
Game Freak's brand-new title: Beast of Reincarnation is an action RPG with a fusion of real-time and turn-based combat. Experience the innovative "one-person, one-dog action RPG" in the beautiful yet harsh world of Beast of Reincarnation. What awaits at the end of Emma and Koo's journey?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Game Freak's brand-new title: Set in a post-apocalyptic Japan, humanity's only hope lies with Emma, an outcast shunned from society for her affliction, and Koo, the blighted dog. Together, they embark on this expansive adventure in this one-person, one-dog action RPG.
Experience a journey where you feel moments of loneliness, and also the reliability and comfort of your companion. Savor a world of impermanence, where forests suddenly burst forth amidst the wasteland. As Emma and Koo travel through this beautiful yet harsh world, their bond and abilities blossom.
Customize your playstyle with unique skill trees, gear, and spirit stones to survive this beautiful yet brutal world. Define your own playstyle through your preferred loadout, including ranged, stealthy, and aggressive combat.
In this world ravaged by blight...what will you find at the end of your journey?
Emma and Koo create a revolutionary action RPG experience. Fight as a unit, using Emma's sword abilities while giving Koo commands to unleash various techniques in a hybrid combat system that combines elements of action and turn-based RPGs.
Travel through a beautiful yet harsh post-apocalyptic world. Experience the ever-changing scenery, in the blighted forest, and the Bosses that rule this world. Emma and Koo, who met in the far east, are tasked with battling Bosses from all over the world and capturing their powers in order to defeat the Beast of Reincarnation.
Dive into a brutal narrative where every character hides a dangerous truth. Uncover the intertwined fates of Emma and Koo in this profound story.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.2Kreviews | 59% | — | $9.4M |
| $59.99 | 4.7Kratings | 72% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2348 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
REINCARNATION++++++++++3までやったが、シナリオが全てを台無しにしていると思う。 シドウ、ブラッド、ミコトが延々と気持ちの悪い話をしているだけ。 しかもちょうどこいつらの会話ばかりスキップできない仕様。 チャームを拾っても所有できないバグが可愛く見えるほどの劣悪さ。 ディレクターを変えてエマを流用して作り直すか、シナリオを修正しましょう。
Ich bin erst knapp drei Stunden drin, also ist das keine abschließende Bewertung. Aber was ich bisher gesehen habe, gefällt mir echt gut. Die Atmosphäre ist stark, der Artstyle hat Charakter, der Soundtrack passt und das Kampfsystem macht Laune. Bisher habe ich definitiv nichts erlebt, was den aktuellen Review-Score rechtfertigt. Was mich allerdings nervt, sind die ganzen negativen Reviews wegen des fehlenden Ultra-Widescreen-Supports. Ja, wäre cool gewesen. Mehr Optionen sind immer gut. Aber ein Spiel deswegen direkt als "Nicht empfehlenswert" zu bewerten? Das wirkt schon ziemlich unverhältnismäßig. Wenn euer größter Kritikpunkt wirklich ein fehlendes 32:9-Format ist, dann scheint das Spiel insgesamt wohl nicht allzu viele echte Probleme zu haben. Kritisiert das Feature, fordert einen Patch, schreibt es als Minuspunkt in eure Review – alles legitim. Aber so zu tun, als wäre das komplette Spiel dadurch schlecht, hilft am Ende niemandem. Eine Steam-Review sollte doch vor allem zeigen, ob das Spiel an sich etwas taugt und nicht, ob wirklich jede Komfortfunktion zum Release vorhanden ist. Ich werde jedenfalls weiterspielen und mir mein Urteil nach dem Spiel bilden, u.U. die Rezension anpassen.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Italian, Spanish - Latin America*languages with full audio support
| $59.99 |
| 4.1Kratings |
| 81% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well, so even though the review did turn out to be negative I do wanna make clear the game definitely isnt all bad. It's just.... rough Definitely the major complaint I had is just that mouse and keyboard inputs just dont work properly, and that some inputs also cant be changed. And controller isnt an option for me cause my hands just physically cant do it for like more than 15 minutes. Really didnt register like half my inputs and just felt clunky af in general. But tbf there was a giant disclaimer before you open the game that basically tells you this game will suck on MnK, so I cant be too mad at that. Now for those 40% where the I actually got to play the game what is there to say? First off, huge credits to the art team. The world definitely has an incredibly interesting style with this whole overgrown robot thingy. Really the core designs of everything here visually is top notch. Even though the actual graphics really dont do it any justice. Really wish the actual graphics were a lot better because this world would actually deserve it. Now for the combat: Apart from terrible controls its just fine. Kind of feels like a mix of Metal Gear Rising Revengeance and Souls combat. Where it wants you to be permanently attacking, only taking breaks to parry, which in turn will make you do more damage, while still trying to make it feel a little more grounded and a little methodical. And conceptually I really love that idea. Problem is just in practice it gets boring very quick because