
Avowed is a first-person fantasy RPG set in the world of Eora, where your choices carve a path through war, intrigue, and ancient mysteries. Navigate a land in turmoil, forge powerful alliances or deadly rivalries, and wield magic and steel to shape the fate of the Living Lands—and your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Aug 4 → 13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to the Living Lands, a mysterious island filled with adventure and danger.
Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment.
The Living Lands is an island where the air hums with ancient magic, the flora seems to move with a mind of its own, and the ground beneath your feet shifts with secrets waiting to be unearthed.
Now, the Living Lands faces a dire threat—a mysterious plague that defies nature and reason, spreading chaos across its sprawling wilderness.
As an envoy of Aedyr, you are sent to investigate, but what begins as a mission of duty soon becomes deeply personal—you feel as though the land recognizes you and is pulling you toward something greater. The choices you make will ripple across the Living Lands, shaping the fates of its people, its creatures, and even yourself. But beware, for every decision carries weight, and the forces you encounter will not hesitate to test your resolve.
Can you navigate the tangled web of intrigue, power, and danger to uncover the truth? Can you save this unknown frontier and your soul from the forces threatening to tear them asunder?
Even more to do in the game! This update brings New Game Plus, a Photo Mode, a brand new weapon type with two-handed staves, the ability to change character appearance whenever you’d like, new character creation presets, additional Godlike presets, custom game difficulty settings, and the addition of three new playable races: Dwarf, Aumaua, and Orlan.
The Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem.
Mix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance.
Companions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.
High Fidelity Graphics
Discover the breathtaking beauty of the Living Lands as you embark on your journey as the envoy of Aedyr. Avowed delivers stunning visuals, enhanced on PC, with support for true 4K resolution on compatible devices and unlocked framerates for smooth, seamless performance. Every detail of this weird and wonderful world is designed to feel alive and immersive.
Ray Tracing
Enter a world of unparalleled realism with ray tracing technology in Avowed. From the dappled sunlight filtering through a canopy of trees to the flicker of torchlight in ancient caverns, ray tracing brings the Living Lands to life with lifelike lighting, reflections, and shadows. Every scene is rendered with incredible detail, enhancing your immersion in this magical, enigmatic world.
NVIDIA® DLSS and Reflex Support
Enjoy peak performance without sacrificing quality. NVIDIA DLSS leverages AI-powered upscaling to deliver sharp, stunning visuals while boosting frame rates on supported NVIDIA GPUs. Meanwhile, NVIDIA Reflex ensures ultra-responsive gameplay, reducing input lag to help you react quickly and confidently in battle.
Ultra-wide Support
Immerse yourself in the sprawling landscapes of the Living Lands like never before. With support for ultra-wide 21:9 displays, Avowed offers a cinematic, panoramic experience that expands your field of view. Take in the scale of towering mountains, vast grass-filled fields, and ancient ruins, all crafted to make every moment feel epic and unforgettable.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.3Kreviews | 77% | — | $19.3M |
| Free | 15.5Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1037 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Estou me divertindo muito com este jogo. O design dos mapas é excelente e me sinto motivado a explorar o mundo. O lore do cenário é interessante e trás muita bagagem de Pillars of Eternity, mas não me sinto sobrecarregado. O combate é legal, meio bagunçado, mas divertido no geral. O enredo é muito interessante, embora os lados que você possa escolher sejam bem óbvios (o lado bom e o ruim; os vilões são caricatos, sem muita zona cinzenta). Sinto que, em grande parte dos diálogos, há várias formas de dizer a mesma coisa que levam ao mesmo resultado, especialmente com os companheiros (alguns mais do que outros), com quem você precisa lidar como se o RH estivesse na sala, sempre os confortando e incentivando. Mas ainda não terminei o jogo; ele ainda pode me surpreender (para o bem ou para o mal).
