
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 9/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.9Kreviews | 78% | — | $6.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1051 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
meh
A more polished version of Fallout: London. Although a more apt description might be Fallout meets Bioshock. I was surprised how much I'm enjoying this game! Lots of fun with tons of content. A definite buy recommendation.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #45, worst PL #96 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $59.99 |
| 3.9Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just about a recommendation. this is a very average 65% game. Credit for trying something different but Fallout just did it so much better long long ago. So this game really needed to come up with something special to stand out and it has , IMO, failed to do so. Some nice scenery, semi engaging plot. But it does become a slog and combat and character interaction gets boring pretty quickly. Hate the inventory limits and enemy respawn (some areas it can be in minutes!!).
Just couldn't get into it.
nice game
гуд
В цілому не погана гра. Цікаво досліджувати та розбиратись, що сталося в альтернативній версії Британії часу холодної війни. Сам лор дуже непогано прописан. Але відразу можно побачити, що розробники робили ставку на атмосферу та геймплей у стилі Fallout/S.T.A.L.K.E.R., а історію просто "розмазали". Сюжетні діри просто як ширма... Що я маю на увазі і як я це бачу, автори залишили фінал максимально розмитим, бо просто самі не змогли звести до купи всі лінії. Звідци витікає проблема "канону": якщо вони будуть розвивати франшизу далі, їм доведеться обирати одну з ОДИНАДЦЯТИ (на данний час) кінцівок для старту сиквелу, що просто знецінює всі інші. Тут тільки шлях робити приквел або зміна локації з новим ГГ саме після катастрофи. Геймлейно гра трохи топорна, саме ближній бій. Візуально та атмосферно гарна. Рекомендую, але тім хто любить досліджувати, читати нотатки. Для всіх інших гра скоріш за все буде дуже душною.
disappointing. buggy. boring. and janky as hell
I got this game on summer sale for $20. It's... fine. But there is no way in hell this game is worth $50. It's not really a survival game. It's an action/adventure with extremely limited ammo. There's no thirst/hunger and the crafting is extremely limited and largely useless. You're thrown in to the world with some extremely vague guidance and no direction, but it isn't hard to stumble upon a way to progress. You'll end up getting other quests this way - fairly randomly, with some direction. The quest payoffs are never memorable, rarely useful. Character progression is lackluster. You find collectibles that grant you skills, which are in effect minor stat bump (a bit more damage in combat, a bit faster aim). None matter much, and there is no power creep. Combat isn't really combat. Either you have a gun and have scrounged enough bullets from searching lifeless buildings or not. If so, great. One hit headshot kills. If not, you can engage with the basic stealth mechanics (wait a few minutes for enemies to path away) or not. Not engaging, low skill cap. The positive spot is the story is interesting, there's plenty of lore pickups and some unique NPCs. The world has some character, even if feeling mostly lifeless. Overall though, it's far too little for the amount of running around, inventory management and scrounging through endless rooms for another bullet or two. $50 is absolutely insane. It's only a notch above indie because of the larger world and voice acting, but the actual meat of the game is lacking. I think it's trying to be a modern Bioshock, but it's nowhere near the game that is, more expensive, and 18 years later.
Look I like the game it's got lots of stuff to do and all that, but the biggest pronlem with this game is the limted inventory space. I mean there is tons of loot, but I just can't carry it all, plus the merchants are not cheap, It's hard to have enough stuff in your inventory to sell for an item you want from the merchant. DEVS: Please for god sake add more inventory slots, it's just rubbish at the moment.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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Related
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|---|---|---|---|---|
| $6.5M | 13.1K | 80% | $19.99 | |
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| $6.6M | 14.4K | 90% | $14.99 |