
Establish and expand your own settlements, liberate the land and assist its villagers, and recruit others to your cause while learning more about a life you had to leave behind. Command your forces, prove your valor through combat, and cement yourself as the hero of your people.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.14/day in the week to Aug 27 → 14.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Framed for the murder of the Prince and sentenced to death by the Crown, you've been living in the shadows ever since. After barely dodging an attempt on your life, you find the assassin's contract that raises many questions - was it just misfortune that you were framed? Or is there more to it? Determined to find the answers, you journey back to the very place you escaped.
Slowly but surely, you will lead a rebellion against your homeland's oppressive Sovereign to victory, uncovering the truth of your family's secret along the way. The bells shall ring for freedom once again!
Establish and expand your own settlements, liberate the land and assist its villagers, and recruit others to your cause while learning more about a life you had to leave behind. Your recruits will help you build up the resources and might needed for a stand against the Crown. Command your forces, prove your valor through combat, and cement yourself as the hero of your people.

Survive and Explore - Gather, hunt, build and craft! Collect and manage resources in a harsh world to survive, and journey through the land for its secrets and adventures! The Crown and its Royal Army is not the only foe in the kingdom…

Conquer and Expand - Work your way up from a small camp to becoming the leader of a great rebellion. Improve your relations with the settlements, grow your armies, and liberate regions from the Crown to strengthen your cause. Gain followers with unique knowledge along the way and find new resources to further the technologies of your towns.

Resource and Town Management - As you free the villages from the oppressive influence of the Crown, build, manage, and upgrade your own outposts and towns with the help of your recruits. Organize your workers and train the strongest soldiers in the kingdom to grow the rebellion.

Skill-Based Directional Combat - Choose your equipment from a variety of medieval weapons and armor. From swords and axes to heavy mauls and polearms, and bows, choose your unique style of fighting and hone your skill in directional combat.

Army Command - Lead your armies into battle, commanding your squads and formations, and employ cunning tactics to your advantage. Equip and train your troops the way you want it, and control them on the battlefield to prove your skill and might.

Deep Progression - Improve your own skills in combat and survival, train your soldiers and see your workers become master craftsmen. Each new recruit will bring unique knowledge to the table, from crafting better arrows to building advanced structures in your town, so choose wisely. Opportunities for growth are endless!

