
Establish and expand your own settlements, liberate the land and assist its villagers, and recruit others to your cause while learning more about a life you had to leave behind. Command your forces, prove your valor through combat, and cement yourself as the hero of your people.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.14/day in the week to Aug 27 → 14.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Framed for the murder of the Prince and sentenced to death by the Crown, you've been living in the shadows ever since. After barely dodging an attempt on your life, you find the assassin's contract that raises many questions - was it just misfortune that you were framed? Or is there more to it? Determined to find the answers, you journey back to the very place you escaped.
Slowly but surely, you will lead a rebellion against your homeland's oppressive Sovereign to victory, uncovering the truth of your family's secret along the way. The bells shall ring for freedom once again!
Establish and expand your own settlements, liberate the land and assist its villagers, and recruit others to your cause while learning more about a life you had to leave behind. Your recruits will help you build up the resources and might needed for a stand against the Crown. Command your forces, prove your valor through combat, and cement yourself as the hero of your people.

Survive and Explore - Gather, hunt, build and craft! Collect and manage resources in a harsh world to survive, and journey through the land for its secrets and adventures! The Crown and its Royal Army is not the only foe in the kingdom…

Conquer and Expand - Work your way up from a small camp to becoming the leader of a great rebellion. Improve your relations with the settlements, grow your armies, and liberate regions from the Crown to strengthen your cause. Gain followers with unique knowledge along the way and find new resources to further the technologies of your towns.

Resource and Town Management - As you free the villages from the oppressive influence of the Crown, build, manage, and upgrade your own outposts and towns with the help of your recruits. Organize your workers and train the strongest soldiers in the kingdom to grow the rebellion.

Skill-Based Directional Combat - Choose your equipment from a variety of medieval weapons and armor. From swords and axes to heavy mauls and polearms, and bows, choose your unique style of fighting and hone your skill in directional combat.

Army Command - Lead your armies into battle, commanding your squads and formations, and employ cunning tactics to your advantage. Equip and train your troops the way you want it, and control them on the battlefield to prove your skill and might.

Deep Progression - Improve your own skills in combat and survival, train your soldiers and see your workers become master craftsmen. Each new recruit will bring unique knowledge to the table, from crafting better arrows to building advanced structures in your town, so choose wisely. Opportunities for growth are endless!

