
The poker roguelike. Balatro is a hypnotically satisfying deckbuilder where you play illegal poker hands, discover game-changing jokers, and trigger adrenaline-pumping, outrageous combos.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 55.57/day in the week to Jul 30 → 64.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Balatro is a poker-inspired roguelike deck builder all about creating powerful synergies and winning big.

Combine valid poker hands with unique Joker cards in order to create varied synergies and builds. Earn enough chips to beat devious blinds, all while uncovering hidden bonus hands and decks as you progress. You’re going to need every edge you can get in order to reach the boss blind, beat the final ante and secure victory.

The definitive poker roguelike experience.
Endless possibilities - every pick-up, discard and joker can dramatically alter the course of your run.
In-depth campaign mode complete with 8 difficulties, as well as challenge and seeded runs.

Deftly deploy an array of potent tools: different Decks, Jokers, Tarot cards, Planet cards, Spectral cards, and Vouchers. Use these versatile instruments to ignite a combo frenzy and turbocharge your poker hands, crafting electrifying, adrenaline-fueled synergies.

150 Jokers, each with their own unique abilities
15 Decks with distinct modifiers to choose from for each run
5 potential variants of each Joker which add further abilities
22 Tarot cards variants that can enhance your regular playing cards
11 Planet cards that help level up your possible poker hands
32 Voucher cards to help provide permanent buffs for your current run

