
Game Freak's brand-new title: Beast of Reincarnation is an action RPG with a fusion of real-time and turn-based combat. Experience the innovative "one-person, one-dog action RPG" in the beautiful yet harsh world of Beast of Reincarnation. What awaits at the end of Emma and Koo's journey?
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About
Game Freak's brand-new title: Set in a post-apocalyptic Japan, humanity's only hope lies with Emma, an outcast shunned from society for her affliction, and Koo, the blighted dog. Together, they embark on this expansive adventure in this one-person, one-dog action RPG.
Experience a journey where you feel moments of loneliness, and also the reliability and comfort of your companion. Savor a world of impermanence, where forests suddenly burst forth amidst the wasteland. As Emma and Koo travel through this beautiful yet harsh world, their bond and abilities blossom.
Customize your playstyle with unique skill trees, gear, and spirit stones to survive this beautiful yet brutal world. Define your own playstyle through your preferred loadout, including ranged, stealthy, and aggressive combat.
In this world ravaged by blight...what will you find at the end of your journey?
Emma and Koo create a revolutionary action RPG experience. Fight as a unit, using Emma's sword abilities while giving Koo commands to unleash various techniques in a hybrid combat system that combines elements of action and turn-based RPGs.
Travel through a beautiful yet harsh post-apocalyptic world. Experience the ever-changing scenery, in the blighted forest, and the Bosses that rule this world. Emma and Koo, who met in the far east, are tasked with battling Bosses from all over the world and capturing their powers in order to defeat the Beast of Reincarnation.
Dive into a brutal narrative where every character hides a dangerous truth. Uncover the intertwined fates of Emma and Koo in this profound story.
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| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.2Kreviews | 59% | — | $9.4M |
| $59.99 | 4.7Kratings | 72% | — | not modelled | |
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Reviews
Themes across 2353 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wish I could recommend this game, I really do. I am not sure I'd recommend buying this even at a deep discount. This game had a lot of potential, a lot of good ideas, but the execution of every single system is just completely broken. The story has a decent setup. It is obviously going for a bit of a Nier vibe, and with some better writing it maybe could have been good. But as it is, it is really bad. The game spends 10 chapters being vague, repeating a lot of vague dialogue over and over again in extremely stilted cutscenes (both in terms of animation and dialogue delivery), then you have one chapter where you just hold forward to walk and open doors while the entire lore of the game is dumped on you. Then right after that you go into the final chapter where even more lore is dumped on you. It becomes extremely tedious. The combat is extremely underwhelming. The game has a variety of weapons and skills for both Emma and Koo but none of it really matters. You just need the sword which has the element that the boss is weak to (all swords have the same base damage, they just differ in the elemental damage they do). If you want. It doesn't really matter cause even without upgrading much, you will easily 2-3 hit bosses with your full combo by the end of the game. That is, if you can get a full combo in since the bosses just hit once or twice, you parry them and then they run away. And then they repeat the same combo and run away. Because each boss has 1 or 2 attack combos at most and that is that. Combat soon loses all sense of strategy and devolves into chasing the boss around, parrying to fill your entanglement gauge, popping it to slow down time and then unleashing your full combo which will, if everything hits including the Finisher, take down roughly 