
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.5Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
had alot of fun with mods but looks like this game will be left to rot since no update in a year
I think this is an extremely fun roguelike, the first time I booted it up I played for over five hours and didn't even notice. However, a lot of the appeal comes from the meta progression, as the base gameplay is quite simplistic, and at the start of the game it has just a fantastic rate of progression that keeps you hooked, but as you get later into the game and it slows down things can start to get a little same-ey. I still think this is a great game overall, but don't come in expecting a roguelike you can sink hundreds of hours into.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 6K | 87% | $19.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $4.5M | 9.5K | 95% | $12.99 | |
| $4.5M | 5.4K | 71% | $29.99 | |
| $4.5M | 11.4K | 90% | $19.99 | |
| $4.4M | 4.4K | 81% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $320.3K | 724 | 87% | $14.99 | |
| $430.4K | 643 | 84% | $19.99 | |
| $235.8K | 792 | 76% | $14.99 | |
| $49.6K | 489 | 55% | $4.99 | |
| $48.8K | 74 | 80% | $19.99 | |
| $24.8K | 92 | 91% | $9.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 37ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great strategy game with good replay. Great mod community (especially liked Chuck's mods in the workshop) that was fun to explore after knocking most of the story mode goals. Ton of game play unlock content, goals and challenges to beat. I honestly enjoyed this game a lot, and kudos to both the developer and mod community for the many hours of enjoyment.
[quote=author] [b] Diğer oyunlar ile ilgili incelemelerim; https://store.steampowered.com/curator/37884261 [/b] [/quote] [h1] Kıssadan Hisse [/h1] Çanta düzenlemeyi sadece Resident Evil'da mı yapacağız sandınız. [h1] Hikaye & Oynanış [/h1] Backpack Hero, klasik roguelike formülüne keyifli bir bakış açısı getiriyor. Bir fare olarak, zindanlara giriyor, eşya topluyor ve giderek güçleniyoruz. Ancak oyunu benzerlerinden ayıran asıl nokta, topladığınız eşyaların ne olduğu kadar onları çantanıza nasıl yerleştirdiğinizin önemli olması. Oyundaki envanter sistemi başlı başına oyunun temel mekaniği. Silahlar, kalkanlar, aksesuarlar ve özel eşyalar belirli konumlarda daha güçlü hale geliyor veya birbirleriyle etkileşime giriyor. Bu nedenle her yeni eşya bulduğunuzda sadece atağına, defansına değil, çantadaki yerine de kafa yormak gerekiyor. Basit görünen bu sistem zamanla oldukça derinleşiyor ve oyunun en bağımlılık yaratan kısmı haline geliyor. İlerledikçe onlarca farklı eşya, karakter ve oynanış tarzı açılıyor. Farklı build'ler denemek oldukça keyifli ve her turda yeni kombinasyonlar keşfedilebiliyor. Her tur sonunda kasabaya dönüp yeni binalar yapabiliyor, yeni görevler alıp, yeni silahlara yatırım yapabiliyorsunuz.Aldığınız görevler genelde belli koşullarda tur bitirmek üzerine kurulu olsa da bazı görevler oyunun tmeposunu düşürebiliyor. Ayrıca maalesef oyunda bazı oyun kırıcı buglar var. Görevlerin ilerlememesi, kayıtlarınızın silinmesi gibi can sıkıcı durumlar olabilir. Geliştiricilerde sanırım desteği kesmiş, kendi haline bırakmış gibi gözüküyor. Üzücü [h1] Görsellik & Oyun Süresi [/h1] Oyunun görsel tarzı oldukça sevimli. Piksel tarzı, karakter tasarımları ve arayüzü oyunun atmosferine güzel uyum sağlıyor. Bir kimliği olduğunu hissettiriyor. Roguelite olduğu için ne kadar oynarsanız o kadar oynarsınız tarzında bir temposu var. [h1] Artılar [/h1] [list] [*] Oldukça keyifli envanter yönetim sistemi [*] Onlarca farklı eşya ve kombinasyon [*] Görev ve ilerleme sistemi oyuna uzun ömür katıyor [*] Başarılı ve sevimli görsel tarz [*] Farklı build'ler denemenin eğlenceli olması [/list] [h1] Eksiler [/h1] [list] [*] Geliştiricilerin desteği sona ermiş durumda [*] Karşılaşılabilen oyun kırıcı buglar mevcut [*] Görev sistemi zaman zaman tempoyu düşürebiliyor [*] İlerleme yapısı bazı oyuncular için gereğinden uzun gelebilir [/list] [h1] PUAN: 70 / 100[/h1] [h1] Kapanış [/h1] Backpack Hero, envanter yönetimini oyunun merkezine koyarak oldukça özgün bir roguelike deneyimi sunuyor. Teknik sorunları ve yarım kalmış hissi veren bazı yönleri olmasa çok daha yüksek bir puanı hak edebilirmiş. İyi oyunlar!
Tooooooo many errors playing other characters except puth.
I liked it, but I eventually hit a wall that made me drop it.
Trés sympa
This is a truly enjoyable rogue-like with strategy and puzzle elements spinkled throughout. It is an honorable member of the "one more turn vortex" for me. I found it interesting how the backpack variants for each unlocked character change keeps things fresh but doesn't feel like they are reinventing the game or you have to re-learn everything from scratch. There are a couple items, effects that could have better descriptions. Ghostly is a big example. I had to look it up on-line and, judging by the results of my search, a lot of other people had to as well for clarity.
I like the part where they all come together and say "Together, we are Backpack Hero!"
转化鞋子的恶性bug卡死了我不知道几次了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.