
Game Freak's brand-new title: Beast of Reincarnation is an action RPG with a fusion of real-time and turn-based combat. Experience the innovative "one-person, one-dog action RPG" in the beautiful yet harsh world of Beast of Reincarnation. What awaits at the end of Emma and Koo's journey?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Game Freak's brand-new title: Set in a post-apocalyptic Japan, humanity's only hope lies with Emma, an outcast shunned from society for her affliction, and Koo, the blighted dog. Together, they embark on this expansive adventure in this one-person, one-dog action RPG.
Experience a journey where you feel moments of loneliness, and also the reliability and comfort of your companion. Savor a world of impermanence, where forests suddenly burst forth amidst the wasteland. As Emma and Koo travel through this beautiful yet harsh world, their bond and abilities blossom.
Customize your playstyle with unique skill trees, gear, and spirit stones to survive this beautiful yet brutal world. Define your own playstyle through your preferred loadout, including ranged, stealthy, and aggressive combat.
In this world ravaged by blight...what will you find at the end of your journey?
Emma and Koo create a revolutionary action RPG experience. Fight as a unit, using Emma's sword abilities while giving Koo commands to unleash various techniques in a hybrid combat system that combines elements of action and turn-based RPGs.
Travel through a beautiful yet harsh post-apocalyptic world. Experience the ever-changing scenery, in the blighted forest, and the Bosses that rule this world. Emma and Koo, who met in the far east, are tasked with battling Bosses from all over the world and capturing their powers in order to defeat the Beast of Reincarnation.
Dive into a brutal narrative where every character hides a dangerous truth. Uncover the intertwined fates of Emma and Koo in this profound story.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.2Kreviews | 59% | — | $9.4M |
| $59.99 | 4.7Kratings | 72% | — | not modelled | |
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Engagement
Reviews
Themes across 2348 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
モーションの作りや全体的な地形マップ等3Dアクション作り慣れてないんだろうなと言う印象はいくらかあるものの 総合的には十分意欲的な良作と言える部類かと思う 隻狼ベースの戦闘にRPG的な要素としてクゥへの技の指示が行える程度で全体的にはアクション寄りなので苦手な人には辛いかもしれない "○○のようなものを期待していたら期待外れだった"と言う意見は見当違い チラホラあるFPSが不安定という意見も、設定でムービーシーンのFPSを映画と同じ24FPSにする設定がデフォなので 何も知らず設定そのままでやってるのではないかと思う 全体的な作りの甘い部分は目くじらを立てるほどのものではないと思うが、今日日ウルトラワイドに対応していないのと一部戦闘操作のレスポンスの悪さが目立つ部分があるのでそこはパッチで対応いただきたいところ
Game Freak, en su incansable cruzada por el objetivo de NUNCA sacar un buen juego ha logrado lo que muchos creíamos imposible, lanzar un videojuego que dejase obsoleta la palabra mediocre y se corona como el epítome del unreal engine 5/parry slop
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Italian, Spanish - Latin America*languages with full audio support
| $59.99 |
| 4.1Kratings |
| 81% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sekiro: Automata 33 with dog Played through the whole game with performance issues at release sadly, by now its hopefully fixed. Story is very anime-esque and over-melancholic, which is further amplified by the unrelenting OST, that is good until you get sick of it, because you dont get a quiet second. Cutscenes and dialogues feel like an eternity of emotionless people staring at each other, without much nuance or substance underneath. Combat is ok, basically Sekiro-Lite with a lot more options due to the huge skill tree. BUT most bosses are huge, thus combat camera is the true enemy. Not necessarily a bad game, just disappointing and boring
I refunded the game due to a few concerns that were unfortunately a deal breaker for me. The World: 4/10 While the setting and map does look interesting, exploration as a whole feels unrewarding, hard to navigate, and empty. There are groups of enemies that are dotted around the map (not patrolling mind you, just plopped in), and some are guarding strongboxes or materials meant to upgrade your home's workbench to max out your gear. On paper it's a simplistic addition to pseudo open world games, but the with the lack of a mini-map, Koo will be constantly telling you "spotted an enemy", and the main character reaffirming this, but the issue at hand, is that if you aren't looking in the vicinity of where this said enemy is, you'll miss the timed enemy highlight function. More often then not, even if you start searching, most of the enemies blend into the background other than the animals. The story seems somewhat interesting, but with the jank camera and laughable animations in some cutscenes, it loses all immersion or interest for me. Combat: 5/10 I think GameFreak has something special with their blend of Sekiro like parry, and turn based tactical commands with Koo. Unfortunately it all doesn't benefit from one another. The core combat loop is you smacking enemies until you can do certain combo chains that require "AP" that can only be recharged via smacking enemies and parrying. Same goes for Koo's