their limited resources to deliver an engaging experience. I enjoyed it so much that I replayed parts of it in order to get 100% achievements. That's a rare thing for me to do!
If you like the original, you'll likely be very disappointed with this one. Gone are the variety of puzzles to work through, there is just ONE puzzle, and it's the same every time, swap OOP functions on everything you find that has a highlight interface. It is the very definition of "one note", it seems all the effort in developing this game was just about the visuals. The original is still a masterpiece in spite of its limited graphics, I don't think this one will be regarded as kindly in the future. Want to learn more about what happened to Union City? Eh who cares. Want to know more about how/why Union City went full CCP social credit score system? Eh, who cares. All that matters is that this looks "cinematic" and "modern" to bring in a new, modern audience that apparently only cares about visuals over depth of content.
Ein schönes Borderlands Adventure... ;-) Ja, die Parallelen sind nicht abzuweisen. Nur das hier war vorher da. Teil 1 ist glaube ich sogar kostenlos zu haben, ich habe das Spiel nach 30 Jahren endlich mal gezockt und war echt positiv überrascht, wie gut das noch spielbar ist. Es handelt sich um ein Endzeitspiel, so wie man es aus aus den Mad Max Filmen kennt. Was dem Spiel seinen Charme bringt, ist der kleine Helfer und Freund Joey. Der kann einige Dinge für uns erledigen, und sorgt im Gespräch immer für den einen oder anderen Lacher. Er ist also wie der Zwillingsbruder vom liebgewonnenen Blecheimer aus Borderlands. Alleine das sollte einen schon zum Kauf anregen. Aber auch das Spiel und die Story kann überzeugen. Es ist ein schöner Abschluss der Geschichte, auch wenn sie in Teilen traurig endet. Da musste ich mir sogar eine Träne wegdrücken. Wie immer hat eine 3D Engine ihre Vor- und auch Nachteile. Die Rätsel mit dem handelsüblichen Point- & Click Gehabe wurden zu einem Teil zurückgefahren. Dafür gibt es eine neue Mechanik, wo man mit einem Scanner die Umgebung nach hackbarer Elektronik abgrasen kann und muss. Da muss man also manipulativ aktiv werden, um im Spiel bestimmte Zugänge zu öffnen, oder Ereignisse herbeizuführen. Dazu muss man sich im bestimmten Bereich befinden, der alle nötigen Knotenpunkte erfasst, und dann spielt man mit den Befehlskästen und Auslösern ein wenig herum, wie ein Kleinkind mit dem Dreieck, der Kugel und dem Quadratklötzchen. ^^ Es gibt auch genug Unterhaltungen mit den Charakteren, die aber sehr wenig zu den Rätseln beitragen, also eher nur weitere Infos und Meinungen der Story liefern. Zwischensequenzen erfüllen den cineastischen Aspekt, auch wenn die Grafik insgesamt ziemlich niedrig aufgelöst daherkommt, wie ein Telltale Spiel der alten Schule. Mir hat das Spiel gut gefallen, die Spielzeit ist sehr lang, man bekommt recht viel fürs Geld. Der Anspruch ist eher durchschnittlich, manchmal habe ich mich vertüdelt, weil ich nicht wusste, wohin ich jetzt soll, oder was ich jetzt wieder wo an der Elektronik herumspielen muss. Geärgert habe ich mich über eine Errungenschaft, wo man das Spiel quasi fast zwei mal durchspielen muss, um unterschiedliche Gemütsregungen zu erzielen? Das hat SAM dann für mich geregelt. Sowas geht nicht. Den Rest kann man als aufmerksamer Spieler in einem Rutsch mitnehmen. Gespielt wird in 15 oder 16 Kapitel, das System speichert fleißig mit, man kann selbst nur eine handvoll Spielstände ablegen, bevor man diese überschreiben muss. Gespielt habe ich noch unter Windows, weil ich dort schon angefangen war. Ich empfehle das Spiel jedem Freund von Adventures, im Sale macht man da nicht viel falsch. Für Kenner von Teil 1 ist es ein absolutes Muss, auch wenn man 3D nicht mögen sollte. Fazit: ich liebe Joey! - und entscheide ich mich dann für die nette Dame im schwarzen Outfit ;-)
Full disclosure: this might be my least favorite genre. The narrative focused, dialogue heavy, point-and-click exploration game with lots of puzzles. Typically, I wouldn’t buy a game like this, but this came recommended from a trusted source. Taking the above into consideration, this was better than most. It’s very aesthetically pleasing. The cell shaded graphics are excellent. Voice acting, and sound design are very good. This is actually a sequel, but the world building is good enough that you don’t necessarily need to play the previous game. The story takes center stage here, and I have to say it’s a little… rough around the edges. It’s a futuristic, sci-fi, semi-dystopian setting. While the world building and dialogue are great, the actual plot doesn’t really make much sense. I felt underwhelmed. I feel like you could do a lot more with the setting they put together. The puzzle solutions were the usual moon-logic, random bulls***. Remember, I’m a self-admitted point-and-click hater that’s saying this. If you’re used to the genre, you’ll probably get along just fine. A couple puzzles in particular boiled down to being able to click on a random place on screen. At least, the game never soft locked on me. In summary: very nice graphics and sound. Superb characters and world building. Kind of a nonsense story. Plus, all the good (or bad) things that come with a “classic” point-and-click adventure. I guess the best compliment I can give it, is that I finished the game. Wasn’t great, but I’m not the target audience.