Story and Roleplay - As you expand your armies and influence across the land, unravel your family secrets and learn the truth behind the terrible death of the Prince you were accused of murdering. The mysteries of the kingdom await…
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 21.7Kreviews | 80% | — | $22.5M |
| $19.79−34% | 1.2Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1369 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Combat is ♥♥♥♥♥♥♥ and half your hits just phase through the enemies, all quests are simple fetch quests or kill x enemy, but I still keep playing the game and enjoying myself. (apart from the ragequit inducing combat at times)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7M | 40.8K | 92% | $24.99 | |
| $22.7M | 12.3K | 62% | $39.99 | |
| $22.7M | 16.2K | 63% | $59.99 | |
| $22.4M | 45.1K | 68% | $20.99 | |
| $22.4M | 72.9K | 97% | $14.99 | |
| $22.7M | 59.7K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 7.9K | 75% | $29.99 | |
| $1.5M | 4.1K | 86% | $12.99 | |
| $484.3K | 531 | 78% | $24.99 | |
| $296K | 455 | 58% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best AU #96, worst PL #100 · 4 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
| $29.99 |
| 881ratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
AI Disclosure; so the first thing that sticks out to me is that the disclosure isn't fully accurate. It fails to mention that there are also icon placeholders that are AI generated. There are also plenty of times when the writing feels generated and so do the quests. That being said, they do let you turn off voices entirely so you don't have to hear the goofy AI voices heard in the game. Let me tell you what, they do get goofy AF too. My favorite moment was talking to an NPC with a significant amount of dialogue. He started off Scottish, then became Indian, transitioned to an Easter Block accent, then white AF then back to Indian an finished of with sounding like Pee-Wee Herman. That aside, so far I'm in love with this game. I am totally obsessed. It feels a bit like Mount & Blade mixed with Manor Lords wrapped up in a crafting survival city manager. It's really enjoyable the way they've melded some of the peak elements from these games and genres into something that feels fun and engaging. The gameplay loop provides for some lengthy entertainment. I'm about 50 hours in right now. I started out with a random outcast NPC and myself. We built a hut near a pond, got murdered by bandits several times and nearly starved to death. But me and old Lubo clawed our way out and build a functioning village. I now have houses, farms, tradesmen's shops, a functioning trade route, walls (thanks to mods/workshop) and about 30 villagers to call my own. We even have a militia of well armed men at arms. I've only hit the second level of building advancement too. There's still a lot for me to do. Including liberating the villages form the oppression of the local lord. So yeah, I think it's a great game. It has a lot to offer even for the state it's in. It looks good. The land is beautiful and makes me want to be there. The gameplay is rewarding. The combat is okay but not boring. Sometimes it runs like ass. Sometimes I get crashes to desktop for no reason. But if you lock the FPS at 60 and be careful of the mods you install, you can play this for hours without realizing it. I can't wait to see what the full release brings because right now it feels like a good indy game in it's current state.
This game is quite literally better than most survival-craft, town sims and medieval rpgs out there and it does all three! Great sandbox game, reminds of the aforementioned genres + Mount and Blade. Even in early access it has a lot to offer with few in the way of bugs. Performance could be better but it's not terrible. Big W for the devs.
very well done could do with more 100%
Сама идея - классная, основываешь свою деревеньку, агитируешь людей присоединяться к тебе, выполняешь всякие (кстати весьма проработанные) квесты - очень понравилась эта часть. А вот что не понравилось: - День длится несколько минут. Ну то есть ты просыпаешься, бежишь в лес, берешь палку и наступает ночь. Пора спать. Зачем это сделано и можно ли как-то исправить в настройках - я не нашел. - Странная система изучений. Пример - тебе надо изучить как сделать лук. Как это происходит: 1. Тебе надо построить какое-то здание-изучалку. 2. Тебе надо собрать 8 верёвок. Сделать ты их не можешь, изучить как их сделать - ты не можешь, купить их ты не можешь (у тебя 0 золота в начале, а верёвка стоит 25 золота кажется - одна. А надо аж 8). Ну и кроме веревок нужны палки. Тут проще. 3. Допустим, ты выполнил 100500 квестов, ограбил всё что можно ограбить и нашел 200 золота на веревки. Отнёс их к зданию-изучателю, изучил. Что думаете произошло с вашими веревками за 200 золота? Исчезли вместе с палками. 