
Game Freak's brand-new title: Beast of Reincarnation is an action RPG with a fusion of real-time and turn-based combat. Experience the innovative "one-person, one-dog action RPG" in the beautiful yet harsh world of Beast of Reincarnation. What awaits at the end of Emma and Koo's journey?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Game Freak's brand-new title: Set in a post-apocalyptic Japan, humanity's only hope lies with Emma, an outcast shunned from society for her affliction, and Koo, the blighted dog. Together, they embark on this expansive adventure in this one-person, one-dog action RPG.
Experience a journey where you feel moments of loneliness, and also the reliability and comfort of your companion. Savor a world of impermanence, where forests suddenly burst forth amidst the wasteland. As Emma and Koo travel through this beautiful yet harsh world, their bond and abilities blossom.
Customize your playstyle with unique skill trees, gear, and spirit stones to survive this beautiful yet brutal world. Define your own playstyle through your preferred loadout, including ranged, stealthy, and aggressive combat.
In this world ravaged by blight...what will you find at the end of your journey?
Emma and Koo create a revolutionary action RPG experience. Fight as a unit, using Emma's sword abilities while giving Koo commands to unleash various techniques in a hybrid combat system that combines elements of action and turn-based RPGs.
Travel through a beautiful yet harsh post-apocalyptic world. Experience the ever-changing scenery, in the blighted forest, and the Bosses that rule this world. Emma and Koo, who met in the far east, are tasked with battling Bosses from all over the world and capturing their powers in order to defeat the Beast of Reincarnation.
Dive into a brutal narrative where every character hides a dangerous truth. Uncover the intertwined fates of Emma and Koo in this profound story.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.2Kreviews | 59% | — | $9.4M |
| $59.99 | 4.7Kratings | 72% | — | not modelled | |
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Reviews
Themes across 2353 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogaço demais, durante toda a história a gente sabe o que vai acontecer com os personagens (com mais contexto conforme as áreas vão passando), mas quando efetivamente acontece, não consegui não ficar triste. Parabéns aos devs, foi um universo bem único. Acho que únicas críticas são o level design das áreas opcionais que as vezes são muito bonitos e as vezes uma caixa de textura e um bug em que um inimigo de elite não spawnou e me travou de uma conquista.
Ist das Spiel gut? Ja. Würde ich es empfehlen? Aktuell nein. Warum? -> Kein natives 21:9. Für einen PC-Release im Jahr 2026 ist das schlicht lächerlich. Auf Nexus gibt es bereits eine Mod, der das Problem offenbar behebt. -> miserable Menüsteuerung mit der Maus. Die Menüs wurden offensichtlich für Controller entwickelt und nur halbherzig auf Maus und Tastatur übertragen. Besonders auf der Karte ist die Bedienung unnötig umständlich. Das ist extrem schade, denn abseits davon ist es ein sehr schönes und atmosphärisches Spiel. -> Musik und japanische Synchronisation sind fantastisch -> Der Artstyle erinnert mich stellenweise angenehm an Princess Mononoke. Die Einflüsse sind in jedem Fall nicht von der Hand zu weisen. -> Grafik ist O.k. wirkt für einen solchen PC-Titel aber stellenweise nicht ganz zeitgemäß. Man merkt dem Spiel den Konsolen-Port an aber bei diesem Punkt ist es mMn zu verschmerzen. Werden 21:9 und die Maussteuerung verbessert, ändere ich die Rezension gerne auf eine Empfehlung. Bleibt es so, ist es einfach nur verschenktes Potenzial. Sehr schade.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Italian, Spanish - Latin America*languages with full audio support
| $59.99 |
| 4.1Kratings |
| 81% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wish I could recommend this game, I really do. I am not sure I'd recommend buying this even at a deep discount. This game had a lot of potential, a lot of good ideas, but the execution of every single system is just completely broken. The story has a decent setup. It is obviously going for a bit of a Nier vibe, and with some better writing it maybe could have been good. But as it is, it is really bad. The game spends 10 chapters being vague, repeating a lot of vague dialogue over and over again in extremely stilted cutscenes (both in terms of animation and dialogue delivery), then you have one chapter where you just hold forward to walk and open doors while the entire lore of the game is dumped on you. Then right after that you go into the final chapter where even more lore is dumped on you. It becomes extremely tedious. The combat is extremely underwhelming. The game has a variety of weapons and skills for both Emma and Koo but none of it really matters. You just need the sword which has the element that the boss is weak to (all swords have the same base damage, they just differ in the elemental damage they do). If you want. It doesn't really matter cause even without upgrading much, you will easily 2-3 hit bosses with your full combo by the end of the game. That is, if you can get a full combo in since the bosses just hit once or twice, you parry them and then they run away. And then they repeat the same combo and run away. Because each boss has 1 or 2 attack