
Embark on an emotional first-person narrative adventure where you control the story—and affect its outcomes—with your real-life blinks. With this innovative technique you will fully immerse yourself in a world of memories, both joyous and heartbreaking, as your whole life flashes before your eyes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.57/day in the week to Aug 22 → 17/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 24Kreviews | 98% | — | $3.5M |
| $5.24−65% | 1.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1237 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly beautiful game. I was lured in by the premise of the game being related to your ability to keep your eyes open. I was then extremely invested as the story went on, and I started to question if it was just a life sim with a sad tinge to it. Then the stop happened before the twist and genuinely took me from slight sadness to genuine tears as I continued playing until about 5 minutes after finishing the game. I won't say to much more about the story as not to spoil, but the story, characters, art, music were all absolutely brilliant and wanted to make me keep my eyes open as long as I could, even if I failed that many times. The gameplay itself, follows what I thought it would be and did it even slightly better than what I expected. The 'gimmickness' never really felt bad and as such never hindered the experience. I love this game and it is to me a genuine personal 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 4.5K | 87% | $19.99 | |
| $3.5M | 8.1K | 89% | $19.99 | |
| $3.5M | 3.5K | 63% | $59.99 | |
| $3.5M | 15.9K | 87% | $9.99 | |
| $3.5M | 6.7K | 96% | $19.99 | |
| $3.5M | 26.4K | 91% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $569K | 1.4K | 97% | $19.99 | |
| $105K | 557 | 100% | $9.99 | |
| $6.4K | 19 | 100% | $11.99 | |
| $5.7K | 80 | 78% | $4.99 | |
| $1.2K | 10 | 70% | $5.99 | |
| — | 0 | — | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $1.99−80% |
| 52ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game almost made me cry. it was a little bit ruined by the broken blinking sensors that only worked about 10% of the time after trouble shooting for like 20 minutes. good story tho. 9/10 ignoring the blinking sensors, 7/10 including them
我忽然发现, 原来人生里最遗憾的事情,从来都不是失去。 而是很多东西, 都是在我还没意识到的时候, 就已经成为最后一次了。 《Before Your Eyes》的设定是:我一被捕捉到眨眼,时间就会往前走。 一开始,我以为这只是一个很巧妙的玩法。 后来才发现, 不是时间在流动。 是我留不住。 人生里很多重要的东西,从来不是突然失去的。 它们只是陪着我, 一起吃过很多顿饭, 一起走过很多条路, 一起度过很多个再普通不过的下午。 直到某一天, 才发现, 原来那已经是最后一次了。 停也停不住。 想把一句话听完, 想再看一眼那个人的表情, 想让那个还算完整的时刻,再多停一会儿。 但还是眨眼了。 很轻的一下。 像平时一样。 然后就过去了。 一句没听完的话。 一个没看清的眼神。 一个当时还不知道是最后一次的下午。 我们总以为还有时间。 下一顿饭。 下一次见面。 下一次拥抱。 但很多“下一次”,其实没有下一次。 尤其是亲近的人。 很多告别都没有告别。 只是一次普通的分别。 一次普通的转身。 一次普通的眨眼。 然后,有些人就留在了昨天。 整个游戏最难受的地方,不是死亡。 而是它把这一切变成了一个动作。 眨眼。 没有提醒。 没有准备。 只是很普通的一下。 然后就结束了。 最后留下的,不是某个瞬间。 而是那些没被注意的日常。 没有提醒。 没有倒计时。 没有人告诉你。 家里亮着的一盏灯。 父母随口叫你一声。 朋友坐在身边什么也不说。 喜欢的人走在你的旁边。 一个再普通不过的傍晚。 天色一点点暗下去。 笑着说:“下次见。” 一句当时没太在意的话。 这些不会再回来的东西。 只是,一眨眼,就过去了。
Bravo!! ,,, !!!!\\\\ '`!_ |||| ` \`-'''| `\ / )\ \ / \ \ \ ... //// !!!! _ \\\\ ! -'/ _ |||| \ / \`-'''| \ | \ / ) | \ \ / | \ \ \ ... ,,, !!!!\\\\ '`!_ |||| ` \`-'''| `\ / )\ \ / \ \ \
cried my balls out playing this, such an emotianal and great story telling piece of art
很好的游戏
本杰明•布莱恩了不起的一生
.....I have almost no words, a literal art piece that unfolds before your very eyes.
Nothing short of incredible.
Good game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.