
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.9Kreviews | 78% | — | $6.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1050 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
3.5/5
It was fine? But i still enjoyed it a lot. Get it on sale and you'll enjoy it too for 10ish hours
Really enjoyable game, it captures the Lake District environment well. The nuclear theme aside, I'd say it feels more like Rage than Fallout. Including the Wicked Isle DLC it took 40 hours to finish it almost every side mission and three ending, it's not the biggest game but definitely worth the time.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.5M | 13.1K | 80% | $19.99 | |
| $6.5M | 7K | 95% | $24.99 | |
| $6.6M | 7.2K | 93% | $39.99 | |
| $6.5M | 5.7K | 70% | $49.99 | |
| $6.6M | 9.8K | 94% | $39.99 | |
| $6.5M | 8.2K | 91% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.2M | 136K | 90% | $29.99 | |
| — | 0 | — | — | |
| $149.3M | 140.9K | 80% | $59.99 | |
| $5.8M | 12.6K | 93% | $24.99 | |
| $2.8M | 8.7K | 63% | $19.99 | |
| $2.7M | 3.3K | 93% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #45, worst PL #96 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $59.99 |
| 3.9Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Langweilig und eintönig
Corto y repetitivo
I'll be honest, it's probably a great game for some people but I found it to be a lot more tedious and uninteresting than I expected; I thought this would be right up my alley but it just...wasn't. I only played for about 3 hours - a bit too long to get my money back, sadly, or I would have returned it. It *looks* like the perfect game for me.
Monney well spend on this one, just wish it was longer, witout the DLC,s you ar looking at a short game. took me 22 houers to complete.
Atomfall is a little harder to get into than Bioshock or Fallout, but once the player explores the world a bit they will find a richly crafted world, decent gunplay, and rewarding role play I cannot stress enough how much effort the developers put into creating the Atomfall world. Multiple huge zones filled with enemies, points actually worth investigating, and quests worth pursuing. The level of detail in all the sites shows a level of care I rarely see, having everything one would expect for a real world counterpart. For example, a base will have bunkhouses, mess hall, latrines, motor pool, an armory, a workshop, and even an administration building. Each structure is filled to the brim with stuff appropriate for it. There is always hidden stuff to find too. The focus on realism is done very well. The story feels good too, I genuinely want to figure out what happened. A lot of the NPCs do as well, but have different motivations. Gunplay is gonna be player preference. On the default setting, ammo is somewhat limited, forcing the player to switch through weapons during larger fights and only taking good shots. Melee is an option, but tough to use. There is a fairly wide variety of weapons, and varying degrees of quality on each type. I like how hitting reload when the gun doesn't need it or has no bullets in reserve has an animation that checks the chamber or magazine. There is a very low time-to-kill for human enemies, and the player. Finding cover is a requirement, running away will be necessary at times. There is a perk system. Each perk has a noticeable impact. It's a nice addition that allows the player to tailor their character Personal preference, I really enjoy the quest system. Talking to NPCs and finding logs in the world generate "leads" that the player must put a little thought into to determine the next step. Not a lot of thought, but enough that I felt like I wasn't having my hand held every step. Most of the quests have rewards that feel like your time was well spent. There is a wide variety of enemies. Humans can wield anything you can. Melee enemies will retreat when threatened with a firearm, opting to throw stuff at you. Ranged enemies will generally move about a lot and are pretty good shots. I appreciate how the devs put in animations for near misses too, staggering humans who weren't damaged. The non-human enemies will close on you aggressively, forcing you to relocate. Atomfall's devs clearly cared about their game, and I think it shows
It was a nice ride. For nearly the first half I was little bit unsure if I will like the game, but its decent, it´s stable, good story. If you expect Fallout or Stalker, do not get it. If you expect an AA mixture of both, feel free to have a look. Fighting and stealth system is not worth so much thinking. It´s very simple, in the beginning more stealthy, quickly more shooty. DLCs are also quite ok. Some tipp: - You don´t need to collect every item. Inventory is limited, but you really don´t need it Some very light spoiler: [spoiler] - If you want to do all achievements, you have to play the ending part quite often. Plan accordingly - the max 5h run should be done as last achievement. It takes ~40min [/spoiler]
Petite pépite sous côté, un jeu qui a son style bien à lui, Graphiquement très beau, plein de mécaniques sympas comme le troc, le rythme cardiaque ou encore le système d'enquête, on doit faire des choix importants sans qu'on nous le dise, le craft est sympa et l'ambiance est excellente. Ça n'arrive pas au niveau de Stalker 2 non plus mais c'est une sorte de mini stalker britannique particulièrement réussi. Je recommande fortement !
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.