you spam one button, then every few seconds press another once or twice and right back to spamming the first button. This makes the combat feel input wise more like a hack and slash more than anything else. That and what I personally felt very disappointed by was that verticality in fights basically does not exist. The trailers made it look like this cool concept of just trying to get on different weak spots for all the monsters. But in reality there is not only no advantage to use the 3rd dimension, its just worse. Cause why waste time, maybe even bout to get hit trying to go up, when you can just parry? So the combat still being borderline locked in 2 dimensions for 95% of it... isnt inherently bad but also just.. yeah disappointing. Again its really more a hack and slash putting on the coat of a souls game. Now I will also say, the exploration was fun., Trying to get to some spots, seeing where stuff is, discovering the world was actually just straight up fun. Lots of little secrets, that all felt good to discover. Really absolutely 0 qualms on this front. And just in general the world is very beautiful and definitely the highlight. So I mean all in all I guess like this game would have probably been amazing as a movie but all the actual gameplay is mediocre at best. But well its not a bad game directly. But I will cling on to what others have said already, just if you wanna give it a shot, wait till its like 50% off, then its probably worth that. But for its current price tag there simply is 0 reason to get it. It really cant hold up. Now maybe also some future patches may help with that. But as it stands right now: Wait for a sale or dont get it all
I'm noticing a pattern here. Most negative reviews are from people under 2hrs and refund, those people HAD absolutely 0 intentions of experiencing the game and wanted to convert as many people as they could on their way out. And it worked for the most part. You can't form an opinion on a game within 2hrs, let alone letting someone else do it for you. With that being said, it's always a huge red flag when the embargo lifts so close to launch. Shows the lack of confidence the devs had in their game. That is why, nowadays, you have to temper your expectations. Not every game is going to turn out like Elden Ring, Lies of P or Wukong. Is it a bad game? No. After 10+hrs, it's pretty enjoyable. Do you like sekiro's combat? Do you like stellar blade's vibe? Then you'll like this game. The combat is excellent and is the best part of the game. The more abilities you unlock from the skill tree, the better it gets. I do agree with the graphics. DLSS looks absolutely atrocious. It's like there is a fog on your screen, it's blurry as hell. I found switching to FSR 1 looks much more appealing (Which is INSANE because FSR should NEVER look better than DLSS), but far from what the trailer portrayed. The dialogue is also VERY subpar. There is absolutely 0 emotional connection with the characters, sounds very plain and lacks energy. All in all, I'm enjoying the game and fully intend to finish it. They sold us a masterpiece in the trailer, but far from it. But still, it's a decent game that can scratch your souls like itches here and there, until something better comes out. If you can afford it, buy it. If not, wait for a sale. To put it into perspective, this shouldn't be priced higher than Mortal Shell 2 and it sure as hell shouldn't be the same price as Wukong. Should be $39.99 at best.
Прикольна гра, щось між Nier і Секіро
全体的に作り込みが浅く、あまりにも中途半端なゲーム。 どのボスもモーションが3パターンくらいしかないのは、アクションゲームとしてどうかしているとしか思えない。 しかも同じボスと何度も戦わされるうえ、別のボスでも繰り出してくる攻撃がほとんど変わらないので、ずっと同じボスと戦っているような感覚になる。 モーション自体もそこで終わるの?みたいな全体の動きとして変なモーションが多い。 マップは典型的な広く作って密度が足りないパターン。行けそうな場所に向かうと見えない壁でふさがれているので次第に探索をする気が失せた。 自然と動物が融合したデザインがテーマなのだろうが全然魅力を感じない。ワイルドハーツのほうがよほど作り込まれたデザインだった。 ストーリーの内容の良し悪しは置いといて、会話シーンが全体的にひどい。どいつもこいつも全く動かず、棒立ちでずっと会話してる。 グラフィックもおもったよりきれいじゃなかった。汚いというわけではないがモーションのしょぼさも相まって、すごい安っぽく見える。 難易度は低いのでアクション初心者にはいいかもしれない。 定価の価値はない。
おいしいのに盛りつけに使った皿が汚すぎて評価を落としている。 そんなゲーム
+ разнылись блин
Nunca habia pensado en que steam necesitase la una tercera opcion de las que estan disponibles las cuales son recomendar o no recomendar hasta que jugue este juego, y esto es como puedo decir un resumen de beast of reincarnation. El juego es bueno, divertido(sobre todo el combate que es muy sekiro) pero si es verdad que tiene muchos apartados que estan en el limbo entre ser bueno y "le falta" ya que hay muchas cosas en el juego y muchas otras que no voy a mencionar por que realmente no tiene relevancia alguna para determinar si el juego es bueno o no. Pero en las que si tiene importancia que bajo mi punto de vista son la historia, narrativa, personajes, diseños de mapas y niveles, jefes y por ultimo pero no menos importante graficos. Esos apartados antes mencionados son los que bajo mi punto de vista estan en ese limbo en mayor o menor medida. Quitando eso el juego tiene un buen combate que ami personalmente me encanto ya que tambien me encanto sekiro y las mecanicas de koo es algo bastante fressco para un gamplay de parrys tipo souls. Mi nota final 6/10
самый мыльный прогрев
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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