
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.5Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Trash polish translation. It gets boring fast, even with 1000 items. I rarely feel excitement or challenge. It has interesting ideas and potential but was abandanoned so it won't be fulfilled.
had alot of fun with mods but looks like this game will be left to rot since no update in a year
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 37ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is dope, scratches a particular itch for me, so I do recommend it... BUT it definitely is not without its faults. If you're expecting a very polished game, it isn't really. I've encountered a handful of game breaking bugs that can be anything from visuals not loading to literal softlocks. Reaching the end of story mode + credits forces you to close game instead of being able to load back into town. I really wish there was a patch, especially for the more prominent bugs, but I think the gameplay is good enough that it's worth dealing. Oh yeah, also get it on sale. Not worth full price.
0/10 Gave me insomnia... been playing for twelve hours now. (playing on epic because it gave it to me for freeeeeeeeee) Great controller support though! lets me play from my bed while i try to sleep.
Tooooooo many errors playing other characters except puth.
delactable. The mice i=n this game are just facinating. They are just so cuddley and coote! I wish I can releave the moments I had in this beatfull masterpeece!
一個不錯的小品roguelike遊戲 五個角色中除了托特這個角色又爛又無聊之外都有著自己的特色 遊戲難度不算特別難大概要困難3才開始感受到有點點難度 但武器設計平衡感覺不太好 弓箭和魔法成型太慢導致很難會考慮進構建裡 到最後最常用的還是近戰武器為首的構建來通關 故事模式比較可惜的是建築物種類太少,而且重複建造同一項目時要求的材料越來越高 後面想去建一個樹林時一棵樹要求的素材量,跑一趟遊戲也做不出來 可能是想玩家用mod來補救但我習慣不用mod去遊玩所以覺得很可惜 成就方面挺容易,自己大約40小時左右就把成就解完 就算是托特這爛角色也能用簡單難度來完成要求 當中還是有點影響遊戲運行的小bug,像是回到遊戲時分岐路會錯誤和機器人的零件失去了說明文字 以及主角打倒故事模式中自己獨有的boss後工作人員名單是難以結束只能關掉遊戲 而且個人還遇到個問題是故事模式一直找不到無用藥草這個道具導致到封盤前都解鎖不了一些道具
只能说还行
[quote=author] [b] Diğer oyunlar ile ilgili incelemelerim; https://store.steampowered.com/curator/37884261 [/b] [/quote] [h1] Kıssadan Hisse [/h1] Çanta düzenlemeyi sadece Resident Evil'da mı yapacağız sandınız. [h1] Hikaye & Oynanış [/h1] Backpack Hero, klasik roguelike formülüne keyifli bir bakış açısı getiriyor. Bir fare olarak, zindanlara giriyor, eşya topluyor ve giderek güçleniyoruz. Ancak oyunu benzerlerinden ayıran asıl nokta, topladığınız eşyaların ne olduğu kadar onları çantanıza nasıl yerleştirdiğinizin önemli olması. Oyundaki envanter sistemi başlı başına oyunun temel mekaniği. Silahlar, kalkanlar, aksesuarlar ve özel eşyalar belirli konumlarda daha güçlü hale geliyor veya birbirleriyle etkileşime giriyor. Bu nedenle her yeni eşya bulduğunuzda sadece atağına, defansına değil, çantadaki yerine de kafa yormak gerekiyor. Basit görünen bu sistem zamanla oldukça derinleşiyor ve oyunun en bağımlılık yaratan kısmı haline geliyor. İlerledikçe onlarca farklı eşya, karakter ve oynanış tarzı açılıyor. Farklı build'ler denemek oldukça keyifli ve her turda yeni kombinasyonlar keşfedilebiliyor. Her tur sonunda kasabaya dönüp yeni binalar yapabiliyor, yeni görevler alıp, yeni silahlara yatırım yapabiliyorsunuz.Aldığınız görevler genelde belli koşullarda tur bitirmek üzerine kurulu olsa da bazı görevler oyunun tmeposunu düşürebiliyor. Ayrıca maalesef oyunda bazı oyun kırıcı buglar var. Görevlerin ilerlememesi, kayıtlarınızın silinmesi gibi can sıkıcı durumlar olabilir. Geliştiricilerde sanırım desteği kesmiş, kendi haline bırakmış gibi gözüküyor. Üzücü [h1] Görsellik & Oyun Süresi [/h1] Oyunun görsel tarzı oldukça sevimli. Piksel tarzı, karakter tasarımları ve arayüzü oyunun atmosferine güzel uyum sağlıyor. Bir kimliği olduğunu hissettiriyor. Roguelite olduğu için ne kadar oynarsanız o kadar oynarsınız tarzında bir temposu var. [h1] Artılar [/h1] [list] [*] Oldukça keyifli envanter yönetim sistemi [*] Onlarca farklı eşya ve kombinasyon [*] Görev ve ilerleme sistemi oyuna uzun ömür katıyor [*] Başarılı ve sevimli görsel tarz [*] Farklı build'ler denemenin eğlenceli olması [/list] [h1] Eksiler [/h1] [list] [*] Geliştiricilerin desteği sona ermiş durumda [*] Karşılaşılabilen oyun kırıcı buglar mevcut [*] Görev sistemi zaman zaman tempoyu düşürebiliyor [*] İlerleme yapısı bazı oyuncular için gereğinden uzun gelebilir [/list] [h1] PUAN: 70 / 100[/h1] [h1] Kapanış [/h1] Backpack Hero, envanter yönetimini oyunun merkezine koyarak oldukça özgün bir roguelike deneyimi sunuyor. Teknik sorunları ve yarım kalmış hissi veren bazı yönleri olmasa çok daha yüksek bir puanı hak edebilirmiş. İyi oyunlar!
I got too excited and thought this was the other backpack battles game.. was super confused and thought i was doing some weird tutorial before the backpack battles game then realised nope this is an entirely different game.. rip send help i have lost my mind.. senior citizen status activate
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 6K | 87% | $19.99 | |
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| $4.4M | 4.4K | 81% | $29.99 |