
VirtuaVerse is a challenging old school cyberpunk point & click adventure set in a future not so far away narrating tales of technomancers, AVR graffiti writers, hacker groups, tribes of cryptoshamans, digital archeology, epic cyberwars and virtual reality debauchery.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.1Kreviews | 82% | — | $267.1K |
| $14.99 | 292ratings | 76% | — | not modelled | |
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Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Virtuaverse is an atmospheric point-and-click adventure game set in a world where augmented reality VR is prevalent. I finished in original mode, not story, which was more traditional and challenging. After trying out a bit of the easier "story" mode, akin to modern adventures and visual novels, I think that would be too easy and you would lose some of the charm. Great pixel art graphics full of details and personality. You even get water reflections on the ground. The characters don't look as good as the backgrounds, though. Special mention for that very cool intro sequence with the credits. Wonderful electronic music. It's inspired and fits so well with the atmosphere. Really nice effect when you put on augmented reality glasses. New "neon" stuff appears, and it livens up the areas. Lots of hotspots, which I like, but descriptions are short. Lots of dialogue choices, but you can usually go through each one. The writing is acceptable but a bit stiff and doesn't always flow naturally. Puzzles are nice and require out-of-the-box thinking while still being logical. Several times, I asked myself where I could find that type of object or who might help me get it, and more often than not this helped me proceed. I liked the real-world logic, but there was the old problem of sometimes being forced to use one particular item when another might have done as well. If you're stuck, try talking to people again. Hotspot indicator would sure have come in handy but I guess they wanted to go old school. Pixel hunting isn't so bad except in a few instances where there is a hotspot over another hotspot that isn't another item. I don't like that when you try to use an item on something in the environment, you lose the icon and have to go click in the inventory again. Good game length for an adventure and way more locations than just the rainy city. It seems gloomy but it's not super serious, and there's an underlying humor, reminding of Monkey Island. I appreciated the subtle social commentary about the dangers of losing ourselves in virtual worlds and relying too much on AI to do everything for us.
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
| $14.99 |
| 67ratings |
| 91% |
| — |
| not modelled |
| $14.99 | 34ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall good art, banging music by MBR, some fun references, good style, feel, gritty, adult scenes instead of a sanitised cartoon, all in all, many of the things you're looking for in a cyberpunk game... but unfortunately a bad game. The first hour of the game left me smiling several times with nostalgic references to many of the things that made being a geek in the 90s so fun, and the game starts off strongly. But the puzzles are arbitrary, have obscure clues or no clues at all, or conversely are so simple that they might as well have not made me go through the additional six clicks. Oh, put the key I just got now in this room I just found into the locked box also in this room? What a payoff! It's technically a puzzle game in that you need to arrange the right objects in the right order to progress to the next stage, but if you're looking to solve the puzzles by completing a pattern or the reward you'd feel for some deductive reasoning to correctly guess the next step, you won't find any satisfaction here. Overall I found it more frustrating than fun, had to play with a walkthrough open for the reasons listed above, and decided finishing wasn't worth my time a bit past the half way point. I wouldn't rule these developers out entirely, but this game misses the mark.
A very fun looking but pointlessly overcomplicated game. I love this genre and had to force myself to finish it. I hate to crap on it, because I love Master Boot Record, but this story is about the dumbest thing I've ever experienced. The MC's run around mindlessly ruining the days of just about everyone they meet, have the most disconnected and sterile relationship possible, and in the end the player's prize is some tired preachy death cult propaganda. I really tried to like this game, but frankly, I'm just glad that it is over.
Im giving this a thumbs up, but just barely so. There is a pretty decent Cyberpunk story and point and click adventure here. However, what really baffles yours truly is, how a modern take on a decades old gaming genre still manages to pull off some of the cardinal sins of said genre. And it does so multiple times. I almost quit playing, however somehow mustered the strength to continue - though have to admit that I had to use a guide a time or two, due to some rather moonlogic and sequenced puzzles. None the less, it was an enjoyable romp and Im glad it exists - I will also keep an eye on any future releases from this dev. However I would recommend you, the future buyer to keep an eye for sales when considering this entry - due to the aforementioned sins.