50-60% of boss health. Speaking of bosses, there are 4 or 5 of them in the whole game and you will fight each at least 4 times, alongside the maybe 7 different enemy types in the whole game. The enemy variety is truly abysmal for a game like this. The semi open world is a decent idea, with exploration fuelled by optional mini bosses (just basic enemies with more health) and cookbooks and skillbooks. Cooking would matter, if the bonuses for eating food weren't 0,00...001% stat increases. It feels so pointless collecting recipes and ingredients just to get a meal that gives you a minimal bonus WITH the first time use bonus. After eating a recipe for the first time, there is almost no point eating it again as the bonuses are so inconsequential. The music again tries to go for the Nier vibe but it just doesn't land. It doesn't manage to capture any real emotion, instead it feels very bland and shallow, like it is screaming "FEEL THIS EMOTION" instead of actually making you feel said emotion. The optimization of the game is spectacularly bad and appears to be getting worse with every patch. On release the game worked fine on my rig, stable 30FPS at 1080p medium settings. After the recent patch that introduced DLSS to the game, I now need DLSS on Performance mode to get a stable 30FPS at 1080p low settings. And opening the skill menu brings the FPS down to 15 and making my PC sound like a jet engine. The power of Unreal Engine. I am very negative because I think underneath all the extremely bad and bland content, there is a hint of a good game. I really wanted to find something redeeming in it, something to grasp onto that will make me give that "get at super deep discount" review. But I just can't.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 17.6K | 97% | $24.99 | |
| $9.4M | 29.1K | 93% | $9.74 | |
| $9.4M | 13.4K | 95% | $29.99 | |
| $9.3M | 11.4K | 57% | $29.99 | |
| $9.4M | 16.7K | 82% | $24.99 | |
| $9.4M | 227.8K | 87% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $811.6M | 1.2M | 96% | $59.99 | |
| $53K | 72 | 68% | $24.99 | |
| $43.6M | 44.9K | 58% | $34.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $474.2K | 1.9K | 75% | $11.24 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Italian, Spanish - Latin America*languages with full audio support
| $59.99 |
| 4.1Kratings |
| 81% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beast of Reincarnation is a game I genuinely enjoyed overall, even if it has some rough edges. The combat system is easily the highlight for me: the different skills, arrows, bolts and simple-but-satisfying combos feel great to use and kept me engaged throughout the whole game. The story itself is actually very interesting, and the worldbuilding is fantastic. The mix of post‑apocalyptic, medieval and fantasy elements creates a setting that really pulled me in. But the way the story is told… that’s where the game lost me a bit. Every character feels strangely emotionless, the cutscenes lack energy or inspiration, and after a while I honestly found myself zoning out during the long dialogue sections. It’s a shame, because the underlying story is good — it just isn’t presented in a way that keeps you awake. The maps also feel a bit lifeless, and the enemy variety is unfortunately very limited. Small spoiler warning: [spoiler] One thing that frustrated me a lot is how boss fights sometimes end. You beat a boss fair and square, get its HP to zero, and then a cutscene plays where your character suddenly gets destroyed as if the fight never happened. This happens more than once and really kills the sense of achievement. [/spoiler] In the end, I think this game deserves a neutral rating — something between “recommended” and “not recommended”. I truly hope the developers keep going, don’t lose motivation, and maybe address these issues in a future installment, because the foundation here is genuinely strong.