Скажу сразу, я не ностальгирующий фанат оригинала, который не так давно был и пройден мною, поэтому в историю погружался не с чистого листа. И, надо признать, встроенный в начало игры краткий пересказ событий первой части в виде комикса был очень кстати. [h3] Что цепляет с первых минут [/h3] Просто блестящий визуальный стиль, Revolution Software умеет подойти к этому вопросу с душой, яркий, сочный мир, похожий на оживший комикс. Графика здесь не пытается быть фотореалистичной, но благодаря этому выглядит стильно даже спустя пару лет после выхода. Сюжет довольно интересен, мы играем за Роберта Фостера, который расследует похищение ребенка, но детективная завязка быстро перерастает в серьезный разговор об антиутопии. Мир Union City с его Министерством Благополучия и системой тотального контроля Qdos реализован превосходно! [h3] Теперь о ложке дегтя [/h3] Геймплейно это классический квест: общаемся с NPC, подбираем предметы, решаем загадки. Но 3D реализация сыграла с игрой злую шутку. Мир большой и пустой, и львиную долю времени вы просто бегаете от одной точки к другой. К середине игры это начинает порядком раздражать. У компании есть превосходный опыт с серией Broken Sword, зачем было так экспериментировать, мне не совсем понятно, и надеюсь подобного не будет в будущей Parzival's stone. Главная проблема игры - хакерский сканер, задуманный как ключевая фишка. Им нужно взламывать почти всё: роботов, терминалы, двери. Постоянные хаки прекрасно работают в роли обучающей механики в начале, но к финалу от них откровенно тошнит. У вас буквально отнимают старый добрый лом и выдают его цифровую копию, с которой нужно возиться всю игру, а местами еще и на время... И если бы еще процесс был интуитивным! Временами я просто зависал, не понимая, что игра от меня хочет. Середина сюжета откровенно затянута, зато финальный твист... спорный. С одной стороны - неожиданно. С другой, не верится, что человек, создавший ИИ, способен на такие глупые, импульсивные поступки, обрекающие целый мегаполис на хаос. Beyond a Steel Sky - крепкий, но одноразовый сюжетный квест, если вам не зайдет история, дальше тут делать нечего, механика не вытянет игру. Для поклонников жанра - рекомендую.
First of all, this is a direct sequel to Beneath the Steel Sky, available for free on Steam. If like me you don't have patience for 1994 point-and-click, it's perfectly fine to just go watch a full playthrough. Either way I definitely recommend experiencing the first game, as it definitely improves the experience with the second. And man, what an experience it was. The story in this game is simply great, condensed, emotional, maybe without strong plot twists or redefining the genre, but very solid and enjoyable overall. The gameplay consists of exploration, dialogue and environmental puzzles. There are not a lot of environments, but they are diverse and polished, letting you immerse in the story completely. The dialogues are well written, often genuinely funny and the voice acting is great, characters are distinct and memorable. The hacking system you use for the puzzles 35% of the time is simple yet well designed and very fun, I ended up wishing there had been more of it in more elaborate puzzles. And I have to mention the hint system, which won't solve anything for you at once, but will always push you in the right direction should you need it, not allowing the game to lose momentum and feel sluggish (I feel this might be an issue in the first game if you're not playing it in 1994). Oh, and music is also very good. Really hard for me to find flaws in this title. Seriously, just play it!
I regret not playing this sooner, this is another one where the storyline had me hooked from beginning to end. 10/10 ♥
An amusing game, worth playing. The hero is trying to solve a mystery in a mildly corrupt, slightly dysfunctional high tech socialist future. There is a sense of danger and risk, but very little violence. Believable motivations and reasonable puzzles. Context matters, some triggers only work when approached in the right sequence. Beyond the game plot, it is mildly reassuring to think that our future could be like this, rather than a post-apocalyptic wasteland.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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