4. Теперь мы изучили создания лука и нам надо снова искать верёвки и палки. Тут интерес к игре немного пропадает из-за отсутствия сатисфакции. Почему нельзя просто купить книжку (раз в игре есть система с книгами), по которой будет понятно как сделать лук. Или можно но я не нашел? Дальше минусы: - Сражения. Сама система классная, хорошо себя зарекомендовала еще в Mount And Blade первом. Только она очень не динамичная, кажется даже медленнее чем в МнБ. При этом, мне показалось что она какая-то порезанная. Ну то есть в МнБ вполне получается сражаться с несколькими противниками, а здесь как будто бы нет, но это не точно) - Пропадает лут (слишком быстро). Я убил волков 3-х в соло. Еле-еле выжил. А с них - куча мяса и шкур, но инвентарь у меня переполнен. Я бегом на базу, скинул всё с себя, побежал к трупам волков. А их нет. - Вообще напрочь отсутствует лут. Даже мод на эту тему есть. Проблема в чем - ты убиваешь разбойника с каким-то невероятно крутым топором. Он тебя обычно ваншотает, но через боль, кровь и пот ты его побеждаешь с тысячной попытки. Остается "Лут Игоря" - открываешь, там 2 монетки. Ни топора, ни доспехов, ни щита который у него был. - Тупые NPC. Тут по сути твои поселенцы ведут себя примерно как в старом-старом Стронгхолде или чем-то похожем. Но они тупые. Голодные? Будут сидеть голодать (не идти же за едой). Стройка и там не хватает ресурсов? Сначала пойдут за ресурсами а потом внезапно перейдут в состояние "Idle" и просто будут ходить кругами по деревне. На деревню напали? Любомир садится на скамейку около костра и его убивают. Сложил в общедоступный деревенский сундук кучу боевых дубинок, копий и тд. Нажал "Призвать всех к оружию", прибежали ко мне, увидели бандитов - убежали в кусты. Оказывается - оружия с собой не взяли. Ну то есть как будто ты набираешь себе имбицилов, которые без твоей помощи не проживут и дня, не поймут что защищаться надо оружием, что чтобы взять ресурсы надо за ними сходить, что если у тебя в инвентаре лежит дубинка - то надо её взять в руку и так далее. - Странная система вражды. Я пришел в первую деревню, увидел охринника за её пределами, он отошел от забора. Я решил что это хороший вариант подняться на старте. Вшатал его со спины, пока никто не видит, увёл в лес и убил там. Лутануть оказалось нечего (смотри предыдущий пункт), иду в ту же деревню, а мне там все врагами стали. Почему? Ладно там недоверие какое-нибудь раз у них человек пропал, а тут именно сразу убили меня. Нормальная система была придумана ещё во времена Готики, её нельзя повторить? И ещё я не понял что с оптимизацией. У меня запускается Warhammer Vermintide 2 на максималках, Ведьмак 3 и тд, но Беллврайт - только на минималках и с невероятными тормозами. То есть и графика, что не отличишь то ли это олень, то ли здание, то ли ворона, так ещё и тормозит безбожно. - Странные ограничения. Почему я не могу изучить постройку наковальни до изучения постройки деревенского дома? Понятно конечно, что нужно где-то жить, но вот объективно, если я хочу сначала сделать себе мечь, а потом уже строить дом, зачем мне это запрещать? Ведь и так есть весьма сложная система изучения, которая [логично] ограничивает возможности игрока. А просто запрет - выглядит странно. Почему я не могу построить каменный забор, пока не изучу строительство колодца? Дичь же. В общем какие-то вещи я понимаю что не доработали, а какие-то ушли вообще не в ту сторону. Очень расстроила пока слабая автономность поселенцев. Просто бессмысленные котятки у которых "лапки".
I play a lot of games, but rarely share my opinion. I really enjoyed my time with this game and it does not feel like the typical early access. I am excited to see how they are going to be able to improve this game once it goes to 1.0.
非常有前途的游戏,而且还在持续更新中,前景可待,感觉开发潜力相当大,每次大更都是一种惊喜
ให้บิดาคุณเล่นเถอะ เด้งส่วนสอนตอนกำลังสู้ ขอบใจมาก พ่อคุณถึงแก่กรรม
Honestly, this is the game I have searched for for years. The open world is vast and has many things to see and do. The graphics and landscape are a real work of art. The building system is not as detailed as Valheim or Enshrouded, but it is still a place anywhere system, allowing you to build anywhere on the map. The combat is somewhere between Kingdom Come and Skyrim. The directional attack and block feels more natural than Kingdom Come, but the archery is more like Enshrouded. Still satisfying, just not the moded Skyrim level you might look for. The world is full with people and recruiting and liberating villages and individuals is rewarding. Having them as companions, workers, and making squads is a breath of fresh air. Now, there is room for improvement. The building system can improve. Having easier snap capabilities with wall placement is a must. The enemy could be more vast than bandits, brigands, and wild life. Having a first person view would be nice, especially for combat. Lastly, there are a number of mods out there for the game, so you can customize your game. Mods for new buildings, crafting materials, larger bags and inventory, quiver size, etc... It is a great game I am sinking many hours into that so far I have enjoyed a lot. That said, it is still in early access, so there's lots of room for the improvements. Thank you to the devs! Keep it up.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.