
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.5Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
気が向いたときに何度も遊べる作品
This game feeds my OCD in a way no other can.
Fantastic game, ton of replayability and some cool classes (robot is best imo). The bugs aren’t that bad people are just dramatic. Avoid playing Tote.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 6K | 87% | $19.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $4.5M | 9.5K | 95% | $12.99 | |
| $4.5M | 5.4K | 71% | $29.99 | |
| $4.5M | 11.4K | 90% | $19.99 | |
| $4.4M | 4.4K | 81% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $320.3K | 724 | 87% | $14.99 | |
| $430.4K | 643 | 84% | $19.99 | |
| $235.8K | 792 | 76% | $14.99 | |
| $49.6K | 489 | 55% | $4.99 | |
| $48.8K | 86 | 81% | $19.99 | |
| $24.8K | 92 | 91% | $9.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 37ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень много багов, очень плохое описание предметов, нечитабельный интерфейс.
小巧玲珑的游戏,前期觉得很有意思,后期总是刷宝会觉得枯燥。不同的任务模式能带来一些新鲜感。
Seit Jahren ist das Spiel draußen und immer noch gibt es unzählige Bugs, die ein Run zerstören. Keine Kaufempfehlug. Zufall existiert hier auch nicht, sobald man einen Dungeon betritt ist alles schon entschieden, jeder loot, jeder spin, alles.
Autism simulator
This indie RPG surprised me with how much thought went into its story. It's not trying to be epic or overwhelming. It's a grounded, easy-to-follow narrative that works for players of all ages. The simple graphics suit the tone well. Gameplay works well with a controller, is mostly point-and-click with some light character movement in the main town to interact with NPCs. It's straightforward by design, and that's not a bad thing. The real depth comes from learning how to combine tools and stack advantages in combat. Think card-based battle strategy, but without the cards. It's a satisfying system to gradually master. I've stuck with the primary character through my 16 hours so far, but there are multiple unlockable characters that appear to offer different playstyles, something I'm looking forward to exploring. Relationship levels with other characters add another layer, though they feel a little uneven at times. On the downside, there's a bug in the research window where selections occasionally don't register, requiring you to exit and re-enter to get it working. Minor, but worth knowing. Creating paths can get unexpectedly expensive and there is no validation it’s immediate. This isn't a game that demands much from you, and that's exactly its appeal. It's perfect for casual sessions or for someone who wants to sink into a complete story at their own pace. If repetition isn't your thing, lean on the narrative to carry you through. It holds up. Recommended for anyone looking for a relaxed, thoughtful RPG that respects your time.
Крысе нужно больше местаа 9/10
clock hands go brr
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.