
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.5Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一個不錯的小品roguelike遊戲 五個角色中除了托特這個角色又爛又無聊之外都有著自己的特色 遊戲難度不算特別難大概要困難3才開始感受到有點點難度 但武器設計平衡感覺不太好 弓箭和魔法成型太慢導致很難會考慮進構建裡 到最後最常用的還是近戰武器為首的構建來通關 故事模式比較可惜的是建築物種類太少,而且重複建造同一項目時要求的材料越來越高 後面想去建一個樹林時一棵樹要求的素材量,跑一趟遊戲也做不出來 可能是想玩家用mod來補救但我習慣不用mod去遊玩所以覺得很可惜 成就方面挺容易,自己大約40小時左右就把成就解完 就算是托特這爛角色也能用簡單難度來完成要求 當中還是有點影響遊戲運行的小bug,像是回到遊戲時分岐路會錯誤和機器人的零件失去了說明文字 以及主角打倒故事模式中自己獨有的boss後工作人員名單是難以結束只能關掉遊戲 而且個人還遇到個問題是故事模式一直找不到無用藥草這個道具導致到封盤前都解鎖不了一些道具
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 37ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muckeliges Spiel ! ichh bien risig fan
一开始还正常的在回合制冒险,然后出来城镇就一堆任务,还要我收集资源盖各种建筑? 做成线性爬塔不好吗,一下子冒这么多东西出来,装备物品什么的还要慢慢打去解锁。没有继续玩的欲望了 评分:3/10
Пропажа описаний и ломание игры через сохранение - это конечно для меня было чем-то новым
За робота проходить сложнее чем 5 клеток в дед целсе
delactable. The mice i=n this game are just facinating. They are just so cuddley and coote! I wish I can releave the moments I had in this beatfull masterpeece!
had alot of fun with mods but looks like this game will be left to rot since no update in a year
Do you like Slay the Spire, RPG tile-based inventory management, cute animal characters and/or really catchy chiptune music? The more of those you answered yes to, the more necessary it is for you to get this game.
Tooooooo many errors playing other characters except puth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $320.3K | 724 | 87% | $14.99 | |
| $430.4K | 643 | 84% | $19.99 | |
| $235.8K | 792 | 76% | $14.99 | |
| $49.6K | 489 | 55% | $4.99 | |
| $48.8K | 86 | 81% | $19.99 | |
| $24.8K | 92 | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 6K | 87% | $19.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $4.5M | 9.5K | 95% | $12.99 | |
| $4.5M | 5.4K | 71% | $29.99 | |
| $4.5M | 11.4K | 90% | $19.99 | |
| $4.4M | 4.4K | 81% | $29.99 |