
Ride your music. Audiosurf is a music-adapting puzzle racer where you use your own music to create your own experience. The shape, the speed, and the mood of each ride is determined by the song you choose.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sick af, played as a kid on windows xp. good memories
I use to play this when it released back in the 2000's and I was obsessed with it. It's crazy that it's 2026 and the game still gets updates from time to time. Definitely recommend it, it is the longest $10 has ever stretched a game, ever.
I, personally, find Audiosurf 1 to be superior to the second game. Despite its godawful UI, unskippable menu animations, crashing, and flashbanging white screens, I genuinely prefer the feeling of the gameplay over Audiosurf 2. Unfortunately, it is plagued by a handful of issues if you intend to play this game via Proton: - Frequent crashes. This game crashes all the time on Proton versions 9+. Changing to Proton 7 or 8 seem to mitigate a lot of it. - Missing fonts. This game uses a bunch of fonts that are not technically free, but are provided with Microsoft Windows (E.g. Arial, Consolas, Times New Roman). Proton will substitute missing fonts with Linux's built in font library, but the game expects the fonts to have a specific size. Liberation Sans is not the same size as Arial, so it will cause text drift in the menus. Fixable by installing Protontricks and running `Protontricks 12900 corefonts` in the terminal. (Always double check what terminal commands do before entering them, malicious people exist) - Directory Confusion. The game expects a C:/ drive on your PC. Navigating to your Music folder takes slightly longer than expected, but your root directory is located under Z:/ in the game's directory menu. Check Z:/home/[USERNAME]/Music. - Archaic game engine. This game uses Quest3D as its engine, which is unstable, unsupported, and fairly locked down. Don't expect to be able to do much modding. The second game was built in Unity, so if you want modding go with that one. Overall, it's fine. Not one of my favorite games of all time, but I enjoy it nonetheless. It was obviously made with passion, and I'm just a sucker for rhythm games that let me use my own music library. I'd give it around a 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game felt much better than Audiosurf 2. I used to play this religiously back in college and you could download your own music into the game. Fantastic rhythm experience.
Brian Eno would love this game!
Headache destroyer, good game
Just not my cup of tea. While it was innovative back in the day, the game feels pretty dated now and didn't really hold up for me. Not really my style, so I couldn't get into it.
Once you understand puzzle scoring (https://audiosurf.fandom.com/wiki/Puzzle_Scoring), it's the best game ever
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Play whatever musical file you own ina rhythmic game mode. Such a blast to play whenever you just wanna enjoy some rhythm based gameplay.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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