Le jeu n'est juste pas fini. Il reste joli, et l'histoire est plutôt bien écrite, les interactions avec les PNJ sont intéressantes... Mais ça n'enlève pas les longs couloirs vides, les nombreux problèmes de gameplay, les combats qui ne fonctionne pas... A acheter uniquement si le prix est soldé.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.3M | 13.8K | 86% | $34.99 | |
| $19.3M | 13.6K | 61% | $49.99 | |
| $19.4M | 38.7K | 97% | $14.99 | |
| $19.4M | 21.9K | 98% | $29.99 | |
| $19.4M | 35.7K | 75% | $24.99 | |
| $19.2M | 46.4K | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $811.6M | 1.2M | 96% | $59.99 | |
| $344.4M | 373.8K | 90% | $59.99 | |
| $135.5M | 185K | 96% | $49.99 | |
| $5.9M | 8.2K | 77% | $39.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean*languages with full audio support
| $59.99 |
| 3.7Kratings |
| 87% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A much, much better game than its reputation at release gave it credit for. It's not the second coming of Skyrim, but it's an incredibly solid mechanical experience wrapped up in an interesting setting and some surprisingly good writing/dialogue. I played a wizard with book-o-spells in one and hand and a wand or a sword in the other and found it a lot of fun. The combat isn't exactly Dark Souls but does encourage you to be paying attention with dodging/parrying. I played it on medium difficulty and would maybe say it's a bit too generous with resources like potions/food if you're the type to be quite thorough with exploring. The best part of the combat mechanics though I think is the feel of it, in melee or with magic it just feels meaty and satisfying. I think the lore and the world setting were the biggest surprise for me. I don't think the game does a great job of advertising this from the outside with its weird mushroom-based aesthetic, but there's actually some really solid writing and interesting ideas. It's a very high-fantasy setting with the gods being a front-and-centre theme, and without spoiling anything it does some interesting stuff with this. World exploration is great too. It is split into 4 main open-world zones that you progress through in linear order, but each of these zones is packed with detail and heavily incentivises exploration with a wealth of legendary/unique items hidden in nooks and crannies. On this note the game has a surprisingly satisfying and fluid parkour system, and scaling random buildings feels very natural. It can maybe be said that the final zone falls down a bit in this regard, but this might be more down to the normal fatigue with having played the game for a long time by that point. Avowed was a very pleasant surprise for me and I'm keen to see what Obsidian do with the game world through future content.
It was ok, the quest and stories were cool, combat too but it became boring after a while, I kinda wanted to be over with it when I reached the last zone tbh.
On sale I'd 100% recommend this game, if not on sale I recommend buying only if you're the type to want to see all outcomes. It's loads of fun and worth multiple playthroughs to try all the backgrounds and see the different endings. Each companion has multiple endings/outcomes based on your input. Combat is fluid and engaging. Nothing feels weak or particularly overpowered, although some playstyles are clearly better than others. My main criticism aside from needing to command-line disable raytracing to get it to run at all, is that the game seems incomplete. There are four main zones in the world, but the world map shows room for probably 6-8 with hints that would imply more zones were planned but then cut. The "Living Lands" seem smaller than they should be.
Ein großes Abenteuer in beeindruckender Kulisse. Für mich das beste First-Person-Fantasy-Rollenspiel seit Jahren.
This is quite nice. Depth in characters, multiple story angles. Combat is very fun. There are a lot of different combat tactics and styles. I wasn't expecting it to be this good. I'm already on my second playthrough.
on nous vend du combat magique , on se retrouve avec soit un bouquin et 3 pauvres sorts digne d 'un apprenti qui sont juste des powers up quand tu te fais attaquer ( genre sa destabilise l'ennemie , bouclier en mousse,etc...) mais absolument pas de la magie avec de vrais sort ( rts, skyrim, etc...) ou alors...........t'a la baguette d 'harry potter qui, bein sert juste a envoyer des petits "piou piou " tout mignon mais dont l 'efficacité doit etre discutable meme a la creche de jk rolling. ah et puis evidement la magie ne revient toute seul , faut se drogué toutes les 10 secondes pour se remettre de la mana avec des potions ! le monde magique d'avowed quand tu decouvres que c 'est un clochard qui est dans le costume de mickey et pas .............mickey ! donc on a un jeu ou l 'arc est plus magique que la baguette , puisque lui il a des fleches illimités tranquille quand ton personnage magicien de formation est juste un drogué qui envoie 2 sorts quand il a pris sa dose mais doit deja retourner voir le dealer du coin pour sont prochain combat ! il a pas grand chose de magique et du coup on se dit meme que finalement n 'importe qui serait aussi magique on peut arreter de nous vendre des mensonges via de zolies trailers faux ? le jeu ne peut absolument pas se jouer en magicien, c 'est juste du renfort entre deux coups d 'epée ou fleche ! a oublié ....... alors apres peut etre que sa se devellope mais bon a 60 euros le jeu dont les 2 premieres heures alors que j 'etais magicien , me donne une dague pour combatre ( alors que c 'est bien preciser dans la feuille de perso que son orientation me donnera ma première arme en adequation avec celui ci ) mais si magicien , c 'est se battre au coupe papier du pauvre, je prefere un remboursement direct et tant pis pour le jeu .....j irais voir ailleurs
if you get it on sale, its good. but its not worth it till a sale. There's enough for a playthrough but there's no replayability.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.