
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.5Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Devs have abandoned game and never finished it; discord is dead and no signs of improvement
개념은 신선하긴 한데 뒤로갈수록 미완성 느낌이 너무 강하다. 캐릭터들 사이의 완성도가 심하게 차이남
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 37ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I refunded this - do not recommend. No updates, buggy - don't bother.
3/10 3.5 hours and ive hardly unlocked anything - does a poor job of explaining soo many things or doesnt inform of them at all. - you can get crushed in the 1st fight with no chance of winning..... - BUGS. such as trade items with me, ok. gives me nothing back in return - not clear if item is 1 time or multiple use. they should be color coded or shaped differently - massive grind for tiny unlocks and % boosts
A Buggy Mess So far, I can safely say I'm glad I purchased this game at 50% off of 20 USD but I have trouble recommending even that price to potential players. There are bugs all over the place, often in quick start runs, frequently resulting in attempts to continue from last save (good luck with the asinine save mechanic*) or just flat out burning the run and any time wasted trying it. Several of the side characters have different mechanics to the main story character, each adding admittedly fun and unique styles of play- when they work. Character Bugs (so far): -Tote: On multiple occasions, I've entered an encounter and carvings just do not load. No "End Turn" button either, so there is nothing I can do but close the application or quit to menu and try from a last save. -Satchel: This character on level up requires you to place additions to your bag size in chunks. However, removing a chunk before finalizing for whatever reason results in it returning to a different position in the select screen, making it almost impossible to click-and-drag to a desired position or even at all. Attempting to rotate while this happens will sometimes help but will also sometimes just not rotate either piece. General Bugs: -When landing on a tile that can only be traversed one of two ways and closes the other way off, if I stop a character on that tile or directly on either path, my character endlessly walks to one side of the screen and there is nothing I can click on to progress. Restarting from last save and attempting to choose a path without stopping or stopping again on the tile itself soft locks it again. Run's over, requires a whole new one or avoid that path and miss part of a floor's paths totally. -Summer Items: some of the requirements on the items are straight up inaccurate or not working. For instance, one requires an item above it (NOT requiring sunlight as required/provided by some other items) and if moved around enough can be activated with a blank space above it. Another's description says if burned, heal 12 health; it highlighted and was usable when ANY debuff was active on my character, I could use just it when poisoned to the same effect. -Fairly uncommon but happens enough to mention, your UI on quick start runs will just seemingly freeze. Battle, merchant screen, item selection/backpack management time, just freeze. Can't move anything, can't open map, sound plays throughout but a restart is required. Overall, it's a neat game. But it's 2 years since release that I'm buying & playing it and these bugs are still present, commonplace, and repeatable. It's hardly the first or ONLY backpack battler out there, and certainly not the cheapest for a fully fleshed out game. I wish I had scoped out more reviews before buying it, seems like this is an abandoned listing still up just to grab cash. I can only recommend it on sale, and for more than 50% off, I pity anyone putting a solid 20 bucks on this and expecting it to run smoothly.
喜加一好评系列 游戏太肝了 前面一个小时很好玩,但是当你知道你要不断的重新玩同一个关卡,然后获取那稀少的资源的时候,你就会失去动力。
I really like this game, but it's got some issues I wish would get fixed. The main one was that I hoped you could 'lock' certain items from your reward pool so you won't see them again. Many Roguelikes do that now (Vampire Survivor and Megabonk for example do that). This review is more of a warning for players who don't want their game ruined: Do NOT complete the "Wizard School" or the "Archery Lessons" task/adventure run if you don't want your item pool to be completely clogged with items you'll never want! There are a couple playstyles you can utilize in the game, each character having a distinct one of their own. Purse has the most variety, but the only style that works best is the basic armour/weapons style. She could also use Archery, which requires you to reserve tons of empty space for your arrows to be effective, or magic, which is a mediocre style that relies on generating mana from manastones and connecting the stones through magical 'conductive' items that may or may not be affected by that. In a game that's main gimmick is extensive inventory management, creating two gameplay styles that give you and additional restriction to your inventory, one of which that relies on a separate resource to work and is useless without them is just headache-inducing and irritating. A basic sword can deal 7 damage, but if you get a manastone, a wand, and a source of replenishing that mana for the manastone, you can deal 5 damage! Archery can deal a lot of damage, but again, half your bag will need to be empty, which means you'd better have top-tier items defending/supporting you! The good thing is, if you don't complete the "Wizard School" and "Archery Lessons" runs, you won't get a huge amount of magic-based and archery-based items added to your reward pool from chests and battles and research from your buildings. You'll go from getting consistently useful legendary items to legendary items that are like some manastone that's like, "whenever you destroy an item, add 2 mana" or a bow that shoots arrows in front and behind it instead of good swords, armour, or accessory. The other characters' styles are much less suited for them, so they'll not want them, and honestly, archery and magic aren't fun. I'm at a place where I'm thinking of resetting my save to avoid those, but I'm 20 hours in and not sure if I care enough to play any more. I had 3 of that Frog Lady as a random encounter in a row (the one who gives you or upgrades a manastone), and I figured it was god telling me that I should just stop playing the game. I just wish I could turn those items off so they never appear as rewards.
5.3/10 游戏还是好玩的,但更多的分是给到背包肉鸽类型的始祖的身份。 让人玩不下去的点: 1、最致命的问题就是局外成长要素实在是太多太墨迹了…… 每个角色都有各种挑战*80000000,然后明明有很多东西可以直接给但非要你打一局挑战然后挑战还分三次才能解锁…… 其中大部分挑战根本没有任何难度及特色纯浪费时间和游戏寿命。 明明EA的时候我每个角色都玩到了、会玩了,然后到了正式版新加的故事模式我得重新解锁就算了,解锁前还有8000000000000个帮助城镇发展的前置,真的受不了……(然后每个角色还有几万个一点不好玩的挑战等你来) 2、虽然游戏内物品很多看似套路及体验会非常不同,但是因为游戏的物品刷新程度几率实在是太鬼了……!基本见不到你期望的、你没见过的道具。而不同BUILD间的联动性又几乎等于没有,每局的体验实际上非常非常非常同质化…… 有时甚至同类型道具解锁了一堆但你核心道具还没解锁,解锁了你也再没见过它【 3、城镇建设做成了很大一部分就算了,我们就不能把他做的好点吗??村民列表那么老多但是只显示不亮起的头像,有任务时他们才亮起……但是有很多时候需要找其中一些NPC进行互动(举例找那个戴眼镜的松鼠对物品解读),我根本不记得谁是谁啊!!! 那些只占一格的花花草草石头难看到爆了!! 4、主线也烂到爆炸,任务引导很烂(属于是我看了攻略我也不明白我到底怎么才能触发信标任务,和信标就是建造一个装饰我服了就不能说明白点吗)剧情更是等于无,唯一让人有些触动的点就是在最后所有主角齐聚门前开门,因为太好了原来不需要我再打通五把,然后主线通关了跳结局和制作人表单之后我无法点击跳过更无法对游戏进行任何互动只能关闭游戏是何意啊?? . 总之很难理解,EA比正式版切掉了局外成长比现在好玩,现在真的太枯燥了……怎么会这样!!!
It is full of bugs and the develop seems to have abandoned the project.
собрал мега билд на 100 урона за удар - умер из-за того, что отвлекся на ютуб и убил себя об шипы босса
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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