abilities, which can ONLY be charged via successful parries. Speaking of parries, it feels inconsistent across the board. It is easy to find a flow state while fighting certain enemies, but parrying essentially goes out the window when more than 1 enemy is attacking you, not because of skill issue, but the camera. The camera is way to close and the angle itself makes you fight enemies and the camera all at the same time. Something that could easily remedy this issue, is a mini-map, or at least a danger indicator showing what direction an enemy is about to attack you from. Overall, while it is fun to relive the glorious parry god days of Sekiro, the novelty wears off quickly and you see how shallow the combat really is. Exploration: 2/10 Stated above is the lack of a mini-map. If you're a completionist like me, then be prepared for how frustrating it'll be when you realize that you spend more time reading the damn map then exploring it. Also most icons on the map other than campfires, don't indicate that you've collected/looted from that spot so, if you don't immediately remember already completing that area, then you'll waste time backtracking to it. Music: 9/10 I really love the music of this game, it has a Nier aesthetic to it, and I'm all for it. Games like these where you'll be listening to the same battle track, or free roam track really need to be good since you'll hear it over and over again, and I feel they did a good job with it. I was really looking forward to this game, but with the jank camera, lack of mini-map, shallow exploration, and repetitive combat, I'm going to wait for a sale, and I'd recommend that you do the same if you were interested in it.
It's an OK game. Repetitive with the voice acting cues during fights and exploration. A little wanting with enemy types. It would be nice to sell extra material. After getting use to the fighting style it was quite enjoyable fighting enemies, though not a game I would play again. 5/10
I normally do not review games this early on into gameplay. BUT, this is one of those times where i have too. Looking at the early reviews that other people have put out. They are super closed minded. They have to consider in the fact that this is probably Game Freaks FIRST. FIRST highly ambitious title outside of pokemon. Of course its not going to be perfect. But in the direction they are going in, with this being their first ambitious title? Applaud Game Freak. Applaud. First of all. This game is not I REPEAT. NOT a Souls like. People think "OH THERES PARRY AND DODGING ITS A SOULS LIKE" No. Stop thinking that way. This is an Action RPG. Plain and simple. So far with my time in game. I am very impressed with how everything feels. The atmosphere, The Story (SO FAR). Its pretty damn good. Since Princess Mononoke is my fave Studio Ghibili film. Hearing this game is based around that i knew i had to get it day 1. Also having the feel of stellar blade combat, mixed with koo's abilities feeling like an almost turn based combat style flows extremely well. ITS NOT GONNA BE FOR EVERYONE. But i personally enjoy it. The music so far is out of this world. It really makes the atmosphere of the game tie together. The performance of game is pretty well optimized. Im running everything Maxed+RT at a consistent 120fps locked with "Ultra Quality" DLSS. All in all. People need to stop review bombing. Especially if a game LITERALLY just came out.
賛否両論とかどうせ日本人特有の辛口レビューっしょw って思って購入してクリアまでいきました。 自分が間違ってました。みんなのレビューは正しかったよ… あらゆる要素が既存の良ゲーたちの劣化コピーで、 クソゲーでは無いものの純粋に面白くなかった。 (皮肉にも、あらゆる要素をコピーして良ゲーに昇華した某パル○ールドと真逆の方向性…) 3000円くらいのインディーゲーとして出されていたとしてもギリサムズダウンしてるくらいの出来。 このゲームをやる前に、他のレビューで挙げられているコピー元とおぼしきARPG・ソウルライクゲーをやったことがないのであれば、間違いなくそっちを先にやるべき。
A lot of wasted potential. The setting and story seems interesting at first but they are not brought to satisfying conclusion. Gameplay never evolves. There is a very small set of enemies to fight and bosses are constantly reused. Music is nice but it seems like there are 5 songs playing on repeat. Overall disappointing title.
I see commitment from the devs to fix the original problems related to the experience of the game, maybe at a lower price its worth it - got it at 30%, its worth it
8.9 hours in and have not stopped playing. As a deep lover of Nier Replicant, I got everything I had hoped for. You will get a feeling of familiarity! The movement mechanic is just fun to use. Holding down X (A) lets you get anywhere you want to and there are a lot of hidden places to explore. Koo is best boi! I enjoy building into him. The affinity system made me so nervous that I started tanking instead of him. So I wouldn lose any points! >> The story has been great and rather tormenting so far, but if you have played games like that before. You are used to it! Of course everyone should make up their own mind and I feel like 8.9 hours are not enough give a fair opinion ( will come back), but I always wanted another Nier Replicant style game. And so far. I have gotten it!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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