
Machinarium is the award-winning independent adventure game developed by the makers of Samorost series, Botanicula and CHUCHEL. Help Josef the robot save his girlfriend Berta kidnapped by the Black Cap Brotherhood gang!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 29 → 12.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 20.8Kreviews | 95% | — | $7.7M |
| $19.99 | 2.2Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1094 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I finally beat it! It hasn't even been 17 years! But overall, the game still looks amazing! I highly recommend buying it!
补票,小时候不明所以的游戏长大了依旧玩不明白。 唯一的进步可能是五子棋,初高中都会下,我画线可直了。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 466.86/day in the week to Jul 18 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech*, Japanese*, Korean*, Polish*, Portuguese - Portugal*, Portuguese - Brazil*, Russian* +4 more
| $19.99 |
| 448ratings |
| 88% |
| — |
| not modelled |
| $3.99−80% | — | — | — | not modelled |
| $3.99−80% | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10 gameplay, ost and design first played this 10+ years ago on an old ipad, still in my top 5 games oat
小时候在手机上玩的,刚过了前面几个关卡就被删掉了,一直想玩但又下架了。买了电脑后steam买的第一个游戏就是这个。童年终于在19岁通关了。
Прекрасная вайбовая игра моего детства. Приятный сюжет, кое-где юмор, грусть, любимая музыка и уйма головоломок, от которых по сей день может немного подгореть... П.с.; в настолке "имаджинариум" есть одна карта, которая до конца жизни у меня будет ассоциироваться только с Машинариумом. Прекрасная история и душевный мир 10 головоломок из 10
In 2010, Humble Bundle put this game in a bundle. I opened it but realized I had to go to work. I swore I would return to play it because it was visually really cool and what little I knew of it suggested good, strong, puzzling. Along came 2015 and I re-opened this to stream. Setting up OBS took about 15 minutes and I was all set to go. Some acquaintances asked me to come stream a game with them instead. I switched over leaving it to rust. Then 2026 suddenly had me open it back up and I was thoroughly immersed. This little robot is collecting its history, helping himself, the town and his friends all through puzzle progression that's neither too easy or difficult. It was feeling well constructed and fun to engage with. I was really getting into it when dinner was ready. I will return to finish, you hear me?! I'm hooked now and refuse to break momentum! I returned with a full belly, and launched the game. Same day no less! I know! Look at me breaking gaming curses. The mechanics still weren't letting me down. The end was fast approaching and I was in the groove, pulling this lever, making this pattern, diffusing a bomb when the credits rolled. I was kind of surprised because of how short the game ended up being. Was this really it? I stayed til the credits passed. The game was really over. Took me 16 years to get through under 4 hours. This amuses me greatly. No matter though. I had done it. I had gone through and enjoyed myself and just like the clever little robot, I too had a happy ending. Pesky interruptions be damned! It's a title that holds up today and for me, it was worth trying over and over again to play through it albeit, not super vigorously. Another game gets crossed off the list! EDIT: Noticed a typo so I fixed it.
Шедевр, самая сильная часть этой игры это ее стиль. Всё такое ржавое, замшелое но при этом такое уютное и теплое, этот стиль и вайб передает те самые ощущения из детства.
移动端和pc端都玩过,之前玩的时候居然没写评测,现在才发现也不知道说什么了,该怎样才能装作我还沉浸在游戏的氛围中呢…… 那就……我想说的前人们都说过了。 好吧,虽然近年对美少女机器人题材的恋爱作品(不止是游戏)有点审美疲劳(看到第一话就知道一直到结局会演什么),但感觉和非美少女的普通机器人也意外的有缘,《机械迷城》、《电电笔记本》、两部《宇宙机器人》、《elechead》还有最近通关的《径迹回响》等作品,给我的感觉都是非常好玩,尽管我不算什么机械控。 可能是机械的异质感能让我摒弃杂欲和道德包袱吧。 近年让我有新鲜感的美少女机器人题材作品只有《星之梦》(是我近些年玩的,游戏本身不算新)和《我的妻子没有感情》。 美少女游戏我不会拒绝,机器人题材游戏也值得一试,这样才称得上健全。
If you feel nostalgic for old point-and-click Flash games or enjoy point-and-click games in general, I absolutely recommend this game. Machinarium's puzzles will keep you scratching your head without being frustratingly obtuse, and even if you're feeling stumped, each level lets you use a hint to understand the objective. (The Steam Trading cards also feature a few "solved" levels. Hint hint.) Not to mention, the artwork, sound design, and music are all well done -- they still hold up after all of these years. Is this game well-crafted enough to justify a $20 price tag, though?...I doubt it. Anyone interested should definitely get this when it's for sale. Monetary worth aside, Machinarium is a cute, yet challenging game that can be beaten in a relatively short time (~4-8 hours). If an idiot like me who's terrible with puzzles can complete this without a walkthrough, so can you. 8.5/10
上一次玩这游戏还是6年前,在4399上玩的盗版,现在为童年补张票!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 26 | 65% | $2.99 | |
| $29.4K | 293 | 94% | $7.99 | |
| $591.4K | 6.7K | 87% | $4.99 | |
| $228.2K | 1.3K | 92% | $11.99 | |
| $42.2K | 117 | 68% | $19.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.7M | 8.2K | 91% | $29.99 | |
| $7.7M | 19.6K | 90% | $19.99 | |
| $7.7M | 38.6K | 94% | $14.99 | |
| $7.7M | 32.1K | 93% | $14.99 | |
| $7.7M | 20.7K | 91% | $11.99 | |
| $7.7M | 13.5K | 90% | $16.99 |