Mi dispiace quasi mettere voto negativo, perché si vede che il tutto è stato fatto con "buoni intenti"... proprio come nella trama stessa. Ma non è stato sufficiente. Vorrei poter riassumere molto, ma non è una mia dote... però ci proverò lo stesso: Innanzitutto VV non è un'avventura cyberpunk, ossia si lo è ma solo per metà, o forse anche meno. L'aspetto cyberpunk si limita alla prima parte del gioco, dopodiché la trama si estende su scenari quali giungle, lande ghiacciate... e termina persino con scenari space-horror che nulla hanno a che fare con il genere cyberpunk. Detto questo, che potrebbe cmq essere considerato soggettivamente qualcosa di poco conto, il resto non mi ha aiutato molto a ripensarci: Buona la grafica in pixel art, ma spesso troppo elaborata, talmente tanto da raggiungere presto il suo limite. Il risultato è che, per fare scenari e oggetti troppo complessi per una grafica simile, spesso la "pixel hunt" diventa una necessità piuttosto che una cosa voluta; non mi è capitato di rado di non vedere oggetti che avrei dovuto o di non trovarli perché troppo "fusi" nello sfondo o nel contesto, perché banalmente non sembravano affatto ciò che dovevano sembrare. La pixel art è fantastica, soprattutto per i nostalgici come me, ma è ovvio che non sia l'ideale quando si ha a che fare con la volontà di rappresentare dettagli minuziosi. Probabilmente un gioco così avrebbe giovato maggiormente di un altro tipo di impostazione. La difficoltà degli enigmi è elevata, estrema... una delle più alte che mi sia capitato di vedere in 40 anni e sicuramente più alta dei classici da cui prende spunto, anche i più ostici. Ok non fare le cose facili com'è di moda oggi, per carità, d'accordissimo... ma a questi livelli di complessità mi duole ammettere, visto che generalmente sarei contrario, che almeno un pulsante "hotspot view" sarebbe stato necessario. L'avventura in sé non è longevissima ma quasi tutti i principali enigmi sono molto difficili e richiedono backtracking e memoria per anche piccolissimi dettagli, nonché una buona dose di fortuna o di "prova tutto con tutto" (che non va mai bene) visto che un paio sono anche un filino illogici o assurdi. Le musiche: belle, mi sono piaciute... soprattutto quelle della parte cyberpunk, cioè la prima. Avrei voluto averle ma il DLC dell'OST semplicemente costa troppo, il 50% del prodotto. Se ragionassero così anche i tripla A allora le loro OST costerebbero 30 euro e invece, giustamente... anche no. Sono cmq musiche che i più vecchi di noi riconoscono bene, e se volete trovarne di simili le troverete nei keygen e nelle installazioni dei software piratati... sono infatti tracce ispirate alle famose "cracktos" a 8 o 16 bit dei tempi che furono, e che a volte sopravvivono ancora oggi sulla scena pirata. Nel gioco ci sono diverse citazioni alla cultura nerd anni 80 e 90, e l'OST direttamente non ne è esente. Da questo punto di vista il tutto è maggiormente apprezzabile per i "vecchietti" come me, e posso quindi capire il successo di VV. Ma per me non è stato sufficiente, proprio perché essendo uno di quei vecchietti... ho uno spirito critico e dei gusti molto più alti e difficili della media, e soprattutto un occhio allenato verso difetti e incongruenze. I personaggi e la trama stessa, infine, non sono questo granché. Trama banalotta, un miscuglio di accozzaglie prese dai vari Blade Runner, Cyberpunk, 2001 OS e altri giganti simili, o da giochi come BASS o IHNMaIMS e molti altri ne ho riconosciuti, anche per piccoli particolari. La cosa però non sarebbe neanche grave, in realtà ormai è stato fatto già di tutto e le nuove generazioni non conoscono nemmeno la metà di tutto questo, quindi la trama è scontata ma solo se avete almeno 40 anni... se no è ok, nulla di che ma ok. I personaggi sono invece il male: piatti da far invidia a quelli usati per la pizza, persino il protagonista è quasi del tutto nullo. Della coprotagonista neanche ne parlo, la potrete giocare solo per poco verso la fine del gioco e per il resto, nei dialoghi, è semplicemente solo irritante. Di tutti gli altri personaggi non saprete che farvene, sono mestamente dei "quest giver" anonimi, alcuni... il resto tristemente solo facenti parte dello sfondo. Infine il finale (battuta involontaria) mi ha deluso non poco. Ripeto e termino qui (e anche stavolta, niente riassunti... non so' proprio capace): Probabilmente VV era spinto dalle migliori intenzioni... ma non supera la prova dell'utente vecchio ed esperto. Però può superare la prova dell'utente solo vecchio, o dell'utente medio... come le tante recensioni positive testimoniano. Quindi dovete solo cercare di capire che tipo di utente siete voi.