I don't care what anyways says this game is great and yes, I beat it, but if you feel it might not be for you, wait for a sale and when you play do not give up in the first few chapters. Give it a good chance; also, by the time you play, some things might be fixed, and it might be even better. another thing is the game ran great for me
战斗方面:1、弹反与闪避机制:最初开始的战斗还是不错的,拥有比较良好的弹反反馈与机制反馈,闪避手感略显糟糕但是可以接受。2、技能机制:最开始看到技能树充满了期待,以为能有非常多的组合与派生。结果开启二周目后发现,派生全是“换皮”,换种特效换种颜色就是不同的派生段数了,毫无诚意。3、Z轴战斗:还不错,拥有垂直升天与钩锁升空的两种手法,但是升空后只能下劈斩、换皮下劈斩,并没有实际的Z轴战斗玩法。 敌方BOSS设计方面:纯属换皮,从第一章小怪、BOSS,到最后一章都是换皮,无论是鹿子、牛、野猪、最终BOSS都是换皮怪,毫无诚意、毫无新意。 探索方面:无诚意、无新意、无设计、无反馈。 美术方面:静态美术不错,但是总体风格变化度太低,地图细节经不起细看,场景细节完全静态几乎没有破坏物、可移动物。除了陨石坑地图初次配合BGM给了我较大冲击,其他中规中矩,中等偏下。 交互方面:糟糕。莫名其妙的卡住3、4秒才能执行交互动作,与NPC、小库的交互更是页游级别。 剧情方面:糟糕。已经2026年了,感觉做了一个2010年的剧情产品出来,在逻辑方面没有硬伤,但是挤牙膏式的表达方式又没有任何实际作用,感觉整体故事用3分钟就可以讲清楚的,非要用3个小时来讲述,2个小时57分钟都是废hua。 人物塑造:糟糕。艾玛一开始面瘫可以理解,后期还是面瘫就是纯属偷懒了。人物扁平、无聊,还一堆废hua。只有小库塑造的不错,挺可爱。
Ich werde meine Rezension über meinen Spielverlauf updaten: Aktuell ca. 10 Stunden (Normal-Mode, beste Grafikeinstellungen)). Aufgrund von Spoilern werde ich wage mit meinen Beschreibungen beleiben. Du hattest Spaß bei Games wie Monster Hunter, Horizon und Crimson Desert? Ja dann kaufs dir. Beim Spielen muss ich immer wieder Schmunzeln, da mich verschiedene Elemente der Story, Mechaniken oder Features an diese drei Spiele erinnern. Auch Game Freaks Verbundenheit mit Pokémon ist spürbar in dem Game. Besonders gefällt mir, dass alle Gegner mit Bisasam verwandt sind, was auf eine spannende Story hindeutet. Leider befürchte ich aktuell zu wissen, wohin sich dich Story entwickelt und sollte sich dies bestätigen, dann habe ich dazu gemischte Gefühle. Das Kampfsystem macht mir sehr viel Spaß und bietet eine schöne Abwechslung zwischen Fernkampf, Nahkampf und den Kampf mit Kuu, deiner Begleiterin. Die Kämpfe sind nicht immer einfach aber nach wenigen Fails und merken der Angriffsfolge der Gegner durchaus schaffbar. Was mich besonders freut ist, dass die Gegner nicht wieder spawnen sobald ein Lagerpunkt gefunden wurde und sich dort ausgeruht wurde und man sterben sollte. Zudem verliert man auch keine Items oder sonstiges wenn man stirbt. So ist es für mich wesentlich weniger frustrierend und es fühlt sich nicht nach verschwendeter Zeit an. Die Grafik finde ich total ausreichend damit ich in das post-apokaliptische Japan gezogen werden kann. Einziger Manko ist, dass in den Zwischenszenen meine FPS auf ca. 25 droppen. Bei meinem Build finde ich das etwas schwach. Woran es liegt habe ich noch nicht rausgefunden. Im Game selber habe ich aber um die 120 - 150 FPS. Der Grind im Game ist zudem ebenfalls wenig. Das gefällt mir besonders, da es zwar Möglichkeiten gibt etwas fürs Essen anzubauen, das Spiel aber keineswegs damit übertreibt, dass viele Zutaten gefunden werden müssen oder Unmengen an Gegenstände dafür hergestellt werden müssen. Auch ist das Leveln angenehm und ich habe nach der bisherigen Spielzeit für mein Gefühl auch ausreichend geschafft, ohne das Gefühl zu haben zu viel Zeit in Fähigkeiten und Kampfsystem stecken zu müssen. Die Begleiterin Kuu fühlt sich bisher wie keine echte Hilfe im Kampf an, dies kann aber an meiner Spielweise liegen. Dennoch beitet die Story und die Verbundenheit mit Kuu das schöne Gefühl nicht alleine in der manchmal düsteren Welt zu sein. Eine Anmerkung von mir ganz persönlich hat nichts mit dem Gameplay zu tun und ist auch Meckern auf hohem Niveau: Aber das Händlersystem gefällt mir nicht. Ich verstehe nicht, wieso die Händler mir von der Story an den Orten wo sie sind Gegenstände verkaufen oder mir nicht alles schenken sollten, weil ich bin ja DIE Auserwählte. Das hätte ich mir anders gewünscht. Ansonsten freut euch auf eine Welt voller Pflanzen und Mutanten und einer Story die erahnen lässt, was in Japan vor 2000 Jahren (also zu unserer Zeit) passiert sein muss. Wir hören uns nach weiteren Spielstunden! Euer Gluecksbaron
trash
The game is good, I don't know why there's so much negative criticism. It's fun, the controls are responsive, the optimization is decent, and the story is reasonably engaging. It's not a 10/10, but it's worth it.
