
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.5Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
is well balanced on difficulty one of its highpoints. another highpoint is world building with shops and items.
体感粗糙的 地牢探索 回合制 rouge类游戏。 新手一启动,体感就非常糙。 - 按键操作是靠蒙的。要不是问了AI,我都不知道点击切换攻击对象。 - 移动是纯点击的,但点哪都没用。 别误会!你行走的地方是战斗画面,你还没打开地图呢! 听完这句话↑你要懵了,这游戏的反直觉设计,就算给你免费体验到了。 - 地图那么核心,每走 1步就要点 2次,那肯定有快捷键吧?没有! 那事件后自动弹出呢?没有。直观高效的信息呈现呢?没有。 地图是个啥,一个既核心又糊弄,一拍脑袋的马虎东西。 - 哪怕没有自动整理吧,开局一键装包都不能有吗? 爆烂的仓库排序。物品锁定,售价小标,统统没有,朴素到不能再朴素。 放建筑不能缩放!放建筑1个 鼠标要动3次,右键就直接退出建造。爆逊! 巨难用的任务栏。没有快捷提交,出门还得背记物品。 一万个待修复bug。读档岔路bug、读档小背包物品丢失、托运物品复制… + 更新多年,游戏内容量爆炸丰富,创意工坊品类杂多, - 但优化体验的mod我竟是没看到。这怎么受得了的? 一整个平平无奇的回合制地牢类rouge体验,不同之处仅仅在背包管理。 没有永久数值成长,仅仅提供了图鉴收集作为持续游戏的动力。 家园系统的设计目的是开图鉴,任务系统的设计目的是开图鉴。 给人一种既大又空的感觉,总的来说,这就是Backpack Hero。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 10.5K | 95% | $12.99 | |
| $4.4M | 6K | 87% | $19.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $4.5M | 5.4K | 71% | $29.99 | |
| $4.5M | 11.4K | 90% | $19.99 | |
| $4.4M | 4.4K | 81% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $320.3K | 724 | 87% | $14.99 | |
| $430.4K | 643 | 84% | $19.99 | |
| $235.8K | 792 | 76% | $14.99 | |
| $49.6K | 489 | 55% | $4.99 | |
| $48.8K | 74 | 80% | $19.99 | |
| $24.8K | 92 | 91% | $9.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 37ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
awesome
Не моє
Прекрасная штука, я уже начал второе прохождение. В плане багов тут всё не очень радужно: мне попались бесконечные титры, не исчезающие в конце битвы угрозы, но оно отлично затягивает. Если бы в Стиме отображалось время, проведённое в пиратской версии игры, у меня было бы наиграно где-то 80-100 часов, и я хочу ещё.
good game
日本語訳がちょっと怪しいところはありますが、遊ぶ上で問題はないでしょう
가방 정리 게임, 다양한 아이템을 버릴 건 버리고, 챙길 건 가방에 잘 정리하여 던전 클리어를 하는 게임입니다. 그래픽이나, BGM이나 기타 컨텐츠가 다양하고 풍부하다고 말하기는 어려운데, 이상하게 손이 자주 갔던 게임이었습니다. 한판 한판 플레이 타임도 길지않아서 가볍게 킬링타임으로 즐기기 좋은 게임이었습니다.
非常好的游戏,内容多,玩法多,非常上头,感觉身体被掏空
amazing with a super unique concept! i love the sense of discovery i get with this game and experimenting to optimize my build :). each character is a completely different experience (in a good way!)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.