
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.5Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall an excellent and very enjoyable game. Fun mechanics, interesting and engaging gameplay loop, and excellent music. It does, however, severely lack polish, which would preclude me from justifying paying full price for it. It still possesses a set of glaringly bad and consistent bugs that should have been noticeable enough to be caught during quality control. For example: - One of the main buildings in Story Mode is impossible to unlock properly without following a highly convoluted step-by-step process involving downloading Steam repos. - If you reload a save (for example, if you had to close the game in the middle of a run to deal with a bug) certain rooms become bugged or inaccessible in dungeons. - If you have too many effects that activate on Turn Start, and the enemy dies during its turn due to status effects like poison, the "Victory" screen can get stuck superimposed over the "Combat" screen, forcing you to close and re-open the game or abandon the run. - The Skip button doesn't work in the Credits even after watching the entire thing, so I had to close the game and re-open it to continue. This didn't severely hamper my enjoyment of the game but it did force me to use the Debug Mode pretty regularly. The ending is also very rushed and disappointing - the final boss is exceedingly easy, there's no special dungeon or events leading up to it, and it didn't even have a unique music track. The credits don't have unique music either. There was a noticeable point at which everything seemed to suddenly stop having effort put into it, and dialogue from the characters starts becoming short and strictly informational. It's a shame because this game has the potential to be up there alongside some of my favorite Indie games, but it just didn't receive the care and dedication it needed to be properly polished and given a final release.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 6K | 87% | $19.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $4.5M | 9.5K | 95% | $12.99 | |
| $4.5M | 5.4K | 71% | $29.99 | |
| $4.5M | 11.4K | 90% | $19.99 | |
| $4.4M | 4.4K | 81% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $320.3K | 724 | 87% | $14.99 | |
| $430.4K | 643 | 84% | $19.99 | |
| $235.8K | 792 | 76% | $14.99 | |
| $49.6K | 489 | 55% | $4.99 | |
| $48.8K | 86 | 81% | $19.99 | |
| $24.8K | 92 | 91% | $9.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 37ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It goes in the square hole
ビジュアルも操作感も昔の洋ゲーみたいだ。 レトロなノリを狙って作ってるのかも知れないが。 ゲームを進めるヒントが提示されないのには困った。 延々と同じクエストを周回するハメになってしまいました。 不親切なところまで昔風の洋ゲーじゃダメだってばよ。
Очень много багов, очень плохое описание предметов, нечитабельный интерфейс.
good game
I have another 14+ hours that steam didn't track, and at this point I think its safe to say I will sink a lot more time into it. Honestly, for what is a pretty simple concept and gameplay loop, it has a lot of depth in the variety of builds and interactions available. I like that the runs are relatively short and easy to pick up and do in between other things, or something you can tinket with idly while focusing on other things. The focus here is really the gamplay loop, though. The story and graphics and all that aren't much to write home about. Neither are rhe characters. It's all abour that turn-based combat and inventory management puzzle and combo building, which while relaxing to me, i understand it isn't for everyone. Overall, the game runs great on steamdeck and is fairly accessible. Some bugginess, but nothing gamebreaking or too annoying. If you're into this sort of thing, it's worth the full price, imo. If you're on the fence, I'd still recommend its worth a try on sale.
Крысе нужно больше местаа 9/10
It's pretty good
どこに、どのアイテムを入れるか、どのような構築で戦うかで 戦略がガラッと変わり、何度も遊びたくなるようなゲームです。 とても面白いです。 個人的に、ドットのアイテムがワクワクするような見た目でとても好きです。 プレイしていてとても楽しいです。
If you love deck builders you should try this out!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.