
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.5Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Roguelite battler using items in your inventory (think RE4's gun case) to fight foes. Depending on what items you have and where they're placed, they can combo off each other for more power/better effects. Fun.
ストーリーモードだけプレイ。 何度もダンジョンに潜り資材を集めて町を発展させ、最後のミッションをクリアしたらエンディング。 指定の初期装備でクリアするミッションがたくさんあったり、途中でキャラが解放されるからこのモードだけでいろんなビルドを楽しめる。 ゲームは面白いけど、ストーリーモードはあまり面白くない。 気に入ったのは初期キャラとミニオンを使うキャラ。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 10.5K | 95% | $12.99 | |
| $4.4M | 6K | 87% | $19.99 | |
| $4.4M | 4.4K | 81% | $29.99 | |
| $4.5M | 9.6K | 92% | $19.99 | |
| $4.4M | 5.4K | 75% | $22.99 | |
| $4.5M | 9.5K | 76% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $320.3K | 724 | 87% | $14.99 | |
| $430.4K | 643 | 84% | $19.99 | |
| $235.8K | 792 | 76% | $14.99 | |
| $49.6K | 489 | 55% | $4.99 | |
| $48.8K | 74 | 80% | $19.99 | |
| $24.8K | 92 | 91% | $9.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 37ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Don't normally leave reviews but got called out for being a nerd in game 10/10.
简单易上手肉鸽游戏,非常耐玩
Y'a pleins d'objets et de mechaniques différentes, en tant que joueur d'isaac, j'adore !!!
tremendous, marvelous, backpack-full
кармаша
My recommendation for this game comes with a huge asterisk! Obviously I did enjoy it enough to play for 66 hours at time of review. I'm the kind of person who always jokes when I play an RPG that I enjoy the "inventory management minigame" - the challenge of fitting as much treasure into my characters' limited bag space as possible, and optimizing gear slots for the best combinations of things. Backpack Hero takes that concept and plugs it into a roguelite dungeon crawler format, leading to a unique run every time that actually does feel fresh as you continue to discover new item types and how they all interact with each other. There are also quests to do where you start a given run with specific item combinations and/or special relics that add new dimension to the inventory management challenges. (I particularly enjoyed the quests aspect, at least at first.) That said, here's the asterisk: Do NOT buy this game if you are going to be bothered by lack of completion. I personally am the kind of person who will try to 100% everything possible in a game if I really like it - finish the story, do all the achievements, fill out all the encyclopedias, whatever it is. Backpack Hero betrayed me on all of those points. The biggest issue I had was with the multiple unlockable characters. Most of my 60+ hours were spent playing through the various quests available for the primary starter character, Purse. The second character you can unlock has slightly different mechanics but was similar enough in play style and had a few quests as well, so I played all of his content. The main story seemed to progress for a while, but at a certain point, new things stopped happening, even after I had unlocked all of what seemed to be available in the dungeon. I was running out of new items to research so I finally finished all of the quests for the first two characters and moved on to the third. That's where things started to fall apart. The third unlockable character has SUCH different mechanics that I could not properly wrap my head around them. After multiple attempts at multiple different types of quests/runs, where even when I seemed to have a winning strategy for the most part, I would get to the final boss and suddenly fail (over and over and over again), I finally had to conclude that the balance for this character's mechanics is just broken. I've given it a lot of thought and I personally feel like there were some poor design choices where the concept is interesting but in practice it doesn't scale properly. (As a minor additional note, the specific mechanics for this character change the root play concept of the game from inventory management to something more like a deck builder, which is not the game I signed up to play.) There are two other unlockable characters - one of which I had unlocked, but at this point still had no quests available to do (just the "standard run" mode, which I didn't feel like doing after all of my other issues), and the fifth and final unlockable character, well... due to the way I suspect the unlock process is programmed, I believe I have soft-locked myself out of being able to recruit him without starting a new game. At 60+ hours that represents a terrible choice for me - repeat a lot of tedious grinding, or go without completing the game. (I also suspect that my story progress stopped because I need to unlock and play all of the other characters in order to complete it, which if that is the case, makes that extra unfortunate.) There were other minor points of contention - the game is a little bit buggy sometimes and the mechanics aren't always super clear from descriptions on items, the town building UI is clunky and for the most part unnecessary, things like that. There is an encyclopedia of sorts in the game but it doesn't seem to have progress indicators (for example: you can find rare "lore" items that add costumes and info, and they get added to the encyclopedia, but there's no indicator of how many lore items in the game you're still missing). I would also have loved to see just a few more quality of life additions, like some kind of story progress meter/ "next objective" indicator (which might have helped me complete the story sooner). Overall, if you're willing to look past the minor bugs and don't get too attached to succeeding at any particular run with any particular character, or finding out the conclusion to the story - if you find joy in playing just for the sake of playing - this is still a very fun game. I'm a little bitter about the completionist aspects, especially since they didn't become apparent to me until I'd already invested so much time into the game. But for $10 on sale, you could do worse than 60 hours of fun.
No es muy bueno
El juego es un roguelike en donde la mecanica principal es que tienes una mochila el cual sirve como un inventario para diferentes objetos que debes utilizar para avanzar en la mazmorra a la cual te estas enfrentando por razones de historia del juego. Ahora lo mas divertido de este juego es que cuando digo que la mecanica principal es la mochila, me refiero a que una gran parte del juego es el manejo del inventario que tienes, siendo un inventario muy al estilo de Resident Evil 4, donde cada vez que subes de nivel, en lugar de mejorar tus estadisticas de personaje tu expandes el inventario que tienes para que puedas recoger mas objetos. El juego aunque entretenido no es perfecto, ya que siento que la dificultad usualmente es demasiado sencillo para muchos de los personajes y que en la progresion de la mazmorra es mucho mas sencillo hacer una bola de nieve y volcerte practicamente inmortal gracias al control que tienes para hacer sinergias dentro de tu inventario. Pero en otro lado existen personajes que puedes elegir en el juego los cuales son absurdamente dificiles y aunque no sean necesario jugar con ellos para completar el modo historia, si puede llegar a sentirse como un cambio de dificultad demasiado brusco e incluso un poco injusto. Por ultimo tambien debo decir que este juego cuenta con un modo historia el cual tiene una seccion de construccion de pueblo, el cual utiliza recursos que hayas sacado de la mazmorra, este aunque llega a ser ligeramente entretenido usualmente para mi opinion llega a agregar poco al loop de gameplay
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.