
Check-in to The Spectrum Retreat for a stay you won’t forget. Manipulate your way to the truth in this captivating narrative-driven puzzler.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0.14/day in the week after.
About

Genres
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 308reviews | 76% | — | $98.6K |
| $12.99 | 308ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a puzzle adventure that sprinkles a bit of philosophy into its narrative. It doesn't break new ground, and the pacing can feel sluggish at times, but there's a quiet simplicity to it—neat and unpretentious.
No checkpoints at 5 stage final puzzle. It represents several normal puzzIes in a row. In case you did something wrong you need to start all over from that first one (5-10 min repeating puzzles thatt you solved already). Don't even want to know what inside the head of designer who made this decition, I'm sure it is sad and spooky picture. Also want to mention female voice. Actress acts horrorbly, she overacts, constatly making sound like somebody strangulates her or she has covid in last stage. If fix problems above - the game would be al least not bad. It is very easy to ruin nice concept.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian*languages with full audio support
| $12.99 |
| 135ratings |
| 84% |
| — |
| not modelled |
| $5.19−60% | — | — | — | not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has too many soft locks that make you have to restart the puzzle. It's tedious, but didn't bother me too much until the last puzzle which is a longer one that has soft locks every step of the way. Its a puzzle game that punishes you for playing.
Plays like a worse version of Superliminal with the wake-puzzle-sleep routine. The story-line is irrelevant to the puzzles and plays out too slow and boring to be of any interest. Walk speed is less than half of what it should be. Overall very mild. Could've played into the horror a bit more. Hated the forced gender roles and the fakeout twist of the player potentially being a murderer, even though the wife was played as a villain for most of the story. Would've been better with just the puzzles, but those weren't that interesting or challenging either. Subtitles were good to add, but aren't formatted well - there needs to be a dark box behind them to make sure the white text stands out against the majority white backgrounds. There's too much text on screen at a time (I had to stop gameplay just to move the camera to a place where I could read the text), and the text doesn't flash disappear which makes it hard to tell when the text changes.
Started off in a cold hotel with no real direction, then after finding a random table and entering 1 code, it switched to a weird color puzzle game, that just got more and more difficult. Identity crisis. Horrible.
The Spectrum Retreat is a bizarre game that is quite uneven, and yet it’s somehow captivating. I will have to split the game into two parts: the exploring part and the puzzle part. Why the split? Let me try to explain it to you. Let me start with the puzzle part of the game. Puzzles are based on simple mechanics; you have a device that lets you use colors. They let you pass matching-color barriers and teleport. At some point, you will be introduced to room rotation, which will spice things up a little bit. In my opinion, puzzles are fun, and I liked that those puzzles were gradually getting harder. Yes, there is one section of the game that can be frustrating, and that is level 5. If you get stuck at that level, then you will have to press the restart button. It's a quite long level, so it may be frustrating and tedious. Let’s now talk about the exploration part of the game. You wake up in the hotel (I know, scary), and you have no context on who you are, where you are, and why there are some weird robots talking to you. You'll get a call from Cooper; she will tell you that you’re put here not by your will and that she will help you. At the beginning you may feel confused, so naturally you will try to unravel the mystery. You will realize that this game has a repeating-the-day motive. You will repeat the day and do the same thing, and then you go explore, and I feel that the game here is… uneven. Let me start with the positive side of this part of the game. Firstly, the atmosphere in this game is amazing. It sometimes feels like you are in a horror game, but this is not a horror game; it will never try to scare you, and it doesn’t have jump scares. It tries to make you feel uneasy, and every time I was walking around the hotel, it looked and felt like I was in the hotel from The Shining—especially the ballroom, which feels like it was inspired by The Shining. Every day, I was intrigued with the mystery behind the hotel, and I wanted to see more. Unfortunately, The Spectrum Retreat is not focused on exploring the hotel. Exploring sections are short, and it's more like a quick break from puzzles at times. There are some cool ideas with environmental storytelling, but it doesn’t use the full potential that I think this game has. Exploring feels tedious because your character is slow. You don’t have a sprint button, and I sometimes wish it had or that the character was a bit faster. The Spectrum Retreat slows you down, but I have yet to get an idea why it does it. It doesn’t build suspense; it sometimes ruins it. To be fair, even though I have written these negatives, I still didn’t regret it. Why? Let me answer it with one word: story. You have probably seen that some reviews tell you that the story is a bit of a letdown (especially the ending), and I disagree with it. In my opinion, the story of The Spectrum Retreat is intriguing and asks you certain philosophical questions about identity, memories, free will, and trauma. It’s not an easy task for me to talk about it without spoiling it much, so let me tell you this. When you’re in the puzzle rooms, there will be some weird, glitchy furniture with documents on them. Study them, listen to some memories, and when you are at the final choice, don’t think about the choice itself. Think about the idea behind the choices and how your character got to this moment. Maybe I’m overanalyzing stuff, but in my opinion this is a quite tragic game that tells us that the most scary thing is that we sometimes wake up and don’t know who we are. To be fair, puzzle sections feel a bit detached from the story. I understand the logic behind them, but it is quite confusing when at one moment you’re in an art deco hotel and then at the other moment you’re in a more futuristic room. I wish puzzle rooms were connected to the story, that they had some theme behind them (the glitchy furniture parts of the room were not enough for me). Only level 5 felt like it was connected to the story, and I wished there were more levels like that. I understand why people find the story quite mediocre or that it is not up to par with other games with this kind of motive, but I think otherwise. I think it's a clever philosophical game. Should you play it? I think you should try it, especially if it’s on sale. If you’re just looking for a good puzzle game, then this game will give you some decent puzzles. If you’re looking for an amazing story and want to unravel a mystery… then you should be ready that it may not meet your standards. It’s an uneven game in this aspect, and the ending can be quite anticlimactic, and you wish it gave you more context… on the other hand, I quite liked that it doesn't reveal some secrets. It lets you build your interpretation and theories.
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This is a pretty difficult game to beat, tbh. I don't know the people who says it is "easy" -- are you trolling or something? This is not easy, it requires high IQ to make it fast. Personally, I take +22% than the average to beat.
Now you are thinking with colours
fun atmosphere. too small brain for the puzzles though
Players by region
Where this game's players are, estimated from review languages.
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