Don't waste your time and money on this game. It is a worse version of stellar blade in my opinion. Gameplay: The beginning of this game is fun for first few hours since everything is fresh and combat is also good. But there is no enemy variety and the same 3-4 bosses are reused which ends up making the best part of this game (combat) feel bland. There is no point in exploring any of the areas as there aren't any real rewards. At most you might get some extra upgrade material but that's about it. During the later half of the game I just stopped exploring all together and just ran it down to the boss so that I could clear the area. There is a food mechanic in the game which feels like an after thought and feels like it has no impact what so ever. Story: The story is so boring. It super slow and has a lot of un-skippable cut scenes. The characters have zero emotions. They just stand still and talk. Not to mention there are parts of the game where you are playing and a character is talking in background which locks you out of doing anything besides walking in circles until they finish speaking.
給好評,但是實際上100分我只給50分吧。 第二關結束之前武器技能沒什麼質變,加上如評論所述的一些煩人設計會讓人滿煩燥的。 第三關開始可以洗點,加上拿到一些有屬性傷害的武器遊戲才慢慢有趣起來。 建議半價以下購買。
目前8个小时到第三章,游戏本身整体给7分左右,考虑到价格的话大概5-6分。好评我是给艾玛的,不是给游戏的。 省流:如果你纠结要不要买,游戏要是打折,168以下可以入,98以下推荐入,但是248原价除了兴趣特别大否则还是当等等党吧。 建议别那么把GF当回事,这游戏如果是一个不知名小厂出的,压根没有那么大关注度,也没有那么多节奏。多关注游戏本身,感兴趣、价格能接受就买,玩了觉得好玩就表扬,不好玩就骂,玩不下去就退款。没兴趣、觉得贵就不买或者等打折,实在纠结也可以当个云玩家先看看别人的实况再做决定。作为玩家哪有那么多弯弯绕绕的。自己主观体验最重要。 首先是直观感受 1、 魂吗?可能有点魂但有点魂不太可能。有篝火,被怪砍几下就死,快慢刀等。但是除了正常平砍也可以当只狼玩打铁,当宝可梦让狗子放技能,,战斗时视你给狗子带的技能不同,它会埋陷阱、给你回复、嘲讽怪等,后面还会从怪身上偷素材(再加上死了以后不知道艾玛是怎么回的篝火,合理脑补是小库拉狗车回来的),房车里还有妹妹给你做猫饭(顺带一提锁定boss有时候顶墙穿模啥的真的会让我幻视到怪猎2G打老山龙或者霸龙的感觉)。 