
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 9/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.9Kreviews | 78% | — | $6.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1051 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great postapocaliptic game. Really good performance too.
Dla osób które uwielbiają gry fabularne to z pewnością jedna z nich. Gra pozwala na dowolność decyzji które mają swoje skutki, a brak prowadzenia do celu z "A" do "B" daje pole do popisu w eksploracji która jest dobrze nagradzana. Takie mam spostrzeżenia po przejściu podstawy gdzie czekają jeszcze DLC.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #45, worst PL #96 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $59.99 |
| 3.9Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ótimo jogo, belos gráficos, uma história legal, mas demanda ler as notas e bilhetes encontrados. Bastante satisfatório!
The Game is "ok" a little bit borring and no trackable Quests. The Ending(s!!!) are ok but not satisfying at all, i finsihed maybe 7 or 8 ones? Wanted to play the DLC but 20 € each is a gready ridcoulus Joke...
Spoko
Atomfall is a very good game. It is gorgeous but not like a Unreal 5 based game, it has it's own character. The game's base mechanics are no different then many other similar games but what I find extremely good is that the game makes you engage with the environment. This game is not meant for does who overly relies on markers, this game has no marker. Instead you will get clues so you will have to see the game world and not just rush trough and shoot anything that moves. It has short comings like the stealth system :D but I hope Rebellion will create other similar openworld games(as I understend this was their first attempt) , they just need to learn from the shortcomings of this game. Btw I played on highest settings without any problems
fun
The game is not a typical AAA, but has it's own style and feel. The characters are well voiced and acted, the plot is interesting. The gameplay could be improved a bit, but again it's not an AAA title. The DLCs are fun and provide extra content. Definitely a nice game to spend couple of the evenings. Optimization sometimes requires polishing - due to stutters caused by gunfire or melee attacks. Also a controversial decision to have such a small inventory :(
Atomfall is the first game I've played in ages where I didn't go running to the internet searching for how to solve quests or puzzles. From the moment you're plonked outside into the Zone with just a few instructions and a mysterious voice on the phone (a classic English red telephone box, no less) goading you on, it becomes clear that the first playthrough is at its best when you follow the trail of breadcrumbs it leaves and slowly unravel the mystery of the Zone. It's closer to a classic adventure game than an action RPG if you play it that way. The setting is also fantastic: it feels very "Northern" from the accents to the tea and pasties lying around, with beautiful green English countryside harbouring the darker secret beneath. The game also manages to feel period-specific with weapons and technology. There are obvious comparisons to the STALKER franchise but the themes of struggle between knowledge and power, technology and nature, and your ability to take sides in this struggle have echoes of games like Thief 2 and Deus Ex. All of this combines to suck you in and the first 15 or so hours are very addictive. Sadly, from this excellent start it doesn't quite live up to its full potential in the backend of the game. This is the unifying theme of gameplay in Atomfall: like an impressive tech demo that was never fully finished. You stop being so worried about being spotted by bands of enemies when you figure out that the AI loses interest if you just sprint away fast enough. You scrounge madly for training manuals to unlock new skills that are generally a bit underwhelming. The game takes the lack of hand holding a little too far and I almost made it though 75% of the game before I figured out you could upgrade weapons or acquire more resistance against hazards. Speaking of hazards, they're everywhere but the game forces you to live with a tiny inventory and craft for stuff, but the crafted tonics barely make it easier with short durations and limited effects. For a game by Rebellion known for the excellent Sniper series, the stealth system is janky and you learn to save scum before trying a takedown in case the enemy just randomly spins around at the last minute. You agonise over different plot choices only to realise that, bar a few, they don't really matter as many characters seem to be oblivious to events a mile away from them and [spoiler]most of the endings are fairly similar in terms of the final outcome[/spoiler]. The final area is filled with a whole lot of bullet sponge enemies that are easier to run past than than sneak or take head on, and [spoiler] the whole nuclear accident theme is just window dressing and the story is really about a magical asteroid that turns people crazy[/spoiler]. Despite this, I recommend it because it is genuinely fun for most of the experience, and maybe with enough time and sales Rebellion might go back and make a "director's cut" that fulfills on some of the promise the game never quite achieves.
Oberon must die ... I had a blast exploring everything and slowly piecing the mystery together. Took me about 20 hours to finish — not too long, not too short. Pretty much perfect for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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