
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.5Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前期玩的是真上头啊,爽玩十几小时,但是后面重复率太高了,而且任务引导好差啊……说是五个角色都下一次九层,每个角色都反复下了好几遍也没解锁信标,最后发现是要把每个角色的新手教程给打了……我TM……那一刻真的好无语,给我干力竭了。 但是闲来无事开一把还是挺有趣的_(:3」∠)_
ビジュアルも操作感も昔の洋ゲーみたいだ。 レトロなノリを狙って作ってるのかも知れないが。 ゲームを進めるヒントが提示されないのには困った。 延々と同じクエストを周回するハメになってしまいました。 不親切なところまで昔風の洋ゲーじゃダメだってばよ。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 6K | 87% | $19.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $4.5M | 9.5K | 95% | $12.99 | |
| $4.5M | 5.4K | 71% | $29.99 | |
| $4.5M | 11.4K | 90% | $19.99 | |
| $4.4M | 4.4K | 81% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $320.3K | 724 | 87% | $14.99 | |
| $430.4K | 643 | 84% | $19.99 | |
| $235.8K | 792 | 76% | $14.99 | |
| $49.6K | 489 | 55% | $4.99 | |
| $48.8K | 86 | 81% | $19.99 | |
| $24.8K | 92 | 91% | $9.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 37ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень много багов, очень плохое описание предметов, нечитабельный интерфейс.
好玩,比杀戮尖塔易上手些,不过有许多不人性的设计和bug,总之就是比较粗糙,还有待打磨。 1.地图有时候会出现分叉路二选一,但sl过后有可能会出现bug,进入分叉路后另一条路不消失,去另一条路有可能可以正常获取资源,也有可能卡死在里面。 2.在获取宠物的地方用骰子会导致宠物直接消失 3.机器人sl后会丢失部分零件光标悬停描述 4.目前没看见有快捷键来使用物品,希望有一个便捷的物品绑键,或者内置一个可录制操作循环执行的脚本,点来点去很累。 5.至少把最大化次数使用物品的选项做个快捷键吧,stop也给上 6.物品的联动性有点差,一把武器强化了,基本上就是要用到底了,构筑成分有点少,比较吃运气(还好难度不高),很多组件不够通用,没有奇思妙想“诶这个武器是不是也适配”的感觉
When I picked this up, I didn't realize how much of a story mode this would have. It's fun and challenging sometimes. It's a nice balance.
Considering this game was right at the forefront of "inventory management" roguelikes, I had high hopes for it. It's not uncommon for games that establish or reinforce a new design paradigm to have some spots that are rough around the edges, and I was prepared for that potential, but I was genuinely shocked by the game's simplicity, repetition, and general dull feeling. Plenty of inventory management games have come out in the years after Backpack Hero in both PvP and PvE flavors. Even at a 75% off sale, I still wouldn't recommend Backpack Hero. Pass on this one, and play one of those far better games that have come out afterward instead.
游戏设计还是满新颖的,数值上下的功夫差了点随便游玩通关是没问题的,后期就剩下枯燥的爬塔,无尽模式又狗屎的不行,硬逼你玩无限 正常游玩白金是没问题的,按理最难的700收集也不需要收进包里,路上见过就算开图鉴计数了,问题就在这个稀烂引导和不标名字还爱乱跑的npc了,导致主线通关极其费时。最后一步科学家信标任务卡了我5个小时,需要5个角色都通关3层,还得解锁标准模式,而青蛙和机器人这两个角色居然得通关特定的教程模式才能解锁标准,那我都通关3层boss了还需要你那鬼教程?这不应该排在简单模式前?还要我拿资源去解锁???不止我一人卡主线进度吧?也不舍得优化下,真真烂完。 喜欢这类还是建议玩背包乱斗,单纯肉鸽那塔二就更好
This game feeds my OCD in a way no other can.
気が向いたときに何度も遊べる作品
clock hands go brr
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.