Story and Roleplay - As you expand your armies and influence across the land, unravel your family secrets and learn the truth behind the terrible death of the Prince you were accused of murdering. The mysteries of the kingdom await…
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 21.7Kreviews | 80% | — | $22.5M |
| $19.79−34% | 1.2Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1369 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
since their last few updates any time the game goes full screen it crashes
재미는 있음 중세를 너무 좋아해서 재미는 있는데 할게 너무많아서 지루해서 유기
Too big for its own shoes. I rarely used mods in games unless I've finished them but Bellwright is unplayable without them and it's exhausting even with them. I finally gave up on it because the AI is so annoyingly bad, nothing can fix it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.6M | 45.8K | 93% | $19.99 | |
| $22.7M | 40.8K | 92% | $24.99 | |
| $22.7M | 12.3K | 62% | $39.99 | |
| $22.4M | 48.7K | 87% | $19.99 | |
| $22.7M | 16.2K | 63% | $59.99 | |
| $22.4M | 45.1K | 68% | $20.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 7.9K | 75% | $29.99 | |
| $1.5M | 3.6K | 85% | $12.99 | |
| $484.3K | 579 | 79% | $24.99 | |
| $296K | 455 | 58% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best AU #96, worst PL #100 · 4 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
| $29.99 |
| 881ratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This gets reccomended to fans of bannerlord and medievaql dynasty. I see why, it kind of does some of the same things, but after plugging ten hours in, I'd reccomend fans of those games not bother. It doesnt do naything particularly well, but ill give it props for at least trying.
Fun game to play, very grindy feeling which is good as nothing is given to you in this game unless you change multiplier settings. The mechanics of controlling your villagers that you employ is good and you can do it in such a way that the village essentially runs it self and have villagers specialise in different skills such as cooking or blacksmithing etc so you will be having them craft you items and gear in case you die so you have it spare to take into your next raid.
Game doesn't respect your time. Everything in this game takes a ridiculous amount of time to do which doesn't get better as you progress through the game. I've given this game time to "take off" with the mechanics for settlement management, but it's just so poorly implemented compared to any other survival/craft/ management simulator out right now. This is a poor attempt at the genre. The combat is absolutely abismal compared to similar games such as bannerlord and warband. EVERYTHING in this game takes WAY too much time. If you're looking for a game to literally set you time on fire and waste as much time as possible doing tedious tasks such as picking flax, berries, stones, sticks, etc., then this is your game. If youre looking for actual good games, try Bannerlord or palworld. Those games implement superior systems with superior gameplay, optimization, and just general fun that respects your time.
What would happen if Medieval Dynasty and Valheim had a baby? Bellwright! If you enjoy either of those games, you're going to love Bellwright. It’s definitely not a 1:1 copy—even in Early Access, it already feels like its own fully fleshed-out game. You can see where it gets its roots, but it brings plenty of its own unique identity to the table. One really cool feature is how passively interactive the NPCs are. Bump into a moody villager by accident? Expect them to throw some snarky comment your way. It’s a great touch that adds a lot to the overall atmosphere. The difficulty customization is fantastic. Personally, I'm a relaxed crafter—I don't want combat handed to me on a silver platter, but I also don't want to be constantly stressed by it. No problem at all, you can adjust everything dynamically. Want brutal combat while making crafting super casual? You can tweak that too. The animal balancing might need a little fine-tuning, though. Luring single wolves away from a pack to pick them off one by one feels a bit cheesy. But honestly, if a whole pack catches you off guard, you’re done for anyway. However, watch out for the boars! Those things are the absolute final bosses of the wildlife—even a highland wolf pales in comparison! :) All in all, huge props to the developers. I hope you have a ton more content planned, but so far, I can only say: I love it...
Bellwright is a quietly ambitious narrative puzzle game that blends gentle exploration with thoughtful, character driven moments. It asks you to move slowly, listen closely, and piece together a world that’s more about mood and memory than spectacle. The result is a small, intimate experience that rewards patience and curiosity. The core gameplay is simple but satisfying: solve environmental puzzles, follow subtle clues, and unlock new areas that reveal more of the town’s rhythms. Puzzles rarely feel obtuse; they’re designed to nudge you toward observation rather than brute force. That design choice keeps the pace calm and contemplative, which suits the game’s themes perfectly. Where Bellwright really shines is in its atmosphere and writing. The world feels lived in quiet streets, half‑remembered conversations, and tiny details that suggest whole lives beyond the frame. The characters you meet are sketched with economy but enough warmth and oddness to make them memorable. Sound and music do a lot of the heavy lifting, turning ordinary moments into quietly affecting beats. Visually, the game favors a restrained, cozy palette that complements its reflective tone. It never tries to overwhelm; instead, it invites you to linger. If you’re looking for a game that’s more about feeling than frantic action, Bellwright offers a gentle, rewarding experience that stays with you after the credits roll. Bottom line: Bellwright is a modest, well‑crafted game for players who enjoy slow‑burn storytelling, thoughtful puzzles, and atmosphere over adrenaline. It’s the kind of title you play when you want to slow down and let a game quietly unfold around you.
Bellwright ist für mich eines dieser Spiele, bei denen man sich hinsetzt und plötzlich merkt, dass schon wieder mehrere Stunden vergangen sind. Ich liebe das Spiel und vor allem den Aufbau der eigenen Siedlung, das Sammeln von Ressourcen und die Entwicklung von einer kleinen Ansiedlung zu einem richtigen Dorf. Was mir besonders gefällt, ist, dass man nicht einfach nur für sich selbst baut. Die Bewohner werden ein wichtiger Teil der eigenen Siedlung und übernehmen immer mehr Aufgaben. Dadurch macht es unglaublich viel Spaß, das eigene Dorf Stück für Stück wachsen zu sehen. Zwei Dinge fehlen mir allerdings noch. Ich würde mir deutlich mehr Varianten bei den Gebäuden wünschen, damit man seine Siedlungen individueller gestalten kann. Außerdem finde ich es schade, dass es keine richtigen Wachposten gibt, an denen man Bewohner fest als Wachen positionieren kann. Gerade bei einer größeren Siedlung würde das meiner Meinung nach perfekt zum Spiel passen. Zum Glück gibt es eine sehr aktive Modding Community, durch die man viele dieser Dinge bereits hinzufügen kann. Trotzdem wäre es schön, solche Funktionen irgendwann auch offiziell im Spiel zu haben. Für mich überwiegen die positiven Seiten aber ganz klar. Wer gerne baut, Ressourcen sammelt, seine eigene Siedlung verwaltet und dabei zusehen möchte, wie aus ein paar Gebäuden langsam ein richtiges Dorf entsteht, sollte Bellwright definitiv ausprobieren.
I'm giving this game a thumbs up because I do like it, but there is lots of room for improvements. I think the biggest one that I'd like implemented is a pull from village inventory system. Running around to all your storage to find all the materials to craft something makes me procrastinate crafting lol A crouch or sneak function would also be nice because the deer are way too aware of their surroundings and shooting them from half a mile away is nearly impossible early game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.