
In Battlestar Galactica: Scattered Hopes, take command of a fleet escaping the annihilation of the Twelve Colonies. Manage crises on board as you prepare for the next encounter with the Cylon Fleet. Times are dire, and hard choices must be made. Your only hope: rejoin the Battlestar Galactica.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 31 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Battlestar Galactica: Scattered Hopes is a survival fleet-management roguelite with procedural narrative design and real-time space battles. Shoulder the heavy burden of leadership as you make critical decisions for your fleet’s survival under constant pressure.
You command a fleet of survivors relentlessly chased by the Cylon Fleet. Each new run represents another desperate attempt to rejoin Humanity’s last hope: the Battlestar Galactica.
Prepare, fight, and survive at all costs.
So say we all.

Fleet Management phases offer limited turns to prepare until the next inevitable Cylon assault. As the enemy draws closer, designate priorities to ensure your fleet’s survival:
Dispatch expeditions to nearby points of interest for resources
Allocate supplies and personnel to resolve urgent situations
Upgrade ships for survivability and firepower
Train crew to improve efficiency in and out of combat

Your decisions continuously affect the Fleet’s overall status: faction politics, healthcare, and maintenance levels. Each indicator dynamically triggers narrative events tailored to your fleet’s condition. Your fleet’s fate can evolve in drastic ways if you’re not careful: epidemics, critical system malfunctions, or even a full-blown civil war.
In times of crisis, the Fleet looks to you to make hard decisions. Given your limited resources and time, determine if your fleet can afford to solve a crisis immediately or suffer its negative effects over time.
Perhaps the most challenging crisis you’ll face will be discovering a Cylon has infiltrated your ranks: investigating suspects will cost resources, but taking too long will cost lives.

The Cylon Fleet overwhelmingly outnumbers you. Each encounter is about survival, not victory. Fight high-risk tactical battles while your fleet prepares an FTL jump to safety.
Coordinate frontline squadrons with powerful Gunstar strikes in real time
Use Tactical Pause at any time to preview your attacks and enemy movements
Create synergies to deploy enemy-specific strategies by leveraging your unit strengths and unique abilities.

