
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.5Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
(let me preface first that i have only played classical modes so far). its a really good blend between a puzzle game and a classic rpg. although i tend to gravitate towards the same strategies despite how many you can have (could just be a me problem). and i loved the game when it was free on itch as a demo, and although they might fit other players really well, a few of the playable characters dont quite feel right to me, but if you like management systems like putting blocks together and wondering how the hell the tower is still standing i highly recommend this game, the balancing is really well done, and there's even minor difficulty modes despite hard and easy (greener areas tend to be a bit harder than grey ones)
A fantastic Rouge-like
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 38ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I thought i was just being impatient, so i decided to stick with it until i unlocked more content, sadly, the gameplay loop is just boring and not engaging enough for me. Its fun the first 5 times you delve into the dungeon, but 98% of times you exploit some combo and wipe the whole dungeon like youre the final boss of a dark souls game.
好好的一個遊戲,被莊園系統搞爛了。 但之前demo時讓我爽了很久 還是給個好評
가방 정리하는 맛이 쏠쏠하다. 하지만 치명적이진 않지만 플레이를 불편하게하는 고치기 개 쉬워 보이는 버그들이 산재한다.
I'd say I need more, but I have played 100 hours of this. I need the exact same game but with a different setting. Please don't suggest pvp roguelikes. they aint the same.
Suficientemente profundo y con contenido variado.
好玩
I really like this game. Can be very simple at times, and very complex at others. There is a lot of challenge modes and even an endless mode. Sometimes the the interaction of items isn't clear until you test the effects. I really like the save feature anywhere in an empty room for when I get wife aggro. Lots of nice builds to shoot for and looking forward to playing more,
還不錯,就是要農蠻久的,建築和圖鑑才能全開。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $430.4K | 645 | 84% | $19.99 | |
| $320.3K | 724 | 87% | $14.99 | |
| $235.8K | 792 | 76% | $14.99 | |
| $49.6K | 489 | 55% | $4.99 | |
| $48.8K | 86 | 81% | $19.99 | |
| $25.1K | 92 | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 6K | 87% | $19.99 | |
| $4.5M | 10.5K | 95% | $12.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $4.5M | 5.4K | 71% | $29.99 | |
| $4.4M | 4.4K | 81% | $29.99 | |
| $4.4M | 5.4K | 75% | $22.99 |