
Belladonna is a gothic adventure game, twisted and dark. Take the role of a corpse girl rising from the dead in an abandoned laboratory, and unravel the mysteries concerning your own death and reanimation.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 78.25/day in the week to Jul 15 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoyed how gloomy yet cute this game's style is! The wlw/sapphic take on Frankenstein. The story and play send you searching for clues to answer that classic existential question: "Why am I here?"
Интересный Point&Click со своей проработанной историей.
Ну такое... Смешанные чувства. Скорее "нет", чем "да"
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Demasiado corto, en una hora se completa pero es decente. (Recomendado solo en oferta)
Good little point and click adventure. Its main attractions are the eerie atmosphere and the well put together, if rather abruptly ending, story. 7.5/10 craniums.
Belladonna is a somber, introspective gothic adventure developed by Neckbolt and published by Plug In Digital that places atmosphere, mood, and philosophical storytelling above traditional challenge or length. Rather than aiming for jump scares or complex puzzle structures, the game leans heavily into a quiet, unsettling tone inspired by classic gothic literature, creating an experience that feels closer to an interactive novella than a conventional adventure game. From its opening moments, Belladonna establishes a sense of melancholy curiosity that invites the player to explore not just a physical space, but the emotional and moral consequences of obsession, grief, and resurrection. The story begins with the player awakening as a reanimated young woman in a decaying laboratory, unsure of her origins or purpose. As the environment slowly unfolds, it becomes clear that the events surrounding her revival are deeply tied to the tragic history of Dr. Wolfram von Trauerschloss, a man consumed by grief after the loss of his child. His descent into forbidden science and moral compromise forms the backbone of the narrative, and the game carefully unravels this tale through journals, environmental details, and subtle interactions rather than overt exposition. The result is a narrative that feels intimate and reflective, allowing players to piece together the truth at their own pace and encouraging contemplation rather than shock. Gameplay follows traditional point-and-click adventure conventions, focusing on exploration, item collection, and light puzzle solving. The puzzles are intentionally straightforward and rarely obstruct progress for long, reinforcing the idea that Belladonna is more about narrative flow than mechanical difficulty. Interactions with objects often trigger internal monologues from the protagonist, whose dry humor and thoughtful observations provide a humanizing contrast to the grim setting. These moments of introspection give the main character a distinct voice, making her feel like more than a silent vessel for the player and strengthening emotional engagement with the story. The game’s presentation plays a crucial role in sustaining its atmosphere. Visually, Belladonna adopts a hand-painted, storybook-inspired art style dominated by muted colors, crumbling architecture, and shadow-filled environments. The world feels abandoned and stagnant, as if time itself has slowed to accommodate unresolved grief. Audio design complements this aesthetic with subtle ambient sounds and restrained music, reinforcing the sense of isolation without overwhelming the player. Rather than relying on loud cues or sudden effects, the soundscape gently underscores the weight of the environment and the unease of existing between life and death. One of Belladonna’s most effective qualities is its restraint. The game resists the temptation to over-explain its themes or escalate into spectacle, instead trusting the player to engage with its ideas thoughtfully. Themes of identity, bodily autonomy, and the ethics of resurrection are present throughout, woven into environmental storytelling rather than spelled out explicitly. This approach may feel understated to players expecting dramatic twists or branching narratives, but it gives the experience a lingering quality, encouraging reflection long after the game ends. That said, the game’s limited scope is noticeable. Belladonna is relatively short and can be completed in a single sitting, and players accustomed to longer adventure games with complex puzzles or multiple endings may find it slight. Interface limitations and minimal quality-of-life features also reveal its indie origins, though these issues rarely overshadow the overall experience. The game’s brevity ultimately works in its favor, ensuring that the narrative remains focused and emotionally consistent without overstaying its welcome. Taken as a whole, Belladonna is a carefully crafted gothic adventure that prioritizes mood, writing, and thematic depth over traditional gameplay complexity. It is not a game designed to challenge reflexes or puzzle-solving skills, but one that invites players into a quiet, unsettling space to reflect on loss, obsession, and the fragile boundary between life and death. For fans of narrative-driven adventures, gothic literature, and atmospheric storytelling, Belladonna offers a memorable and haunting experience that proves emotional resonance does not require scale or spectacle to leave a lasting impression. Rating: 7/10
I bought this game several years ago. I remember it being new, and I was just beginning to play games. My first playthrough, I got to the part where you [spoiler] poison the cat [/spoiler], closed the game, and never reopened it until today. While this is a VERY short game, the story is so interesting and the art style is niche (so, naturally, I love it). It was too complicated for me to understand and appreciate at the age I was when I played it for the first time. I absolutely recommend this. Belladonna was ahead of its time. I'm going to look into more work by this dev. Now I'm trying to collect all the cards. If you need me, I'll be busy replaying this 50 times until I get all of them.
Frankenstein Girls Will Seem Strangely Sexy
VERY SHORT GAME. STORY IS BASICALLY FRANKENSTEIN. THERE IS TWO THINGS THAT I DID NOT LIKE NOR HAVE THE PATIENCE FOR AND THAT WAS HOW SLOW THE CHARACTER WALKS AND THAT THERE IS A JOURNAL ENTRY IN EVERY ROOM... THAT IS SUPER LONGGGGGGGG TO BE READING, AND SMALL PRINT. THIS WOULD BE A ONE TIME AND NEVER AGAIN TYPE GAME.. THE CREEPY VIBES WOULD GOOD BUT I CAN NOT RECOMMEND THIS WITH ALL I JUST MENTIONED AND THAT ITS 7$ , IF IT WERE FREE OR EVEN .99 CENTS, ID SAY BUY IT FOR THE ONE TIME EXPERIENCE.
that's what they deserve <3
Players by region
Where this game's players are, estimated from review languages.
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