有情商的说法是玩法多样,低情商说法是缝合怪。但是死了也不掉钱,大部分时候复活的篝火都很近,不用三百六十五里路,实在受苦了也可以刷小怪先升级(好像玩宝可梦一周目的时候也差不多)。升级可以加属性点和技能点,人和狗各有三系,技能需要相应的属性点解锁。派生技能和玩法其实种类不少,但是实战目前除了跳劈没感觉有特别好用的技能。 另外还有亲密度,给狗子喂吃的或者带它洗澡或者日常摸摸就可以增加。原本应该是极好的卖萌小细节,但狗子的建模感觉十分粗糙。另外预购的狗子皮肤在洗澡的时候居然不会同步,建议GF把预购的钱退一半给我。而且别说看艾玛洗澡了,连给狗子洗澡GF都要放块板子遮住。再加上大量过场动画都用黑屏来转场,不得不怀疑是GF做不出来。 2、 战斗难度并不高。战斗动作都可以给狗子充能来放技能,而狗子放技能会有子弹时间QTE,按对了可以给艾玛回血。每种怪的动作模组不多也并不复杂,熟悉后背板打铁就能过。 让人很诧异的是闪避似乎没有无敌帧,必须精准闪避红光攻击或者闪出敌人攻击距离,否则就会被打到。不知道是不是我操作变形。另外攻击时,敌人的受击反馈不够直观,难以判断对方是被打出硬直了还是出霸体准备攻击了。再加上有些怪因为各种原因(比如boss锁定视角,攻击产生的光效或者尘土挡视线,或者怪本身身上有亮红光的灯)会导致判断错,血量不健康的话就会被一套带走。但即便如此,整体战斗难度依然不高。(动作游戏苦手另谈) 3、 怪物种类少,目前到第三章算上boss的怪物种类加起来不到10种,看别人的评价估计到游戏结束也就差不多这些了(顶多加些变体和二三阶段)处决动作感觉也就那么几样,不知道后面技能点高以后会不会有新的。 剧情是老套的拯救世界。虽然玩到第三章,讲了一大堆设定,但基本都是谜语人。叙事顺序是倒序加插叙(第一章),虽然理解是新手教程的一部分,但节奏体验其实有点不太好。 以下是加分项 1、艾玛,已知世界上充满了被病毒附体的怪物,村子外有一个独居的少女身上也被这个病毒附体了,少女日常生活就是处理村子附近出现的怪物。那么我们作为村民应该怎么做?当然是霸凌她了。(划掉) 艾玛的人设我只需要说一个名字“薇尔莉特”,看过番的应该差不多就能理解了。在旅途中和各个人物相遇、和狗子到处冒险战斗,从一个不知感情和人心的战斗机器逐渐开始有了人性的温暖。甚至连声优都是石川由依(而且艾玛战斗有时会勾来勾去飞着砍怪,是不是很耳熟?换成双刀就和三笠差不多了),然后身边还跟了个背后灵就叫薇尔莉特(真的!)你说GF做这个人设的时候没有夹带私货我是不信的。 信我,艾玛真的很可爱(尤其是死了刚复活的时候在篝火抱着狗子从睡梦中醒来) 2、 bgm,好听,但是似乎一章地图就一首来回放,目前我还没听腻,要是听腻了我就把这条改成减分项。 3、 配音,制作组给声优们磕一个吧。艾玛因为人设,我可以接受她对话时全程面无表情的样子,但是其他人明明从声音里就能感受到他们的情绪(甚至包括狗子小库!)但所有人对话时几乎都是和艾玛一样几乎毫无表情和动作。我不如瞄一眼场景和对话的人物然后闭上眼睛听着他们的声音自己脑补都更有画面。尤其是狗子的建模,既然没那个技术力搞那么多毛发干啥。 最后是减分项 除去bug、穿模等游戏性原因,还有上文提过的一些牢骚外,最大的问题是地图探索没有足够的正反馈。各章地图(截止目前我玩到第三章)说大不大说小不小,你要探索也有许多犄角旮旯可以过去,但是大部分情况下是啥也没有的,你哪怕学学宫崎英高放个诱敌头盖骨或者埋伏两个伏兵阴我一手,我骂两句认栽也算你有点小巧思了。我想方设法到一个地方结果啥也没有是真的很有挫败感,就算偶尔有些地方是真的塞了道具或者收集物,我不知道玩到后面几章还有没有闲心去到处搜刮。 价格。目前体验下来的感受,如果卖198我觉得有点小贵但能接受,168我觉得差不多,98我自发给GF洗地,68直接锁定今年年度最佳。但可惜原价是248,如果不是兴趣特别大,建议别入等打折。
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