Immerse yourself in Balatro’s distinctive psychedelic world. Let the synthwave soundtrack wash over you - wind down, escape the daily grind and prepare to enter the ultimate roguelike flow state.
Improve your collection and discover new cards and secrets with every single run.
Make use of the in-depth stats screen to study your best hands, most used Jokers, and more!
Immerse yourself in the CRT fuzz and enjoy detailed, hand-crafted pixel art.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 198.6Kreviews | 98% | — | $59.4M |
| $14.99 | 20.5Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3172 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i] [b] Me costó mucho decidirme a darle una oportunidad a este juego porque pensaba: "¿Qué puede tener de emocionante un roguelike de póker?" y Dios mío, ¡qué equivocado estaba! En las primeras rondas, aprendes las mecánicas, comprendes gradualmente los principios del juego y finalmente, llegas bastante lejos o incluso consigues una buena partida. Pero entonces llega la verdadera magia y de repente, piensas: "Si combino estos dos comodines, algo realmente increíble tiene que pasar" y eso es exactamente lo que pasa. Eso es precisamente lo que lo hace tan atractivo. Desarrollas tus propias estrategias, pruebas diferentes combinaciones y tu creatividad se ve constantemente recompensada. Un juego fantástico y con una capacidad increíble para engancharte. ¡Gracias por todo, Gapa! [/b] [/i] https://www.youtube.com/watch?v=O9Jcqu-qSsk&t=807s https://www.youtube.com/watch?v=_eSrg8XU1Rg
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $14.99 |
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| — |
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| not modelled |
| $14.99 | — | 95% | #51 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
高中时代在宿舍偷偷用非智能机玩经典纸牌,玩了不知道多少小时,熟练到两三分钟就能赢下一局,移牌的手比脑子还快。 十几年后的现在,还是会在夜深人静的时候打牌,游戏从Solitaire变成了Balatro,慢慢打过了金注也玩了一点挑战模式。 我的人生好像改变了很多,又好像什么都没变。
休闲娱乐来一盘 开心时间来一盘 多点关心多点爱 [i]肉鸽 我要小丑牌[/i]
电脑端手机端都买了TT,太上瘾了,人类猫条来的
Balatro no es solo un juego de cartas, es un estilo de vida. Respiro y tomo Balatro. Si tuviera un hijo lo llamaría "Full House" y si tuviera dos les pondría "Doble" y "Par" para mejorarlos a nivel 18 y que rompan las ciegas jefe cuando sean adultos. Brindo por Balatro, Como por Balatro, este me hizo mejor persona, y cuando tengo el celular descargado, cierro mis ojos para jugarlo en mi mente. La rueda de la fortuna dicta mi vida. Siempre tengo un plátano en mi bolsillo para sumar puntos. Me identifico con el Joker "Misprint" porque mi estado mental es así de inestable. No puedo subir las escaleras sin pensar en Balatro y el dia que mu3ra espero que pongan en mi tumb4 "Mur1ó en pleno Balatreo". El unico corazón que quiero es el de la reina. Mi papá cree que estoy mal, pero él no sabe lo que es ser la carta más alta de la familia. El día que el juego ya no tenga fans es porque ya no estaré en este mundo. Porque yo... Soy el Balatro.
Many people fail to clear the game and blame it on luck: poor item farming, challenging boss mechanics, or the delayed arrival of key core cards. But cruelly, the collapse was foreshadowed in a few inconspicuous trade‑offs at the start. The seed of roguelike games has long been set; the map, shop, and drop rewards are written at the bottom. At the same start, some people break through like a hot knife through butter, while others collapse halfway. The difference lies not in the resources allocated by the system, but in the choices made by the people. To save up more coins, you might skip the key shop refresh. Items that pursue short‑term gains sacrifice long‑term growth. Small choices are amplified by the butterfly effect, disrupting economic rhythms, missing qualitative change components, and gradually heading toward total defeat. Life is the same. We often regret afterward, wishing we had chosen a different path back then. But fate does not strike suddenly; every outcome is the result of countless small choices piled upon layer. There is no absolute right or wrong in making choices, but every decision comes with a corresponding full cost. It's not the environment that shapes you, but the repeated choices that sketch out the shape of life. Roguelike's most realistic approach is the blatant numerical logic: barely surviving early on by addition, but breaking through in the late game requires multiplication to achieve explosive growth. Those transition items that helped you get through tough starts helped you get through countless challenges, but in the late game, when your slots are tight and you face stronger core components, you decisively abandon these former heroes. It's not about feelings, just about the value output in the moment. Previously, reading about tools was obscure and obscure, but it was only at the moment of discarding old gear that I suddenly understood. Everything is converted into results; past hardships cannot bring new privileges. The same applies in reality: education, experience, and connections are all your bargaining chips, and the times are that scoring system. Once growth can't keep up with the demands of the environment, even with many past achievements, they will be eliminated. We weigh gains and losses in the game, not realizing that we ourselves are part of this value system. The most powerless moment for roguelike is when the carefully built strong build is destroyed by a specially countered boss in one strike, instantly wiping out all accumulated builds. Newcomers get angry and complain about unfair luck, while experienced players go silent for a moment before restarting the next round. At birth, one is thrown into the world; birth and talent are undecided, like unable to pick a starting hand. Life is full of unpredictability, and effort does not necessarily bring victory. Roguelike teaches us to live with fate: dare to let go of sunk costs, and clinging to an impractical path will only trap you. Accepting failure is the norm; even top experts cannot win every game; some dilemmas are inherently unsolvable. We study strategies and weigh pros and cons, not aiming for absolute victory, but seizing a bit of initiative in chaos to increase our chances of success. No matter how perfect the match, facing boundless pressure, failure will inevitably come, just as life inevitably returns to nothingness. But we are still willing to keep breaking new ground. In reality, many things are beyond your control, but every decision in the game is clearly recognized, allowing you to truly see the changes your efforts bring. Even though the ending is destined to end, the process of burning remains real. Life is unpredictable; may you hold tight to your choices and find your own light in this game of life. I love this game, love you, Joker cards
Very Nice game. I never played cards or solitaire but this is addicting, it takes time to understand different aspect but once you learn it its crazy fun. Card game with rogue like elements.
霉笔不配赢
[h1]Что такое Балатро? Давайте вместе разбираться.[/h1] 1) Карточный покерный рогалик, который вызывает проклятие зависимости 2) Игра которую ты 100% возмёшь с собой на необитаемый остров 3) Скачал и купил игру где только возможно, на телефон, на планшет и даже на утюг 4) Бабушка увидела как я играю, и расстроилась, подумала что могу заложить свою хату 5) Множество разных комбинаций из Джокеров, куй знает как с некоторыми редкими выйграть, а некоторые обычные имба (до сих пор до конца не разобрался) 6) Перестал общаться с друзьями, не моюсь, и редко ем 7) За 456 часов закрыл наконец все достижения, и хочу ещё!
This game is not an addiction, it's a phase. I got put off Balatro at it's launch period because as I'm poker-savy I was told I would not only not like the game but not understand it. I decided to try it either way and ended up dumping 150 hours into it trying my best to gold stake everything I could. Despite the game being really fun there are some decks that I would not advise engaging with unless you're playing for completionist purposes as I think certain restrictions some decks offer take away from the fun of experimenting with broken builds to see how far you can push your game by mixing card effects. Truly the meaning of infinite replayability.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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