
Game Freak's brand-new title: Beast of Reincarnation is an action RPG with a fusion of real-time and turn-based combat. Experience the innovative "one-person, one-dog action RPG" in the beautiful yet harsh world of Beast of Reincarnation. What awaits at the end of Emma and Koo's journey?
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Game Freak's brand-new title: Set in a post-apocalyptic Japan, humanity's only hope lies with Emma, an outcast shunned from society for her affliction, and Koo, the blighted dog. Together, they embark on this expansive adventure in this one-person, one-dog action RPG.
Experience a journey where you feel moments of loneliness, and also the reliability and comfort of your companion. Savor a world of impermanence, where forests suddenly burst forth amidst the wasteland. As Emma and Koo travel through this beautiful yet harsh world, their bond and abilities blossom.
Customize your playstyle with unique skill trees, gear, and spirit stones to survive this beautiful yet brutal world. Define your own playstyle through your preferred loadout, including ranged, stealthy, and aggressive combat.
In this world ravaged by blight...what will you find at the end of your journey?
Emma and Koo create a revolutionary action RPG experience. Fight as a unit, using Emma's sword abilities while giving Koo commands to unleash various techniques in a hybrid combat system that combines elements of action and turn-based RPGs.
Travel through a beautiful yet harsh post-apocalyptic world. Experience the ever-changing scenery, in the blighted forest, and the Bosses that rule this world. Emma and Koo, who met in the far east, are tasked with battling Bosses from all over the world and capturing their powers in order to defeat the Beast of Reincarnation.
Dive into a brutal narrative where every character hides a dangerous truth. Uncover the intertwined fates of Emma and Koo in this profound story.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.2Kreviews | 59% | — | $9.4M |
| $59.99 | 4.7Kratings | 72% | — | not modelled | |
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Reviews
Themes across 2348 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
主人公。刀。攻撃速度速い。移動も速い。攻撃しながらパリィもできる。あとなんか足元からツタ伸ばして鉤縄アクションもできる。楽しい。ただちょっと操作性悪い。 パートナー。犬。自由に動く。命令するとQTE演出が入る。演出中はなんと犬以外の動きが完全に止まる。かっこいいけどテンポ悪いし、真剣勝負で斬り合ってる中に突然画面止めるのはなんかズルしてる気分になる。といった意味で素早い刀との相性はかなり悪いと思う。 敵。ゲームの導線的に不親切な配置してると思う。基本的に楽しいけどあまり相手したくないモーションしてる。ディレイ多め。[strike]2ステージ目に葦名一心みたいな二刀流使いがいる。[/strike] 探索要素。最初はワクワクする。よく考えるとゴミばかり落ちてる。それでもたまに実績解放する上で必須のアイテムが落ちてる。義務の割にダルい。 ゲーム全体。やっぱりテンポ悪い。ムービーの動きまでもが何故か遅い。普通のアクションゲームよりも2.5倍くらい時間掛かる。 遅いからSEKIROみたいなスピードから来る緊張感よりもExpedition33みたいな局所的な緊張感に似てる。 でも、 植物を絡めたキャラクターデザインや、 渋谷駅周辺や小河内ダムが荒廃した姿で作中に出てくるなど、 随所にゲーフリらしさを感じて非常に満足したので、努力賞として「おすすめします」に票入れておきます。 ZAやらレジェアルやら[strike]あとパルワールドやら[/strike]よりもアクション面は充実してるしね…
생각보다 재밌음 여주랑 늑대 스킬에 식물 컨셉이랑 이펙트도 마음에 들고 근데 2026년에 7만6천원에 가까운 가격에 이 그래픽? 렌더링 로드? 후짐 오래 켜두면 누수도 있어서 버벅이고 눈아픈 필름그레인은 설정에 없어서 게임 내에서는 끌수 없음 락온 했을때나 빠르게 마우스를 움직였을때의 시야도 불편함.. 거기다 허기도 시스템은 이 게임에 꼭 필요했을까??? 싶음... 허기도 0이면 자연 회복이 안된다 뿐이긴한데 그럴거면 그냥 닼소처럼 아예 자연 회복없이 물약만 먹던가 아님 음식으로 버프를 얻던가 하지 굳이 자연 회복을?? 이 게임이 이 퀄리티로 한 8~10년전에 나왔거나 지금 이가격에서 한 2만원 저렴했으면 좀 만족스러웠을듯 겜프릭이 그동안 포켓몬IP로 게임 만들면서 막 늘 먹는 그래픽이나 로드 이슈 욕들 스위치 스펙에 맞추다보니 그랬고어쩌고 했는데 앞으론 그딴소리 하지마라ㅋㅋ 뭐 그냥 흔하고 무난한 세계관에 적당한 재미 그러나 기술력의 한계로 아쉬운 맛.. 나는 좀 불편해도 먹는 편인데 남한테는 이 가격에 흔쾌히 추천하기 어렵다... 게임 패스에 있다니까 그걸로 찍어드세요......게임 패스로는 할만할듯 그래도 쿠는 귀엽다 복복 쓰다듬어주러나 가야지
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Italian, Spanish - Latin America*languages with full audio support
| $59.99 |
| 4.1Kratings |
| 81% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
