
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.5Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
간단하고 쉽게 즐길 수 있지만, 난이도가 올라갈수록 머리가 아파지는 게임이라 적당히 즐기기에도 좋고 깊이 파기에도 좋다고 생각함. 자잘한 오류가 조금 있는게 흠이긴함
Game Play: 4.5/5 -Pretty straight forward with minimal issues Audio:3/5 -8-bit style. nothing fancy Visuals: 2/5 -Not many. screen shakes, slime-balls do not mesh together. Quality 8-bit life. Graphic Quality: 3.5/5 - 8-bit style. Decent enough models. repeated environment/background and map system rips away a little bit, but not enough to tarnish. Unique Idea:5/5 -I can't speak for others, but this game is %100 unique to my 40 years playing games. using inventory rules to Attack, Defend, with a simple concept that expands into dynamic strategies. Content: 5/5 -60 hours of actual game play and I still have yet to complete it all. There is a lot packed into this little game. Replay Value: 4/5 -With all the different heroes, item sets, and content unlocked, there is just repeated dungeon crawls with community created content after that. Fun brain teaser after completion. Co-Op Game-play: N/A Voice-work: N/A Stability: 3/5 -A few bugs still exist. One i found to be possibly run-breaking if saved after triggered. Community Presence: 4/5 -Seems like modding adds new heroes with both a combination of item sets, artifacts and backpack rules and is fully supported by the Steam Workshop. Total Score:35/45 Last Thoughts: Minor flaws that could be fixed with some dev love would truly shine this hidden gem up. Almost certain to be a great travel or no internet connection addition to anyone's library who enjoys paradigm thinking tactical style games.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 37ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличная пошаговая стратегия и рогалик, в котором главная механика - инвентарь. Низкий порог вхождения, но и серьёзной тактической составляющей ждать не стоит. Простая и залипательная игра с красивым пиксельным дизайном.
Después de +400h jugando qué puedo decir, el juego es sinceramente muy entretenido, ya sean los desafíos, partidas rápidas o desbloquear objetos en modo historia todo se siente muy entretenido. Consigue objetos, mételos en tu mochila y derrota a todo lo que se te interponga... Si algo le falta es la habilidad de escoger objetos con los que empezar, armar un set inicial o poder escogerlo en lugar de ser aleatorio. Al inicio no se siente tanto pero pasada cierta cantidad de horas lo interesante no es ganar sino probar más armas/escudos/sets. Quieres una build de arquero? Buena suerte encontrando arcos y flechas. Quieres usar bloques? Con suerte encuentras uno y lo duplicas. Y así con todo tipo de objetos. Fuera de eso es perfecto.
Its a buggy mess and has been abandoned by its creators. Its clear that there may have been a vision for what this game could of become, but its just as clear they were nowhere close to that vision before they just gave up. I really recommend you don't pick this game up.
一個不錯的小品roguelike遊戲 五個角色中除了托特這個角色又爛又無聊之外都有著自己的特色 遊戲難度不算特別難大概要困難3才開始感受到有點點難度 但武器設計平衡感覺不太好 弓箭和魔法成型太慢導致很難會考慮進構建裡 到最後最常用的還是近戰武器為首的構建來通關 故事模式比較可惜的是建築物種類太少,而且重複建造同一項目時要求的材料越來越高 後面想去建一個樹林時一棵樹要求的素材量,跑一趟遊戲也做不出來 可能是想玩家用mod來補救但我習慣不用mod去遊玩所以覺得很可惜 成就方面挺容易,自己大約40小時左右就把成就解完 就算是托特這爛角色也能用簡單難度來完成要求 當中還是有點影響遊戲運行的小bug,像是回到遊戲時分岐路會錯誤和機器人的零件失去了說明文字 以及主角打倒故事模式中自己獨有的boss後工作人員名單是難以結束只能關掉遊戲 而且個人還遇到個問題是故事模式一直找不到無用藥草這個道具導致到封盤前都解鎖不了一些道具
good.
Backpack Hero is a sweet, wholesome and relatively accessible alternate take to the roguelite format. Instead of a card based system like a lot of turn-based roguelite games use these days, the focus here, as is in the name, is managing the items you keep in a (thankfully gradually expanding) magical backpack. How these items are arranged not only matters for maximizing space, but in terms of creating various synergies possible between items in your backpack. Its easy to learn, and not all that much more difficult to master. If you are looking for a challenging entry in the genre, I'd say this mostly isn't it. If you are looking for a game where items and build options are carefully balanced, I'd also say this isn't it. But if you are looking for a fun, relatively simple and light-hearted game to mostly chill with that checks the turn-based combat and roguelite replayable boxes, its a strong entry for consideration. For me, I've just grown a bit bored of it after a little over 10 hours so I'm setting it aside for now, but I could see myself coming back to tinker here and there, because it is unique and fun enough to warrant that. Its just not a game I can play substantially without getting a bit bored. 8 / 10
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За робота проходить сложнее чем 5 клеток в дед целсе
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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