
Embark on an emotional first-person narrative adventure where you control the story—and affect its outcomes—with your real-life blinks. With this innovative technique you will fully immerse yourself in a world of memories, both joyous and heartbreaking, as your whole life flashes before your eyes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.57/day in the week to Aug 22 → 17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 21.2Kreviews | 98% | — | $3.5M |
| $5.24−65% | 1.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1237 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩完以后久久难以释怀
epic work
this game was truely amazing, i wasnt expecting the turns it took. but no matter what i had to blink at some point back to reality. I would reccomend this game!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 8.1K | 89% | $19.99 | |
| $3.5M | 4.5K | 87% | $19.99 | |
| $3.5M | 3.5K | 63% | $59.99 | |
| $3.5M | 15.9K | 87% | $9.99 | |
| $3.5M | 9.6K | 90% | $19.99 | |
| $3.5M | 14.3K | 90% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $569K | 1.4K | 97% | $19.99 | |
| $105K | 557 | 100% | $9.99 | |
| $6.4K | 19 | 100% | $11.99 | |
| $5.7K | 80 | 78% | $4.99 | |
| $1.2K | 10 | 70% | $5.99 | |
| — | 0 | — | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $1.99−80% |
| 52ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
9.5/10 This game isn't really a game but a life story, but don't get too attached when you blink you move on to the next scene. This eye tracker aspect was very new to me; however, it was beautifully implemented and added such a niche aspect to the game that brought it all together. The life story goes through the deepest of human emotions such as kinship, happiness, anger, and pain. I love this game, its cheap and without a doubt worth every single penny.
Beautiful game, keeps popping up in my mind a long time after I've fininshed it
眼球控制确实是比较特殊的体验。但过程稍微有点慢,操作单一,有点无趣。虽然最后有转折,是个很悲伤且关于爱的故事,但就体感上比较平淡了。
Absolutely beautiful and heartbreaking piece of art. This is the first game I got, during covid, and I never finished it until now, in 2026. I sit in my room now, in a different country, away from my family - in more ways than one - and a long way from who I was back then. But the moments when I had to close my eyes and just listen brought me back to my room there - different country, away from my family in more ways than one - but different. It was a tender and touching experience to reconnect with that past. I know the game is also about an experience of disease that I did not live through, but I think it is also a game about the past, memory, and stories we tell about ourselves and our lives. And on top of giving a glimpse into what it could be like to live through what the character lived through, it unlocked something in me too. </3
原以为缺少眼动会失去更有趣的体验,但其实对于想要完整浏览剧情的玩家来说,鼠标反倒是最好的选择 如果要去讲述迄今为止的人生,我能描绘出怎样的故事呢,那一定是谁都可以拥有的、平凡又了不起的一生 生命具有意义,存在本身即价值,在旅途的终点,愿我们都能笑着告别 [spoiler] 但这太难了damn [/spoiler]
Realmente um jogo muito bom, tem história, reflexão etc, beeem bom mesmo
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.