8.9 hours in and have not stopped playing. As a deep lover of Nier Replicant, I got everything I had hoped for. You will get a feeling of familiarity! The movement mechanic is just fun to use. Holding down X (A) lets you get anywhere you want to and there are a lot of hidden places to explore. Koo is best boi! I enjoy building into him. The affinity system made me so nervous that I started tanking instead of him. So I wouldn lose any points! >> The story has been great and rather tormenting so far, but if you have played games like that before. You are used to it! Of course everyone should make up their own mind and I feel like 8.9 hours are not enough give a fair opinion ( will come back), but I always wanted another Nier Replicant style game. And so far. I have gotten it!
REINCARNATION++++++++++3までやったが、シナリオが全てを台無しにしていると思う。 シドウ、ブラッド、ミコトが延々と気持ちの悪い話をしているだけ。 しかもちょうどこいつらの会話ばかりスキップできない仕様。 チャームを拾っても所有できないバグが可愛く見えるほどの劣悪さ。 ディレクターを変えてエマを流用して作り直すか、シナリオを修正しましょう。
全体的に作り込みが浅く、あまりにも中途半端なゲーム。 どのボスもモーションが3パターンくらいしかないのは、アクションゲームとしてどうかしているとしか思えない。 しかも同じボスと何度も戦わされるうえ、別のボスでも繰り出してくる攻撃がほとんど変わらないので、ずっと同じボスと戦っているような感覚になる。 モーション自体もそこで終わるの?みたいな全体の動きとして変なモーションが多い。 マップは典型的な広く作って密度が足りないパターン。行けそうな場所に向かうと見えない壁でふさがれているので次第に探索をする気が失せた。 自然と動物が融合したデザインがテーマなのだろうが全然魅力を感じない。ワイルドハーツのほうがよほど作り込まれたデザインだった。 ストーリーの内容の良し悪しは置いといて、会話シーンが全体的にひどい。どいつもこいつも全く動かず、棒立ちでずっと会話してる。 グラフィックもおもったよりきれいじゃなかった。汚いというわけではないがモーションのしょぼさも相まって、すごい安っぽく見える。 難易度は低いのでアクション初心者にはいいかもしれない。 定価の価値はない。
I see commitment from the devs to fix the original problems related to the experience of the game, maybe at a lower price its worth it - got it at 30%, its worth it
Well, so even though the review did turn out to be negative I do wanna make clear the game definitely isnt all bad. It's just.... rough Definitely the major complaint I had is just that mouse and keyboard inputs just dont work properly, and that some inputs also cant be changed. And controller isnt an option for me cause my hands just physically cant do it for like more than 15 minutes. Really didnt register like half my inputs and just felt clunky af in general. But tbf there was a giant disclaimer before you open the game that basically tells you this game will suck on MnK, so I cant be too mad at that. Now for those 40% where the I actually got to play the game what is there to say? First off, huge credits to the art team. The world definitely has an incredibly interesting style with this whole overgrown robot thingy. Really the core designs of everything here visually is top notch. Even though the actual graphics really dont do it any justice. Really wish the actual graphics were a lot better because this world would actually deserve it. Now for the combat: Apart from terrible controls its just fine. Kind of feels like a mix of Metal Gear Rising Revengeance and Souls combat. Where it wants you to be permanently attacking, only taking breaks to parry, which in turn will make you do more damage, while still trying to make it feel a little more grounded and a little methodical. And conceptually I really love that idea. Problem is just in practice it gets boring very quick because you spam one button, then every few seconds press another once or twice and right back to spamming the first button. This makes the combat feel input wise more like a hack and slash more than anything else. That and what I personally felt very disappointed by was that verticality in fights basically does not exist. The trailers made it look like this cool concept of just trying to get on different weak spots for all the monsters. But in reality there is not only no advantage to use the 3rd dimension, its just worse. Cause why waste time, maybe even bout to get hit trying to go up, when you can just parry? So the combat still being borderline locked in 2 dimensions for 95% of it... isnt inherently bad but also just.. yeah disappointing. Again its really more a hack and slash putting on the coat of a souls game. Now I will also say, the