The puzzles are insanely overthought and tiring, and there's a reason why only 20% of the people have finished the game, but other than that great game. Came for the soundtrack and visuals, stayed for the story.
Overall puzzles are VERY unfriendly. Had to look for non-commentary play through videos multiple times to get to the ending. Story was decent Graphics/soundtracks were AMAZING
Really enjoyed this one. I finished it in Story Mode. Maybe we'll get a VirtuaVerse 2? It would be amazing! I loved the artwork!
点击冒险类爱好者也要扣问号了。 关卡设计者脑回路神经,推荐玩老派冒险模式,但不推荐在没有攻略的情况下游玩, 另外,剧情完全对不起美术和音乐,把主角写的像一条喜欢爆冲的狗,完了作者还要借工具人npc之口把他吹成善良高洁救世主,上价值有这么上的吗,还不如写他就是性格冲动不顾后果,这样还纯粹一点。(内森笨笨的可爱捏,女朋友杰伊酷酷的也可爱,只有写出这故事的不太像人类) [spoiler] 还有,把小情侣和一本正经的氙农还给我,你们怎么在太空爆发四散了不要啊 [/spoiler]
VirtuaVerse is a top-notch cyberpunk graphic adventure. If you liked Beneath a Steel Sky, Gemini Rue, Technobabylon - all that stuff - you'll love this. The graphics and sonics alone are worth the price of entry. The pixel art perfectly captures the cyberpunk aesthetic and the chip music is primo. Everything about this game is not only beautiful but feels deeply grounded in respect for hacker culture, the demoscene, retrocomputing, all that jazz. They even come up with a plausible in-universe explanation for why the real punx don't get chipped - it shows so much love for the genre and attention to detail, it's a treat for home computer nerds. With the gushing out of the way, there are a couple of flaws. The biggest is that the protagonist is a typical adventure game asshat who lays waste to everyone and everything around him in pursuit of his goals. In Deponia or Monkey Island we can kinda roll with it because the game is a comedy, but this game takes itself relatively seriously, so it comes off poorly when our "hero" sets an innocent up to get murdered, or screws with peoples' lives including that of his own damn partner. It's also disappointingly heteronormative. It's not bigoted or gratuitous, but there are a lot of moments where it feels like you're playing a game made by and for straight dudes. It's fine, but still would've been nice to have a bit more representation in this kind of body mod neon chrome technicolor future. Some of the puzzles are also a bit too hard. The solutions themselves make sense in the context of the universe, but there aren't always enough hints to really lead you there. It's especially annoying in certain locations where you can see a whole chain of puzzles ahead that you know how to solve, but finding the one thing that topples the first domino is pure guesswork. Fortunately we have walkthroughs these days, so this isn't a showstopper. And at least all the puzzles are classic adventure game puzzles, there's no fetch quest busywork. The story is great. You start searching for your missing partner and then the stakes keep getting raised till you are neck-deep in a biopunk cyberhacking underwater space travel pirate ship extravaganza. It's not deep, but it's fun as hell. Yes, the characterization is a bit cringe and you have to overlook the senseless violence and wanton vandalism, but as a whole package this is a delight, like finding a lost AAA adventure from the LucasArts era. If you loved the movie Hackers, if you remember playing around with IRQ jumpers, if you know what raster bars are... this is the game for you. But even if you are just a casual point-and-click fan who wants a solidly entertaining sci-fi romp, this will hit the spot.
Players by region
Where this game's players are, estimated from review languages.
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