combos at most and that is that. Combat soon loses all sense of strategy and devolves into chasing the boss around, parrying to fill your entanglement gauge, popping it to slow down time and then unleashing your full combo which will, if everything hits including the Finisher, take down roughly 50-60% of boss health. Speaking of bosses, there are 4 or 5 of them in the whole game and you will fight each at least 4 times, alongside the maybe 7 different enemy types in the whole game. The enemy variety is truly abysmal for a game like this. The semi open world is a decent idea, with exploration fuelled by optional mini bosses (just basic enemies with more health) and cookbooks and skillbooks. Cooking would matter, if the bonuses for eating food weren't 0,00...001% stat increases. It feels so pointless collecting recipes and ingredients just to get a meal that gives you a minimal bonus WITH the first time use bonus. After eating a recipe for the first time, there is almost no point eating it again as the bonuses are so inconsequential. The music again tries to go for the Nier vibe but it just doesn't land. It doesn't manage to capture any real emotion, instead it feels very bland and shallow, like it is screaming "FEEL THIS EMOTION" instead of actually making you feel said emotion. The optimization of the game is spectacularly bad and appears to be getting worse with every patch. On release the game worked fine on my rig, stable 30FPS at 1080p medium settings. After the recent patch that introduced DLSS to the game, I now need DLSS on Performance mode to get a stable 30FPS at 1080p low settings. And opening the skill menu brings the FPS down to 15 and making my PC sound like a jet engine. The power of Unreal Engine. I am very negative because I think underneath all the extremely bad and bland content, there is a hint of a good game. I really wanted to find something redeeming in it, something to grasp onto that will make me give that "get at super deep discount" review. But I just can't.
To be honest, I was really excited to play this game especially from the trailers. But the game is just not it, in it's current state at least. The introduction to the game was very neat and the skills you get seem really nice on paper, but there are a lot of bugs that I've noticed, from inconsistent camera angles when fighting and clipping through Koo (which might not be a bug at all which is weird in it itself) and getting stuck in various parts of the environment while traversing. Traversal is also not as smooth as you might think or intuitive. Sometimes you have grapple points where there was no need to grapple to. Also this game likes to switch to FSR 1.0 on every reboot, switching out of DLSS for some reason. I'm not sure if this is a me issue or if it's happening for everyone. But make sure to check your graphical settings on reboot. Also, I LOVE story games and a narrative and never skip dialogue, but god is the speed of the dialogue ATROCIOUS here! Why are they talking at a snails pace and like 10 seconds from one line to another? Why are the characters so monotone???
I think the combat feels good and i like the koo attacks, the exploration feels cool with the vines you can place, the grappling hook and the vine extending from your leg. I like the song that plays in the overworld but it gets a bit repetetive. i've only done the first main boss so far but i honestly don't really have many gripes with the combat as other people seem to have
I don't care what anyways says this game is great and yes, I beat it, but if you feel it might not be for you, wait for a sale and when you play do not give up in the first few chapters. Give it a good chance; also, by the time you play, some things might be fixed, and it might be even better. another thing is the game ran great for me
Why the bad reviews? Cause you couldnt catch them all? The game does something new with the vines and pet skills, I really like it so far
This is a game you would expect from an indie small team, not from a big developer. Aside from the fact that technically the game could barely hold to today's standards, the environments felt rushed, the enemy variety was laughable and the bosses where reused two or even three times, which is crazy if you take into account that they had like only 3-4 attacks and the second phase added alsmost nothing except maybe one more move. The plot was extremely boring and felt like a soap opera where they tried to force too much drama with cliche repetitive dialogues. On the other hand, one of the few things that kept me from dropping the game before finishing it was the satisfying parry system. Also the music was nice and the voice acting was really good. Navigating through the levels with the hair-blight mechanic was also kind of fun. Overall, the game was repetitive with very poor variety and brought almost nothing interesting to the genre. It felt more like another soulless, poorly designed, generic souls-lite title with a cliche and lazy plot. The few good aspects it had where not enough for me to recomend it. Especially since there are much better games in the same genre/style out there.
dont trust the bad recensions its not perfect, but game freak really try something new and interesting i like it so far. performance needs updates yes
屎一样的boss战斗,体型大看不清出招。攻击力不存在的只能打气势条。我以为在玩ACT,原来在玩只狼啊!!!
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