exploration was fun., Trying to get to some spots, seeing where stuff is, discovering the world was actually just straight up fun. Lots of little secrets, that all felt good to discover. Really absolutely 0 qualms on this front. And just in general the world is very beautiful and definitely the highlight. So I mean all in all I guess like this game would have probably been amazing as a movie but all the actual gameplay is mediocre at best. But well its not a bad game directly. But I will cling on to what others have said already, just if you wanna give it a shot, wait till its like 50% off, then its probably worth that. But for its current price tag there simply is 0 reason to get it. It really cant hold up. Now maybe also some future patches may help with that. But as it stands right now: Wait for a sale or dont get it all
[b]TL;DR: Beast of Reincarnation is a prime example of a developer whose ambitions exceeded the resources available to fully realize its vision. I love and respect the intention behind the game and what the developers wanted to achieve. However, as someone who simply plays the game, I can say that it has a lot of issues—and its biggest problem is pacing. The game takes around 12 hours to become truly interesting, both in terms of gameplay and story. A lot of people simply won't have the patience to stick with it for that long. If this had been an eight-hour game with a stronger focus on combat, like Ninja Gaiden or other hack-and-slash games, it could have been much better. I think Beast of Reincarnation will be remembered as the Kingdoms of Amalur of JRPGs: a game with a clear vision that never fully delivered on its potential. It's a solid—and beautiful at times—game, but many players won't be able to overlook its biggest flaws.[/b] The best thing about this game is its combat. It feels great to parry enemies and leave them vulnerable, and it's clear that Game Freak put a lot of effort into creating a combat system that is both fun and accessible. With plenty of options to optimize your build, you can become incredibly powerful by the endgame. There are some difficult fights, but nothing ever felt impossible. However, the combat feels overshadowed by the game's unnecessary scale. The large, empty maps feel like a waste because there are very few enemies to fight, and most areas are filled with the same enemy types. This makes exploration and combat increasingly repetitive. There are a few things to discover, such as recipes, books, and crops, but they rarely feel rewarding enough to actively search for. There are also no NPCs to interact with—only a few vendors near certain camps—which makes the world feel even emptier. Honestly, I think this game would have benefited from a more linear structure, similar to Ninja Gaiden 4. I don't think people would have complained about that at all. The game simply feels like it was designed with a bigger scope than the available resources could support. The biggest problem, without a doubt, is the pacing. As I mentioned earlier, it takes around 12 hours for both the gameplay and story to become interesting. It feels as if Game Freak looked at modern AAA games and adopted some of their worst practices in an attempt to create a AAA experience, when this game probably would have benefited from embracing its identity as a smaller AA title. Everything feels unnecessarily slow, from simple animations like pulling a lever to long, unskippable cutscenes where characters are often just standing still. It sometimes feels like these elements exist mainly to extend the game's runtime. Personally, I wasn't completely put off by this because I grew attached to the characters, but I can understand why many players won't feel the same way. Artistically, I also feel conflicted. On one hand, the art