
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.5Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This indie RPG surprised me with how much thought went into its story. It's not trying to be epic or overwhelming. It's a grounded, easy-to-follow narrative that works for players of all ages. The simple graphics suit the tone well. Gameplay works well with a controller, is mostly point-and-click with some light character movement in the main town to interact with NPCs. It's straightforward by design, and that's not a bad thing. The real depth comes from learning how to combine tools and stack advantages in combat. Think card-based battle strategy, but without the cards. It's a satisfying system to gradually master. I've stuck with the primary character through my 16 hours so far, but there are multiple unlockable characters that appear to offer different playstyles, something I'm looking forward to exploring. Relationship levels with other characters add another layer, though they feel a little uneven at times. On the downside, there's a bug in the research window where selections occasionally don't register, requiring you to exit and re-enter to get it working. Minor, but worth knowing. Creating paths can get unexpectedly expensive and there is no validation it’s immediate. This isn't a game that demands much from you, and that's exactly its appeal. It's perfect for casual sessions or for someone who wants to sink into a complete story at their own pace. If repetition isn't your thing, lean on the narrative to carry you through. It holds up. Recommended for anyone looking for a relaxed, thoughtful RPG that respects your time.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 37ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Autism simulator
clock hands go brr
気が向いたときに何度も遊べる作品
Buggy and abandoned
lots of build and item variety, great music, lots to unlock. very fun game
great game, lots of unique items and game formats, the story mode was fun and now i just pick it up to play some of the interesting mods that people have created
스토리 모드 엔딩보고, 도전과제 올클리어 했으니 여기까지 하는걸로. 전체 아이템중 100개 정도 미발견에다 이런저런 준비된 모드를 다 해보진 못했지만 3주동안 나름 열심히 한듯. 번역은 여기저기 어설픈게 기계번역 돌린것 같고 아이템 설명도 좀 부실한 관계로 평가는 8/10. 2026/05/19
Game Play: 4.5/5 -Pretty straight forward with minimal issues Audio:3/5 -8-bit style. nothing fancy Visuals: 2/5 -Not many. screen shakes, slime-balls do not mesh together. Quality 8-bit life. Graphic Quality: 3.5/5 - 8-bit style. Decent enough models. repeated environment/background and map system rips away a little bit, but not enough to tarnish. Unique Idea:5/5 -I can't speak for others, but this game is %100 unique to my 40 years playing games. using inventory rules to Attack, Defend, with a simple concept that expands into dynamic strategies. Content: 5/5 -60 hours of actual game play and I still have yet to complete it all. There is a lot packed into this little game. Replay Value: 4/5 -With all the different heroes, item sets, and content unlocked, there is just repeated dungeon crawls with community created content after that. Fun brain teaser after completion. Co-Op Game-play: N/A Voice-work: N/A Stability: 3/5 -A few bugs still exist. One i found to be possibly run-breaking if saved after triggered. Community Presence: 4/5 -Seems like modding adds new heroes with both a combination of item sets, artifacts and backpack rules and is fully supported by the Steam Workshop. Total Score:35/45 Last Thoughts: Minor flaws that could be fixed with some dev love would truly shine this hidden gem up. Almost certain to be a great travel or no internet connection addition to anyone's library who enjoys paradigm thinking tactical style games.
Every item you collect is a new puzzle to solve. I f'ing love puzzles.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $320.3K | 724 | 87% | $14.99 | |
| $430.4K | 643 | 84% | $19.99 | |
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| $48.8K | 86 | 81% | $19.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 6K | 87% | $19.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $4.5M | 9.5K | 95% | $12.99 | |
| $4.5M | 5.4K | 71% | $29.99 | |
| $4.5M | 11.4K | 90% | $19.99 | |
| $4.4M | 4.4K | 81% | $29.99 |