Rejoining the Battlestar Galactica is a perilous mission with no margin for error. Most fleets will fail, but each attempt will provide new ways to overcome the unforgiving odds stacked against your survival.
Unlock up to four starting fleets, each with its own unique playstyle
Clear trials to access additional squadron units, gunstar weapons, and modifiers that will appear in your next run
Invest in valuable meta upgrades that will benefit all future fleets you command
Challenge higher difficulty levels to test your limits as a commander
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.1Kreviews | 77% | — | $859.2K |
| $24.99 | 34ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 157 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So say we all.
I'll tell you upfront: It's a frakkin' ballbuster. But it's fantastic. I can firmly recommend this game, and it rewards repeated runs too with its "Favor" system. You're probably not gonna' win a barenaked first run, do *not* expect to! But you might win your tenth. This is not a bad thing though, because that gives you a LOT of time to get familiar with the systems *and* earn the persistent rewards (which you don't actually HAVE to spend your Favor on, if you don't want to.) The game rewards play. You'll win eventually. Not just from Favor, but from mastering systems, learning what units to use, when and where, and how to manage your fleet and its citizens and their groups to keep everyone something akin to happy. For instance: You may not want to work with the criminal underworld, but you favored the workers against them last time. Unless you want the relationship to become tense, then you better side with the criminals this time, unless you want Underworld related crises to appear... and with the Cylons breathing down your neck? No, you do not want that. Keep everyone as happy as you can. You'll win eventually.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Russian, Ukrainian
Hours played at review time, across 157 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A couple of negatives that hold this back. First and most important, doing well on a run is purely RNG based, you can mitigate it to a small extent, but ultimately the RNG decides whether or not you will succeed or fail. Second, dialogs. The option to skip dialogs only skips some. I've read all this the first time I went through, your writing is not so captivating as to make me want to read or click past it again, and then click again just to say "yes, I just clicked to close this, really let me close it."
Battlestar Galactica: Scattered Hopes is an excellent roguelike experience that accurately embodies the tone of desperation and struggle from the 2004-2009 series. Almost to a fault it captures themes and puts the player into situations and crises that make you feel like you're making the hard choices directly alongside Admiral Adama. Would recommend to anyone who likes roguelike and strategy elements, and anyone with a love for the Galactica expanded universe.
As a Battlestar Galactica fan, I appreciate the homage this game pays to the show, and genuinely enjoy the flow of the game loop. If you are a fan, its a must have in your library.
After 7 hours I won my first run. If you like FTL or the IP you will like this game. I didn't find much wokeness at all since it stays very true to the show.
Le jeu est une merveille avec un moteur voxel parfaitement maitriser et un gameplay fidèle à la série mythique du même nom... Je le recommande à tout les fans comme moi et également à ceux qui ne la connaissent pas, si vous aimez la science-fiction et surtout les space-opéra je ne peux que vous recommander de la regarder également, après vous risquez fortement de trouver en comparaison des license comme "Star Wars" bien fade !
I have rendezvoused with the Battlestar Galactica finally after my fourth run on normal difficultly. I really enjoy this game. People saying it is similar to FTL are correct, it is also very similar to the beginning of Season 1 of the show! The concept is very well executed. I feel like I'm pushing a fleet and its crew to their limits in a mad chase across the galaxy where every jump is a gamble with life and death. I like the resources and gathering, character, fleet, weapon, and squadron mechanics. They are useful, engaging, and add the right amount of depth to the game. I like the reputation mechanic and how the affects if you get/what crisis you get, or boons, but I do not like how negative events have a larger effect than positive events on reputation. I like the crisis and boon quests themselves too. There are some crisis that are easy, some that are arduous. While there are a lot of crisis and it can get frustrating to get hit over and over by them, with careful decision making and usage of resources, plus some luck, you can overcome! Makes them feel like a real crisis! I think there should be some additional boon quests with more profound weapon or fleet rewards. I think this game is appropriately difficult, especially since it is supposed to a replayable roguelike (roguelite? idk) EDIT: yeah way too many negative minor situations for how many crisis there are. you need to decrease the amount of minor negative situations there are and add in some positive situations because otherwise there is just no semi-regular way to increase relations with factions
BSG scattered hopes is an amazing fleet resource management game that I would recommend with the caveat that there are aspects that in it's current form diminishes it's excellent gameplay/replay potential. First off let's awnser the main question I had (and you the reader probably has too) when I read the reviews about this game: "Is the game beatable without the meta progression?" the awnser is a maybe. After a total of 10 runs I was finally able to beat it where I got close to beating it at least 4 times, of which the first time was a part of. The reason I say maybe is because without meta progression your chances of making it through are in the 15% or less. The big reason for this is that meta progression gates many different equipments, talents, squadrons and other aspects from you until you've done certain achievements which is a nice play incentive but as it stands it gates too much. The second big reason your chances are so low is because with meta progression you can start with a ton of resources right of the bat, guaranteeing you that you don't end up in a death spiral immediately as you can of set the costs of potential loses early on. If you like what you've seen so far checkout the amazing demo, of which your progress carries over to the main game. From this point on I will focus on areas of the game I think are lacking after having binged it for multiple hours in a row: 1 this contains spoilers for the story -> [spoiler] after the 4th playthrough it became VERY clear who would always be the cylon, it's one of the two crewmembers that you see at the very beginning of the run. Once you know this all suspense for it dies and it becomes an annoying mechanic, It would be nice if the cylon could be extended to the other canidates or maybe even have a second hidden cylon besides the one on occasions. As it stands this became a very annoying mechanic after I figured that out. [/spoiler] 2 higher tiers in the game don't mean the best upgrades. For example there was a legendary upgrade for one of my squadrons that would allow it to boost its movement speed at the cost of the nuke, which was a very nice buff. So I then skipped it for the rare upgrade of increasing range by 15... This is just one example but I regularly felt that the rarity displays are a visual trap, where I found the less rare upgrades more usefull 90% of the time. 3 Anti missile equipment.. What is up with all the missile destroying equipment, I get it having some of it is nice, but i regularly encounterd multiple equipments who's only function is interfering with missiles, which then became immediately useless because I could already deal with it adequatly thanks to either very fast or long range squadrons or because I had a anti missile civilian ship. Giving some more utility to these equipments so that they do something else besides destroying missiles would be better since they can range from scrap on sight to situational. 4 the reputation system ui it would be nice to get some more clarity in the UI here because as it stands its very frustrating when the game says you've increased reputation a little, what does little mean, sometimes it does nothing sometimes it gets you to the next reputation tier. It feels like I'm being gated in the Ui on where I stand for no reason. If you want to keep the current 5 favor symbol system just make it so that it shows half the shield if your close to progression it. 5 siding with one faction exclusively seems to be less benefical overall compared to just pleasing everyone. I did see there was some kind of buff based on your standing near the end of the run, but frankly at that point it's kind or irrelevant because if you got that far you've already got a decent shot at making it. 6 this is just a pet peeve but it would be nice if there was option in addition to the emergency and normal FTL jump that is something akin to an auto jump option. Basicly when you are ready to leave but need to have your fighters return first it would be nice to have a single button to press that tells all your fighters to return and then have it immediately auto jump when it is done instead of having to pixel time the precise moment where you can jump. It gets very annoying after multiple runs. 7 It would be nice if there was a fleet option to have some of the hero's/squadrons do a training excerise to gain XP, as sometimes you are left in a place with nothing else to do but emergy produce something, which becomes annoying once your overflowing with every resource. 8 Why can't we sell excess supplies/nukes to traders? Your telling me these traders that are cutt of from the rest of humanity wouldn't buy them but would buy scrap?? 9 choices that aren't choices. The game will sometimes offer you choices where a faction will give you a resource reward if you accept and if you don't accept it then you lose reputation with that faction. As far as I can tell there is 0 consequence for taking the resources which makes this a weird choice as either its redunent because there are no drawbacks or there are positives to declining but the game does not telegraph well what these positives actually do. Overall I highly enjoyed my time with the game, but little things like what I mentioned did get annoying on repeated playthroughs and discourage me from replaying the game after having beaten it once.
По началу понравилась, но поиграв 10+ часов понял - скучно, уныло, однообразно. По сути приходится проходить одну и ту же весьма короткую компанию по 10 раз чтобы на каждом новом старте получить чуть больше бонусов, при этом рандом на карте прохождения очень условный да по сути нет никакой карты, просто рандомно генерирующиеся 2 варианта а иногда и вообще только вперед как говорится. Приходится выслушивать одни и те же диалоги раз за разом что сильно раздражает, при этом их можно пропустить (спасибо хоть на этом) но не полностью. Лень подробно расписывать но общее впечатление от игры так себе.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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