direction can be beautiful, especially in environments filled with trees, bushes, and other natural scenery. Some cutscenes looked so good that I literally took screenshots to use as wallpapers. On the other hand, a large portion of the game takes place in industrial complexes and similar environments, and it's hard to feel much excitement when you're seeing essentially the same type of location for the twelfth time. Some of these areas feel as if the developers simply combined generic Unreal Engine 5 assets. The soundtrack is beautiful as well, but it can also be repetitive. The same tracks seem to play across multiple areas, which makes the music less memorable than it should be. The story almost made me cry, but it suffers from being rushed and heavily explained during the final hour. Everything starts to feel forced, convoluted, confusing, and rushed. Still, the payoff works surprisingly well. It feels like the beginning and ending were the most developed parts of the story, while everything in between needed more time. It's also clear that the game was heavily inspired by Nier: Automata. When the game was first announced, I was worried it would be a cheap copy, and sadly, I can confirm that it sometimes feels that way. Many locations, musical choices, story tropes, and even certain characters feel extremely similar to Nier: Automata. Without spoiling anything, there were several moments when I was trying to figure out the characters and the story, only to realize by the end that my predictions were correct because the game was simply too similar to Nier: Automata. If you're someone who doesn't mind these similarities, you probably won't have a problem with it. However, I can see this being a major negative for other players, and the game could unfortunately be remembered as the "Temu Nier: Automata"—which I personally think is unfair. So, is this game really as bad as some people say? No, I don't think so. Despite everything I've criticized, I still find Beast of Reincarnation fun and worth playing. The combat feels great, the music is beautiful, and the story—while confusing and almost nonexistent at first—eventually becomes solid. Most importantly, the entire package has a lot of soul and artistic vision, and I can appreciate that as a gamer. I think Beast of Reincarnation could eventually be remembered as the Kingdoms of Amalur of JRPGs: a great game with a lot of potential that was overshadowed by its competitors. Maybe not today, but in a few years, people might look back and say, "Beast of Reincarnation was actually a great game." If Game Freak ever releases an improved or updated version that addresses the problems I mentioned, this game could go from solid to incredible. I think it provides a good blueprint for future Game Freak projects, and I genuinely hope they continue making games like this. In an industry full of GTAs and other AAA ♥♥♥♥♥♥♥♥, I'd rather give them my money and support a developer trying something different. I can't wait for the sequel.
Hot piece of garbage. At first I wanted to refund this game because, in my opinion, if something that can be pre purchased and inclued a preorder bonus, should get what you pay for, but no. The more you pay, the less you get. As prepurchasing a deluxe edition of a game, you get everything from the standard + deluxe. Not here. I have now played the game and want my money back for other reasons, as this is clearly a bad joke of a game.
普通に面白いと思うんですが、評判イマイチですね。 ちなみにノーマルだと軽い死にゲーですが、そこまできつくないです。 パリィと回避ゲーの受付時間はかなり広いですし。 イージーあれば無双できます。 ちなみに初回起動は敵の読み込み時に画面がカックンカックンしますんで、 しばらくゲーム(1時間位)して再起動すると大丈夫になります。 UE特有の初回シェーダ読み込みラグみたいですね。 私のPCスペックで(添付参照)WQHD、レイトレオン、最高画質、DLSSオンで 60fps以上は維持できます。 下手にfpsを求めないで60fps、または120fpsに固定してしまったほうが いいですね、このゲームは。
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