
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 4.5Kreviews | 77% | — | $6.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1048 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really like this game. It's good. Don't go in expecting METRO or FALLOUT levels of combat, but the options are there. What's great about ATOMFALL is that you can pretty much head in any direction, do anything, and the narrative sort of resolves itself around you. You can take a completely different path and the game knows exactly what you're doing, serving up a narrative queue or plot point to move you along, just as you get there. I'd also like to say something about the 'AA' nature of this game. Yes it is smaller in scope. No it doesn't have the combat depth of aforementioned post-apocalyptic shooters, but the game doesn't feel cheap. The world is quite nice, the interchange is tense, the characters and dialogue are all top notch. The combat is decent when you need it and I love counting a single bullet before capping an Outlaw. Solid 8/10. Just what I needed.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6M | 9.7K | 94% | $39.99 | |
| $6.5M | 13.1K | 80% | $9.99 | |
| $6.5M | 7K | 95% | $24.99 | |
| $6.5M | 9.8K | 79% | $19.99 | |
| $6.5M | 5.7K | 70% | $49.99 | |
| $6.6M | 14.4K | 90% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.2M | 135.9K | 90% | $29.99 | |
| — | 0 | — | — | |
| $149.3M | 140.8K | 80% | $59.99 | |
| $5.8M | 12.6K | 93% | $24.99 | |
| $2.8M | 8.7K | 62% | $19.99 | |
| $2.7M | 3.3K | 93% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #45, worst PL #96 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $59.99 |
| 3.9Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good game, the shooting and the survival feeling is very well done yet simple. Not too much useless looting of crafting, no levels, guns feels like guns. A bit repetitive at some points, especially if your seeking for all the endings, and at a certain point the game asks you to go back and forth without a real fast travel system. But yet, It feel very good to just go, shoot, explore, and shoot again
The game has a batering system and a rediculously small player inventory. This means you are contanstly making multiple trips to traders which is insanely frustrating. I understand that they were going for a 'survival' challenge, but this is just bad game design. Either have a small inventory, but an in world currency, or have a barter system and a much larger inventory. Unfortunately, this makes the game completely unplayable for me.
The ambiance is the best point I found and the story succeded to keep me interested. The quarantine zone is very well designed, to travel accros a desolated but green area in a UK representation between 1950 and 1960 was a true pleasure. The Windscale incident is a great idea too, I did not hear about before the game and clearly, it's fresh in term of story, well executed and works perfectly. Speaking of an open world, I would disagrea with this as the play will meet different area with loading times, it's not a huge map to explore. It is however, not much of any matter as the zones are fun to visit. I love the caracters and the style which was given to the factions, it was inexpected, what I love after playing so much survival or post apo games. About the gameplay nothing is very innovative, a little inventory with some crafting elements found in many other games with survival aspect, FPS combat with at the start low ammunitions and body to body fight. In the end, to my mind, the Atomfall adventure realy worth to be played.
Impossible to play. Mobs swarm you and kill you in seconds where it takes you several hits to down one enemy.
Great game with so much to discover and great graphics as well as a fantastic Northern flavour with attendant welcoming greetings sprayed all over the place :-)
This is a "note" based fetch-quest game, not interesting. Waste of money, being a waste of time.
Depois que se aprende a jogar, fica muito interessante! Descobri que o erro de mira, era apenas configuração. Jogo muito BOM.
incredible game! I saw this game compared to Fallout alot but imo it looks to be much more inspired by games like We Happy Few and Prey among others came to mind. And I am here for it. If we could move around objects and use them for combat/stealth kills it would be near perfect. The mechanics in the game are fun to interact with and the world is fun to explore and enemies arent damage sponges(at least on recommended diff). The story was good and interesting, the investigate/lead system is a fun take on a quest system. Would kick the druid high priestess into the void again. Very highly recommend.
Finalmente, um jogo ambientado em uma região fictícia na Inglaterra. Eles tornaram S.T.A.L.K.E.R. ainda mais assustador ao adicionar mais britânicos.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.